tools/CMakeLists.txt
author nemo
Sun, 20 Jun 2010 22:35:10 -0400
changeset 3526 a1d2180fef42
parent 2641 b08cafb86797
child 4335 c279aeb615df
permissions -rw-r--r--
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.

if (NOT APPLE)
	CONFIGURE_FILE(
		"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
		"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
		IMMEDIATE @ONLY)

	ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
endif()

if (APPLE AND BUNDLE)

	find_package(Qt4 REQUIRED)
	find_package(SDL REQUIRED)
	find_package(SDL_image REQUIRED)
	find_package(SDL_net REQUIRED)
	find_package(SDL_ttf REQUIRED)
	find_package(SDL_mixer REQUIRED)
	find_package(OGGVORBIS REQUIRED)
	find_package(SPARKLE)
	find_program(macdeployqt_EXE NAMES macdeployqt macdeployqt-mac)

	if(NOT macdeployqt_EXE)
		message(FATAL_ERROR "The utility macdeployqt is required to create the bundle!")
	endif()

	#dummy target, we're interested in the postscript file
	add_custom_target(bundle)

	set_target_properties(bundle PROPERTIES POST_INSTALL_SCRIPT ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)

	set(frameworks_dir ${bundle_name}/Contents/Frameworks/)

	string(REGEX REPLACE "(.*);-.*" "\\1" sdl_dir "${SDL_LIBRARY}")

	if(SPARKLE_FOUND)
		set(SPARKLE_FOUND 1)
	else()
		set(SPARKLE_FOUND 0)
	endif()

	CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/CreateMacBundle.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)

endif(APPLE AND BUNDLE)