Rework rankings of losing clans: Rank them in the reverse order they died
New ranking rule:
- The clan that survived is ranked 1st.
- The clan that died last is ranked 2nd.
- The clan that died second last is ranked 3rd.
- The clan that died third last is ranked 4th.
- And so on ...
Old ranking rule:
- The clan that survived is ranked 1st.
- The losing teams are ranked in the order they started with, which isn't fair.
Draws are not handled properly in rankings yet.
{-
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\-}
{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module Main where
import Prelude hiding (catch)
import Control.Monad
import Control.Exception
import Control.Monad.State
import System.IO
import Data.Maybe
import Database.MySQL.Simple
import Database.MySQL.Simple.QueryResults
import Database.MySQL.Simple.Result
import Data.List (lookup, elem)
import qualified Data.ByteString.Char8 as B
import Data.Word
import Data.Int
--------------------------
import CoreTypes
import Utils
io = liftIO
dbQueryAccount =
"SELECT CASE WHEN users.status = 1 THEN users.pass ELSE '' END, \
\ (SELECT COUNT(users_roles.rid) FROM users_roles WHERE users.uid = users_roles.uid AND users_roles.rid = 3), \
\ (SELECT COUNT(users_roles.rid) FROM users_roles WHERE users.uid = users_roles.uid AND users_roles.rid = 13) \
\ FROM users WHERE users.name = ?"
dbQueryStats =
"INSERT INTO gameserver_stats (players, rooms, last_update) VALUES (?, ?, UNIX_TIMESTAMP())"
dbQueryAchievement =
"INSERT INTO achievements (time, typeid, userid, value, filename, location, protocol) \
\ VALUES (?, (SELECT id FROM achievement_types WHERE name = ?), (SELECT uid FROM users WHERE name = ?), \
\ ?, ?, ?, ?)"
dbQueryGamesHistory =
"INSERT INTO rating_games (script, protocol, filename, time, vamp, ropes, infattacks) \
\ VALUES (?, ?, ?, ?, ?, ?, ?)"
dbQueryGameId = "SELECT LAST_INSERT_ID()"
dbQueryGamesHistoryPlaces = "INSERT INTO rating_players (userid, gameid, place) \
\ VALUES ((SELECT uid FROM users WHERE name = ?), ?, ?)"
dbQueryReplayFilename = "SELECT filename FROM achievements WHERE id = ?"
dbQueryBestTime = "SELECT MIN(value) FROM achievements WHERE location = ? AND id <> (SELECT MAX(id) FROM achievements)"
dbInteractionLoop dbConn = forever $ do
q <- liftM read getLine
hPutStrLn stderr $ show q
case q of
CheckAccount clId clUid clNick _ -> do
results <- query dbConn dbQueryAccount $ Only clNick
let response = case results of
[(pass, adm, contr)] ->
(
clId,
clUid,
HasAccount
(pass)
(adm == Just (1 :: Int))
(contr == Just (1 :: Int))
)
_ ->
(clId, clUid, Guest)
print response
hFlush stdout
GetReplayName clId clUid fileId -> do
results <- query dbConn dbQueryReplayFilename $ Only fileId
let fn = if null results then "" else fromOnly $ head results
print (clId, clUid, ReplayName fn)
hFlush stdout
SendStats clients rooms ->
void $ execute dbConn dbQueryStats (clients, rooms)
StoreAchievements p fileName teams g info ->
parseStats dbConn p fileName teams g info
--readTime = read . B.unpack . B.take 19 . B.drop 8
readTime = B.take 19 . B.drop 8
parseStats ::
Connection
-> Word16
-> B.ByteString
-> [(B.ByteString, B.ByteString)]
-> GameDetails
-> [B.ByteString]
-> IO ()
parseStats dbConn p fileName teams (GameDetails script infRopes vamp infAttacks) d = evalStateT (ps d) ("", maxBound)
where
time = readTime fileName
ps :: [B.ByteString] -> StateT (B.ByteString, Int) IO ()
ps [] = return ()
ps ("DRAW" : bs) = do
io $ execute dbConn dbQueryGamesHistory (script, (fromIntegral p) :: Int, fileName, time, vamp, infRopes, infAttacks)
io $ places (map drawParams teams)
ps bs
ps ("WINNERS" : n : bs) = do
let winNum = readInt_ n
io $ execute dbConn dbQueryGamesHistory (script, (fromIntegral p) :: Int, fileName, time, vamp, infRopes, infAttacks)
io $ places (map (placeParams (take winNum bs)) teams)
ps (drop winNum bs)
ps ("ACHIEVEMENT" : typ : teamname : location : value : bs) = do
let result = readInt_ value
io $ execute dbConn dbQueryAchievement
( time
, typ
, fromMaybe "" (lookup teamname teams)
, result
, fileName
, location
, (fromIntegral p) :: Int
)
modify $ \st@(l, s) -> if result < s then (location, result) else st
ps bs
ps ("GHOST_POINTS" : n : bs) = do
let pointsNum = readInt_ n
(location, time) <- get
res <- io $ query dbConn dbQueryBestTime $ Only location
let bestTime = case res of
[Only a] -> a
_ -> maxBound :: Int
when (time < bestTime) $ do
io $ writeFile (B.unpack $ "ghosts/" `B.append` sanitizeName location) $ show (map readInt_ $ take (2 * pointsNum) bs)
return ()
ps (drop (2 * pointsNum) bs)
ps (b:bs) = ps bs
drawParams t = (snd t, 0 :: Int)
placeParams winners t = (snd t, if (fst t) `elem` winners then 1 else 2 :: Int)
places :: [(B.ByteString, Int)] -> IO Int64
places params = do
res <- query_ dbConn dbQueryGameId
let gameId = case res of
[Only a] -> a
_ -> 0
mapM_ (execute dbConn dbQueryGamesHistoryPlaces . midInsert gameId) params
return 0
midInsert :: Int -> (a, b) -> (a, Int, b)
midInsert g (a, b) = (a, g, b)
dbConnectionLoop mySQLConnectionInfo =
Control.Exception.handle (\(e :: SomeException) -> hPutStrLn stderr $ show e) $
bracket
(connect mySQLConnectionInfo)
close
dbInteractionLoop
--processRequest :: DBQuery -> IO String
--processRequest (CheckAccount clId clUid clNick clHost) = return $ show (clclId, clUid, Guest)
main = do
dbHost <- getLine
dbName <- getLine
dbLogin <- getLine
dbPassword <- getLine
let mySQLConnectInfo = defaultConnectInfo {
connectHost = dbHost
, connectDatabase = dbName
, connectUser = dbLogin
, connectPassword = dbPassword
}
dbConnectionLoop mySQLConnectInfo