locale = {-- [":("] = "",-- ["!!!"] = "",-- ["..."] = "",-- ["011101000"] = "", -- A_Classic_Fairytale:dragon-- ["011101001"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united-- ["+1 to a Bottom Feeder for killing anyone"] = "", -- Mutant-- ["+1 to a Mutant for killing anyone"] = "", -- Mutant-- ["-1 to anyone for a suicide"] = "", -- Mutant-- ["+2 for becoming a Mutant"] = "", -- Mutant ["30 minutes later..."] = "30 dakika sonra...", -- A_Classic_Fairytale:shadow-- ["About a month ago, a cyborg came and told us that you're the cannibals!"] = "", -- A_Classic_Fairytale:enemy ["Accuracy Bonus!"] = "Güzel Nişan Bonusu!",-- ["Ace"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge-- ["Achievement Unlocked"] = "", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_That_Sinking_Feeling, Tumbler-- ["A Classic Fairytale"] = "", -- A_Classic_Fairytale:first_blood-- ["???"] = "", -- A_Classic_Fairytale:backstab-- ["Actually, you aren't worthy of life! Take this..."] = "", -- A_Classic_Fairytale:shadow-- ["A cy-what?"] = "", -- A_Classic_Fairytale:enemy-- ["Advanced Repositioning Mode"] = "", -- Construction_Mode-- ["Adventurous"] = "", -- A_Classic_Fairytale:journey-- ["a frenetic Hedgewars mini-game"] = "", -- Frenzy-- ["Africa"] = "", -- Continental_supplies-- ["After Leaks A Lot betrayed his tribe, he joined the cannibals..."] = "", -- A_Classic_Fairytale:first_blood-- ["After the shock caused by the enemy spy, Leaks A Lot and Dense Cloud went hunting to relax."] = "", -- A_Classic_Fairytale:shadow-- ["Again with the 'cannibals' thing!"] = "", -- A_Classic_Fairytale:enemy-- ["Aggressively removes enemy hedgehogs."] = "", -- Construction_Mode-- ["a Hedgewars challenge"] = "", -- User_Mission_-_RCPlane_Challenge, User_Mission_-_Rope_Knock_Challenge ["a Hedgewars mini-game"] = "Hedgewars mini oyunu", -- Space_Invasion, The_Specialists-- ["a Hedgewars tag game"] = "", -- Mutant-- ["AHHh, home sweet home. Made it in %d seconds."] = "", -- ClimbHome ["Aiming Practice"] = "Atış Eğitimi", --Bazooka, Shotgun, SniperRifle-- ["Air Attack"] = "", -- Construction_Mode-- ["A leap in a leap"] = "", -- A_Classic_Fairytale:first_blood-- ["A little gift from the cyborgs"] = "", -- A_Classic_Fairytale:shadow-- ["All gone...everything!"] = "", -- A_Classic_Fairytale:enemy-- ["Allows free teleportation between other nodes."] = "", -- Construction_Mode-- ["Allows placement of girders, rubber-bands, mines, sticky mines and barrels."] = "", -- Construction_Mode-- ["Allows placement of structures."] = "", -- Construction_Mode-- ["Allows the placement of weapons, utiliites, and health crates."] = "", -- Construction_Mode-- ["All right, we just need to get to the other side of the island!"] = "", -- A_Classic_Fairytale:journey-- ["All walls touched!"] = "", -- WxW ["Ammo Depleted!"] = "Mermi Bitti!", ["ammo extended!"] = "mermi genişletildi!", ["Ammo is reset at the end of your turn."] = "Mermi turunun sonunda sıfırlanır.", ["Ammo Maniac!"] = "Mermi Manyağı!", ["Ammo"] = "Mermi",-- ["And how am I alive?!"] = "", -- A_Classic_Fairytale:enemy-- ["And so happenned that Leaks A Lot failed to complete the challenge! He landed, pressured by shame..."] = "", -- A_Classic_Fairytale:first_blood-- ["And so it began..."] = "", -- A_Classic_Fairytale:first_blood-- ["...and so the cyborgs took over the world..."] = "", -- A_Classic_Fairytale:shadow-- ["And so they discovered that cyborgs weren't invulnerable..."] = "", -- A_Classic_Fairytale:journey-- ["And where's all the weed?"] = "", -- A_Classic_Fairytale:dragon-- ["And you believed me? Oh, god, that's cute!"] = "", -- A_Classic_Fairytale:journey-- ["Anno 1032: [The explosion will make a strong push ~ Wide range, wont affect hogs close to the target]"] = "", -- Continental_supplies-- ["Antarctica"] = "", -- Continental_supplies-- ["Antarctic summer: - Will give you one girder/mudball and two sineguns/portals every fourth turn."] = "", -- Continental_supplies-- ["Area"] = "", -- Continental_supplies-- ["Are we there yet?"] = "", -- A_Classic_Fairytale:shadow-- ["Are you accusing me of something?"] = "", -- A_Classic_Fairytale:backstab-- ["Are you saying that many of us have died for your entertainment?"] = "", -- A_Classic_Fairytale:enemy-- ["Artur Detour"] = "", -- A_Classic_Fairytale:queen-- ["As a reward for your performance, here's some new technology!"] = "", -- A_Classic_Fairytale:dragon-- ["a shoppa minigame"] = "", -- WxW-- ["Asia"] = "", -- Continental_supplies-- ["Assault Team"] = "", -- A_Classic_Fairytale:backstab-- ["As the ammo is sparse, you might want to reuse ropes while mid-air.|"] = "", -- A_Classic_Fairytale:dragon-- ["As the challenge was completed, Leaks A Lot set foot on the ground..."] = "", -- A_Classic_Fairytale:first_blood-- ["As you can see, there is no way to get on the other side!"] = "", -- A_Classic_Fairytale:dragon-- ["Attack From Rope"] = "", -- WxW-- ["Australia"] = "", -- Continental_supplies ["Available points remaining: "] = "Halan kullanılabilir puanlar: ",-- ["Back Breaker"] = "", -- A_Classic_Fairytale:backstab-- ["Back in the village, after telling the villagers about the threat..."] = "", -- A_Classic_Fairytale:united-- ["[Backspace]"] = "",-- ["Backstab"] = "", -- A_Classic_Fairytale:backstab-- ["Bad Team"] = "", -- User_Mission_-_The_Great_Escape-- ["Ballgun"] = "", -- Construction_Mode-- ["Bamboo Thicket"] = "", ["Barrel Eater!"] = "Varilsever!", ["Barrel Launcher"] = "Varil Patlatıcı",-- ["Barrel Placement Mode"] = "", -- Construction_Mode-- ["Baseball Bat"] = "", -- Construction_Mode-- ["Baseballbat"] = "", -- Continental_supplies ["Bat balls at your enemies and|push them into the sea!"] = "Düşmanlarına sopayla vur|ve denize dök!", ["Bat your opponents through the|baskets and out of the map!"] = "Düşmanlarını sepetlere vurarak|harita dışına at!",-- ["Bazooka"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02 ["Bazooka Training"] = "Roketatar Eğitimi",-- ["Beep Loopers"] = "", -- A_Classic_Fairytale:queen ["Best laps per team: "] = "Her takım için en iyi tur: ", ["Best Team Times: "] = "En İyi Takım Süresi: ",-- ["Beware, though! If you are slow, you die!"] = "", -- A_Classic_Fairytale:dragon-- ["Bio-Filter"] = "", -- Construction_Mode-- ["Biomechanic Team"] = "", -- A_Classic_Fairytale:family-- ["Birdy"] = "", -- Construction_Mode-- ["Blender"] = "", -- A_Classic_Fairytale:family-- ["Bloodpie"] = "", -- A_Classic_Fairytale:backstab-- ["Bloodrocutor"] = "", -- A_Classic_Fairytale:shadow-- ["Bloodsucker"] = "", -- A_Classic_Fairytale:shadow ["Bloody Rookies"] = "Kanlı Acemiler", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree-- ["Blowtorch"] = "", -- Construction_Mode, Frenzy-- ["Blue Team"] = "", -- User_Mission_-_Dangerous_Ducklings-- ["Bone Jackson"] = "", -- A_Classic_Fairytale:backstab-- ["Bonely"] = "", -- A_Classic_Fairytale:shadow ["BOOM!"] = "BUMM!", ["Boom!"] = "Bumm!", ["Boss defeated!"] = "Patron öldürüldü!", ["Boss Slayer!"] = "Patron Katili!",-- ["Brain Blower"] = "", -- A_Classic_Fairytale:journey-- ["Brainiac"] = "", -- A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:shadow-- ["Brainila"] = "", -- A_Classic_Fairytale:united-- ["Brain Stu"] = "", -- A_Classic_Fairytale:united-- ["Brain Teaser"] = "", -- A_Classic_Fairytale:backstab-- ["Brutal Lily"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil-- ["Brutus"] = "", -- A_Classic_Fairytale:backstab-- ["Build a fortress and destroy your enemy."] = "", -- Construction_Mode ["Build a track and race."] = "Bir yol inşa et ve yarış.",-- ["Bullseye"] = "", -- A_Classic_Fairytale:dragon-- ["But it proved to be no easy task!"] = "", -- A_Classic_Fairytale:dragon-- ["But that's impossible!"] = "", -- A_Classic_Fairytale:backstab-- ["But the ones alive are stronger in their heart!"] = "", -- A_Classic_Fairytale:enemy-- ["But...we died!"] = "", -- A_Classic_Fairytale:backstab-- ["But where can we go?"] = "", -- A_Classic_Fairytale:united-- ["But why would they help us?"] = "", -- A_Classic_Fairytale:backstab-- ["But you're cannibals. It's what you do."] = "", -- A_Classic_Fairytale:enemy-- ["But you said you'd let her go!"] = "", -- A_Classic_Fairytale:journey-- ["Cake"] = "", -- Construction_Mode-- ["Call me Beep! Well, 'cause I'm such a nice...person!"] = "", -- A_Classic_Fairytale:family-- ["Cannibals"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:first_blood-- ["Cannibal Sentry"] = "", -- A_Classic_Fairytale:journey-- ["Cannibals?! You're the cannibals!"] = "", -- A_Classic_Fairytale:enemy ["CAPTURE THE FLAG"] = "BAYRAĞI YAKALA", ["Careless"] = "Dikkatsiz",-- ["Carol"] = "", -- A_Classic_Fairytale:family-- ["CHALLENGE COMPLETE"] = "", -- User_Mission_-_RCPlane_Challenge ["Change Weapon"] = "Silahı Değiştir",-- ["changing range from %i%% to %i%% with period of %i msec"] = "", -- Gravity-- ["Choose your side! If you want to join the strange man, walk up to him.|Otherwise, walk away from him. If you decide to att...nevermind..."] = "", -- A_Classic_Fairytale:shadow-- ["Cleaver"] = "", -- Construction_Mode-- ["Cleaver Placement Mode"] = "", -- Construction_Mode-- ["Climber"] = "", -- ClimbHome-- ["Climb Home"] = "", -- ClimbHome-- ["Clowns"] = "", -- User_Mission_-_Nobody_Laugh ["Clumsy"] = "Sakar",-- ["Cluster Bomb"] = "", -- Construction_Mode-- ["Cluster Bomb MASTER!"] = "", -- Basic_Training_-_Cluster_Bomb-- ["Cluster Bomb Training"] = "", -- Basic_Training_-_Cluster_Bomb ["Codename: Teamwork"] = "Kodadı: Takım Çalışması",-- ["Collateral Damage"] = "", -- A_Classic_Fairytale:journey-- ["Collateral Damage II"] = "", -- A_Classic_Fairytale:journey-- ["Collect all the crates, but remember, our time in this life is limited!"] = "", -- A_Classic_Fairytale:first_blood-- ["Collect or destroy all the health crates."] = "", -- User_Mission_-_RCPlane_Challenge-- ["Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!"] = "", -- A_Classic_Fairytale:first_blood-- ["Collect the crates within the time limit!|If you fail, you'll have to try again."] = "", -- A_Classic_Fairytale:first_blood-- ["Come closer, so that your training may continue!"] = "", -- A_Classic_Fairytale:first_blood-- ["Compete to use as few planes as possible!"] = "", -- User_Mission_-_RCPlane_Challenge ["Complete the track as fast as you can!"] = "Yolu mümkün olduğunca hızlı tamamla!",-- ["COMPLETION TIME"] = "", -- User_Mission_-_Rope_Knock_Challenge-- ["Configuration accepted."] = "", -- WxW-- ["Congratulations"] = "", -- Basic_Training_-_Rope ["Congratulations!"] = "Tebrikler!",-- ["Congratulations! You needed only half of time|to eliminate all targets."] = "", -- Basic_Training_-_Cluster_Bomb-- ["Congratulations! You've completed the Rope tutorial! |- Tutorial ends in 10 seconds!"] = "", -- Basic_Training_-_Rope ["Congratulations! You've eliminated all targets|within the allowed time frame."] = "Tebrikler! Tüm hedefleri|belirtilen sürede yendin.", --Bazooka, Shotgun, SniperRifle-- ["CONSTRUCTION MODE"] = "", -- Construction_Mode-- ["Construction Station"] = "", -- Construction_Mode-- ["Continental supplies"] = "", -- Continental_supplies ["Control pillars to score points."] = "Puan toplamak için sütunları denetle.",-- ["Core"] = "", -- Construction_Mode-- ["Corporationals"] = "", -- A_Classic_Fairytale:queen-- ["Corpsemonger"] = "", -- A_Classic_Fairytale:shadow-- ["Corpse Thrower"] = "", -- A_Classic_Fairytale:epil-- ["Cost"] = "", -- Construction_Mode-- ["Crate Placement Tool"] = "", -- Construction_Mode-- ["Crates Left:"] = "", -- User_Mission_-_RCPlane_Challenge-- ["Cricket time: [Drop a fireable mine! ~ Will work if fired close to your hog & far away from enemy ~ 1 sec]"] = "", -- Continental_supplies-- ["Current setting is "] = "", -- Gravity ["Cybernetic Empire"] = "Kybernetisches Imperium",-- ["Cyborg. It's what the aliens call themselves."] = "", -- A_Classic_Fairytale:enemy-- ["Dahmer"] = "", -- A_Classic_Fairytale:backstab ["DAMMIT, ROOKIE! GET OFF MY HEAD!"] = "LANET OLSUN ACEMİ! DEFOL BAŞIMDAN!", ["DAMMIT, ROOKIE!"] = "LANET OLSUN ACEMİ!",-- ["Dangerous Ducklings"] = "", ["Deadweight"] = "Graviton",-- ["Decrease"] = "", -- Continental_supplies-- ["Defeat the cannibals"] = "", -- A_Classic_Fairytale:backstab-- ["Defeat the cannibals!|"] = "", -- A_Classic_Fairytale:united-- ["Defeat the cannibals!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow-- ["Defeat the cyborgs!"] = "", -- A_Classic_Fairytale:enemy-- ["Defend your core from the enemy."] = "", -- Construction_Mode-- ["Defend yourself!|Hint: You can get tips on using weapons by moving your mouse over them in the weapon selection menu"] = "", -- A_Classic_Fairytale:shadow-- ["Dematerializes weapons and equipment carried by enemy hedgehogs."] = "", -- Construction_Mode ["Demolition is fun!"] = "Yok etmek eğlencelidir!",-- ["Dense Cloud"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united-- ["Dense Cloud must have already told them everything..."] = "", -- A_Classic_Fairytale:shadow ["Depleted Kamikaze!"] = "Boşa yapılmış Kamikaze!",-- ["Desert Eagle"] = "", -- Construction_Mode, A_Space_Adventure:death02-- ["Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!"] = "", -- A_Classic_Fairytale:first_blood ["Destroy invaders to score points."] = "Puan kazanmak için istilacıları yok et.",-- ["Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air."] = "", -- A_Classic_Fairytale:first_blood-- ["Destroy the targets!|Hint: [Up], [Down] to aim, [Space] to shoot"] = "", -- A_Classic_Fairytale:first_blood-- ["Did anyone follow you?"] = "", -- A_Classic_Fairytale:united-- ["Did you see him coming?"] = "", -- A_Classic_Fairytale:shadow-- ["Did you warn the village?"] = "", -- A_Classic_Fairytale:shadow-- ["Die, die, die!"] = "", -- A_Classic_Fairytale:dragon-- ["Disguise as a Rockhopper Penguin: [Swap place with a random enemy hog in the circle]"] = "", -- Continental_supplies-- ["Dist: "] = "", -- Space_Invasion-- ["Do not laugh, inexperienced one, for he speaks the truth!"] = "", -- A_Classic_Fairytale:backstab-- ["Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!"] = "", -- A_Classic_Fairytale:first_blood-- ["Do the deed"] = "", -- A_Classic_Fairytale:first_blood-- ["Double Kill!"] = "",-- ["DOUBLE KILL"] = "", -- Mutant-- ["Do you have any idea how valuable grass is?"] = "", -- A_Classic_Fairytale:enemy-- ["Do you think you're some kind of god?"] = "", -- A_Classic_Fairytale:enemy-- ["Dragon's Lair"] = "", -- A_Classic_Fairytale:dragon-- ["Drill Rocket"] = "", -- Construction_Mode-- ["Drills"] = "", -- A_Classic_Fairytale:backstab-- ["Drill Strike"] = "", -- Construction_Mode-- ["Drone Hunter!"] = "",-- ["Drop a bomb: [Drop some heroic wind that will turn into a bomb on impact]"] = "", -- Continental_supplies ["Drowner"] = "Boğulucu",-- ["Dude, all the plants are gone!"] = "", -- A_Classic_Fairytale:family-- ["Dude, can you see Ramon and Spiky?"] = "", -- A_Classic_Fairytale:journey-- ["Dude, that's so cool!"] = "", -- A_Classic_Fairytale:backstab-- ["Dude, we really need a new shaman..."] = "", -- A_Classic_Fairytale:shadow-- ["Dude, what's this place?!"] = "", -- A_Classic_Fairytale:dragon-- ["Dude, where are we?"] = "", -- A_Classic_Fairytale:backstab-- ["Dude, wow! I just had the weirdest high!"] = "", -- A_Classic_Fairytale:backstab-- ["Duration"] = "", -- Continental_supplies-- ["Dust storm: [Deals 15 damage to all enemies in the circle]"] = "", -- Continental_supplies-- ["Dynamite"] = "", -- Construction_Mode-- ["Each turn is only ONE SECOND!"] = "", -- Frenzy ["Each turn you get 1-3 random weapons"] = "Her turda 1-3 rastgele silah alacaksın", ["Each turn you get one random weapon"] = "Her turda bir adet rastgele silah alacaksın",-- ["Eagle Eye"] = "", -- A_Classic_Fairytale:backstab-- ["Eagle Eye: [Blink to the impact ~ One shot]"] = "", -- Continental_supplies-- ["Ear Sniffer"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:epil-- ["Elderbot"] = "", -- A_Classic_Fairytale:family-- ["Elimate your captor."] = "", -- User_Mission_-_The_Great_Escape ["Eliminate all enemies"] = "Tüm düşmanı yoket", ["Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."] = "Süren dolmadan tüm hedefleri yoket.|Bu görevde sınırsız mermin var.", --Bazooka, Shotgun, SniperRifle-- ["Eliminate enemy hogs and take their weapons."] = "", -- Highlander ["Eliminate Poison before the time runs out"] = "Neutralisiere das Gift bevor die Zeit abgelaufen ist", ["Eliminate the Blue Team"] = "Lösche das Blaue Team aus", ["Eliminate the enemy before the time runs out"] = "Vernichte den Feind bevor die Zeit abgelaufen ist", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock ["Eliminate the enemy hogs to win."] = "Vernichte alle gegnerischen Igel um zu gewinnen", ["Eliminate the enemy specialists."] = "Vernichte die gegnerischen Spezialisten", ["- Eliminate Unit 3378 |- Feeble Resistance must survive"] = "- Vernichte Einheit 3378 | Kraftloser Widerstand muss überleben",-- ["Elmo"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen-- ["Energetic Engineer"] = "", ["Enjoy the swim..."] = "Viel Spaß beim Schwimmen...",-- ["[Enter]"] = "",-- ["Europe"] = "", -- Continental_supplies-- [" ever done to you?!"] = "", -- A_Classic_Fairytale:backstab-- ["Everyone knows this."] = "", -- A_Classic_Fairytale:enemy-- ["Every single time!"] = "", -- A_Classic_Fairytale:dragon-- ["Everything looks OK..."] = "", -- A_Classic_Fairytale:enemy-- ["Exactly, man! That was my dream."] = "", -- A_Classic_Fairytale:backstab-- ["Extra Damage"] = "", -- Construction_Mode-- ["Extra Time"] = "", -- Construction_Mode-- ["Eye Chewer"] = "", -- A_Classic_Fairytale:journey-- ["Family Reunion"] = "", -- A_Classic_Fairytale:family ["Fastest lap: "] = "Schnellste Runde: ", ["Feeble Resistance"] = "Kraftloser Widerstand",-- ["Fell From Grace"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen-- ["Fell From Heaven"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen-- ["Fell From Heaven is the best! Fell From Heaven is the greatest!"] = "", -- A_Classic_Fairytale:family-- ["Femur Lover"] = "", -- A_Classic_Fairytale:shadow-- ["Fierce Competition!"] = "", -- Space_Invasion-- ["Fiery Water"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united-- ["Filthy Blue"] = "", -- User_Mission_-_Dangerous_Ducklings-- ["Find your tribe!|Cross the lake!"] = "", -- A_Classic_Fairytale:dragon-- ["Finish your training|Hint: Animations can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:first_blood ["Fire"] = "Feuer",-- ["First aid kits?!"] = "", -- A_Classic_Fairytale:united-- ["First Blood"] = "", -- A_Classic_Fairytale:first_blood-- ["FIRST BLOOD MUTATES"] = "", -- Mutant-- ["First Steps"] = "", -- A_Classic_Fairytale:first_blood ["Flag captured!"] = "Fahne erobert!", ["Flag respawned!"] = "Fahne wieder erschienen!", ["Flag returned!"] = "Fahne zurückgebracht!", ["Flags, and their home base will be placed where each team ends their first turn."] = "Fahnen und deren Heimatstandort werden dort plaziert wo jedes Team deren ersten Zug beendet.",-- ["Flamer"] = "",-- ["Flamethrower"] = "", -- Construction_Mode-- ["Flaming Worm"] = "", -- A_Classic_Fairytale:backstab-- ["Flesh for Brainz"] = "", -- A_Classic_Fairytale:journey-- ["Flying Saucer"] = "", -- Construction_Mode, Frenzy-- ["For improved features/stability, play 0.9.18+"] = "", -- WxW-- ["Free Dense Cloud and continue the mission!"] = "", -- A_Classic_Fairytale:journey-- ["Freezer"] = "", -- Construction_Mode-- ["FRENZY"] = "", -- Frenzy-- ["Friendly Fire!"] = "", ["fuel extended!"] = "Treibstoff aus!", ["GAME BEGUN!!!"] = "SPIEL GESTARTET!!!",-- ["Game Modifiers: "] = "", -- The_Specialists ["GAME OVER!"] = "SPIEL ZU ENDE!", ["Game Started!"] = "Spiel Gestartet!]",-- ["Game? Was this a game to you?!"] = "", -- A_Classic_Fairytale:enemy-- ["GasBomb"] = "", -- Continental_supplies-- ["Gas Gargler"] = "", -- A_Classic_Fairytale:queen-- ["General information"] = "", -- Continental_supplies-- ["Generates power."] = "", -- Construction_Mode-- ["Generator"] = "", -- Construction_Mode-- ["Get Dense Cloud out of the pit!"] = "", -- A_Classic_Fairytale:journey ["Get on over there and take him out!"] = "Mach, dass du hinüber kommst und schalte ihn aus!",-- ["Get on the head of the mole"] = "", -- A_Classic_Fairytale:first_blood-- ["Get out of there!"] = "", -- User_Mission_-_The_Great_Escape-- ["Get that crate!"] = "", -- A_Classic_Fairytale:first_blood-- ["Get the crate on the other side of the island!|"] = "", -- A_Classic_Fairytale:journey-- ["Get to the target using your rope! |Controls: Left & Right to swing the rope - Up & Down to Contract and Expand!"] = "", -- Basic_Training_-_Rope-- ["Get your teammates out of their natural prison and save the princess!|Hint: Drilling holes should solve everything.|Hint: It might be a good idea to place a girder before starting to drill. Just saying.|Hint: All your hedgehogs need to be above the marked height!|Hint: Leaks A Lot needs to get really close to the princess!"] = "", -- A_Classic_Fairytale:family-- ["GG!"] = "", -- User_Mission_-_Rope_Knock_Challenge-- ["Gimme Bones"] = "", -- A_Classic_Fairytale:backstab-- ["Girder"] = "", -- Construction_Mode-- ["Girder Placement Mode"] = "", -- Construction_Mode-- ["Glark"] = "", -- A_Classic_Fairytale:shadow ["Goal"] = "Ziel", ["GO! GO! GO!"] = "Bewegung, Bewegung, Bewegung!", ["Good birdy......"] = "Braver Vogel......",-- ["Good Dude"] = "", -- User_Mission_-_The_Great_Escape-- ["Good idea, they'll never find us there!"] = "", -- A_Classic_Fairytale:united-- ["Good luck...or else!"] = "", -- A_Classic_Fairytale:journey ["Good luck out there!"] = "Viel Glück da draußen!", ["Good so far!"] = "Gut soweit!", ["Good to go!"] = "Startklar!",-- ["Go on top of the flower"] = "", -- A_Classic_Fairytale:first_blood-- ["Go, quick!"] = "", -- A_Classic_Fairytale:backstab-- ["Gorkij"] = "", -- A_Classic_Fairytale:journey-- ["Go surf!"] = "", -- WxW ["GOTCHA!"] = "ERWISCHT!", ["Grab Mines/Explosives"] = "Sammle Minen/Fässer",-- ["Grants nearby hogs life-regeneration."] = "", -- Construction_Mode-- ["Gravity"] = "", -- Gravity-- ["Great choice, Steve! Mind if I call you that?"] = "", -- A_Classic_Fairytale:shadow-- ["Great work! Now hit it with your Baseball Bat! |Tip: You can change weapon with 'Right Click'!"] = "", -- Basic_Training_-_Rope-- ["Great! You will be contacted soon for assistance."] = "", -- A_Classic_Fairytale:shadow-- ["Green lipstick bullet: [Poisonous, deals no damage]"] = "", -- Continental_supplies-- ["Greetings, "] = "", -- A_Classic_Fairytale:dragon-- ["Greetings, cloudy one!"] = "", -- A_Classic_Fairytale:shadow-- ["Grenade"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02-- ["Grenade Training"] = "", -- Basic_Training_-_Grenade-- ["Grenadiers"] = "", -- Basic_Training_-_Grenade-- ["Guys, do you think there's more of them?"] = "", -- A_Classic_Fairytale:backstab-- ["HAHA!"] = "", -- A_Classic_Fairytale:enemy-- ["Haha!"] = "", -- A_Classic_Fairytale:united-- ["Hahahaha!"] = "", ["Haha, now THAT would be something!"] = "Haha, na DAS wär ja was!",-- ["Hammer"] = "", -- Construction_Mode, Continental_supplies-- ["Hannibal"] = "", -- A_Classic_Fairytale:epil ["Hapless Hogs"] = "Glücklose Igel", [" Hapless Hogs left!"] = " Glücklose Igel verbleibend!",-- [" HAS MUTATED"] = "", -- Mutant-- ["Hatless Jerry"] = "", -- A_Classic_Fairytale:queen-- ["Have no illusions, your tribe is dead, indifferent of your choice."] = "", -- A_Classic_Fairytale:shadow-- ["Have we ever attacked you first?"] = "", -- A_Classic_Fairytale:enemy-- ["Healing Station"] = "", -- Construction_Mode-- ["Health Crate Placement Mode"] = "", -- Construction_Mode ["Health crates extend your time."] = "Medipacks verlängern deine Zeit.",-- ["Heavy Cannfantry"] = "", -- A_Classic_Fairytale:united ["Heavy"] = "Schwierig",-- ["Hedge-cogs"] = "", -- A_Classic_Fairytale:enemy-- ["Hedgehog projectile: [Fire your hog like a Sticky Bomb]"] = "", -- Continental_supplies ["Hedgewars-Basketball"] = "Hedgewars-Basketball", ["Hedgewars-Knockball"] = "Hedgewars-Knockball",-- ["Hedgibal Lecter"] = "", -- A_Classic_Fairytale:backstab ["Heh, it's not that bad."] = "Hehe, so schlimm ist es nicht.",-- ["Hellish Handgrenade"] = "", -- Construction_Mode-- ["Hello again, "] = "", -- A_Classic_Fairytale:family-- ["Help me, Leaks!"] = "", -- A_Classic_Fairytale:journey-- ["Help me, please!!!"] = "", -- A_Classic_Fairytale:journey-- ["Help me, please!"] = "", -- A_Classic_Fairytale:journey-- ["He moves like an eagle in the sky."] = "", -- A_Classic_Fairytale:first_blood-- ["He must be in the village already."] = "", -- A_Classic_Fairytale:journey-- ["Here, let me help you!"] = "", -- A_Classic_Fairytale:backstab-- ["Here, let me help you save her!"] = "", -- A_Classic_Fairytale:family-- ["Here...pick your weapon!"] = "", -- A_Classic_Fairytale:first_blood-- ["Hero Team"] = "", -- User_Mission_-_The_Great_Escape-- ["He's so brave..."] = "", -- A_Classic_Fairytale:first_blood-- ["He won't be selling us out anymore!"] = "", -- A_Classic_Fairytale:backstab-- ["Hey, guys!"] = "", -- A_Classic_Fairytale:backstab-- ["Hey guys!"] = "", -- A_Classic_Fairytale:united-- ["Hey! This is cheating!"] = "", -- A_Classic_Fairytale:journey-- ["HIGHLANDER"] = "", -- Highlander-- ["Hightime"] = "", -- A_Classic_Fairytale:first_blood-- ["Hint: Double Jump - Press [Backspace] twice"] = "", -- A_Classic_Fairytale:first_blood-- ["Hint: Select the BlowTorch, aim and press [Fire]. Press [Fire] again to stop.|Don't blow up the crate."] = "", -- A_Classic_Fairytale:journey-- ["Hint: Select the LowGravity and press [Fire]."] = "", -- A_Classic_Fairytale:journey-- ["Hint: you might want to stay out of sight and take all the crates...|"] = "", -- A_Classic_Fairytale:journey-- ["His arms are so strong!"] = "", -- A_Classic_Fairytale:first_blood-- ["Hit Combo!"] = "",-- ["Hmmm..."] = "",-- ["Hmmm...actually...I didn't either."] = "", -- A_Classic_Fairytale:enemy-- ["Hmmm, I'll have to find some way of moving him off this anti-portal surface..."] = "", -- portal-- ["Hmmm...it's a draw. How unfortunate!"] = "", -- A_Classic_Fairytale:enemy-- ["Hmmm...perhaps a little more time will help."] = "", -- A_Classic_Fairytale:first_blood-- ["Hogminator"] = "", -- A_Classic_Fairytale:family-- ["Hogs in sight!"] = "", -- Continental_supplies-- ["HOLY SHYTE!"] = "", -- Mutant-- ["Homing Bee"] = "", -- Construction_Mode-- ["Honest Lee"] = "", -- A_Classic_Fairytale:enemy ["Hooray!"] = "Hurra!",-- ["Hostage Situation"] = "", -- A_Classic_Fairytale:family-- ["How can I ever repay you for saving my life?"] = "", -- A_Classic_Fairytale:journey-- ["How come in a village full of warriors, it's up to me to save it?"] = "", -- A_Classic_Fairytale:dragon-- ["How difficult would you like it to be?"] = "", -- A_Classic_Fairytale:first_blood-- ["HOW DO THEY KNOW WHERE WE ARE???"] = "", -- A_Classic_Fairytale:united-- ["However, if you fail to do so, she dies a most violent death, just like your friend! Muahahaha!"] = "", -- A_Classic_Fairytale:journey-- ["However, if you fail to do so, she dies a most violent death! Muahahaha!"] = "", -- A_Classic_Fairytale:journey-- ["However, my mates don't agree with me on letting you go..."] = "", -- A_Classic_Fairytale:dragon-- [" HP"] = "", -- Mutant ["Hunter"] = "Jäger", --Bazooka, Shotgun, SniperRifle-- ["I believe there's more of them."] = "", -- A_Classic_Fairytale:backstab-- ["I can see you have been training diligently."] = "", -- A_Classic_Fairytale:first_blood-- ["I can't believe it worked!"] = "", -- A_Classic_Fairytale:shadow-- ["I can't believe this!"] = "", -- A_Classic_Fairytale:enemy-- ["I can't believe what I'm hearing!"] = "", -- A_Classic_Fairytale:backstab-- ["I can't wait any more, I have to save myself!"] = "", -- A_Classic_Fairytale:shadow-- ["I could just teleport myself there..."] = "", -- A_Classic_Fairytale:family-- ["I'd better get going myself."] = "", -- A_Classic_Fairytale:journey-- ["I didn't until about a month ago."] = "", -- A_Classic_Fairytale:enemy-- ["I don't know how you did that.. But good work! |The next one should be easy as cake for you!"] = "", -- Basic_Training_-_Rope-- ["I feel something...a place! They will arrive near the circles!"] = "", -- A_Classic_Fairytale:backstab-- ["If only I had a way..."] = "", -- A_Classic_Fairytale:backstab-- ["If only I were given a chance to explain my being here..."] = "", -- A_Classic_Fairytale:first_blood-- ["I forgot that she's the daughter of the chief, too..."] = "", -- A_Classic_Fairytale:backstab-- ["If they try coming here, they can have a taste of my delicious knuckles!"] = "", -- A_Classic_Fairytale:united-- ["If you agree to provide the information we need, you will be spared!"] = "", -- A_Classic_Fairytale:shadow-- ["If you can get that crate fast enough, your beloved \"princess\" may go free."] = "", -- A_Classic_Fairytale:journey-- ["If you decide to help us, though, we will no longer need to find a new governor for the island."] = "", -- A_Classic_Fairytale:shadow-- ["If you get stuck, use your Desert Eagle or restart the mission!|"] = "", -- A_Classic_Fairytale:journey-- ["If you know what I mean..."] = "", -- A_Classic_Fairytale:shadow-- ["If you say so..."] = "", -- A_Classic_Fairytale:shadow-- ["I guess you'll have to kill them."] = "", -- A_Classic_Fairytale:dragon-- ["I have come to make you an offering..."] = "", -- A_Classic_Fairytale:shadow-- ["I have no idea where that mole disappeared...Can you see it?"] = "", -- A_Classic_Fairytale:shadow-- ["I have to follow that alien."] = "", -- A_Classic_Fairytale:backstab-- ["I have to get back to the village!"] = "", -- A_Classic_Fairytale:shadow-- ["I hope you are prepared for a small challenge, young one."] = "", -- A_Classic_Fairytale:first_blood-- ["I just don't want to sink to your level."] = "", -- A_Classic_Fairytale:backstab-- ["I just found out that they have captured your princess!"] = "", -- A_Classic_Fairytale:family-- ["I just wonder where Ramon and Spiky disappeared..."] = "", -- A_Classic_Fairytale:journey-- ["I'll hold them off while you return to the village!"] = "", -- A_Classic_Fairytale:shadow-- ["Imagine those targets are the wolves that killed your parents! Take your anger out on them!"] = "", -- A_Classic_Fairytale:first_blood-- ["I'm...alive? How? Why?"] = "", -- A_Classic_Fairytale:backstab-- ["I'm a ninja."] = "", -- A_Classic_Fairytale:dragon-- ["I marked the place of their arrival. You're welcome!"] = "", -- A_Classic_Fairytale:backstab-- ["I'm certain that this is a misunderstanding, fellow hedgehogs!"] = "", -- A_Classic_Fairytale:first_blood-- ["I mean, none of you ceased to live."] = "", -- A_Classic_Fairytale:enemy-- ["I'm getting old for this!"] = "", -- A_Classic_Fairytale:family-- ["I'm getting thirsty..."] = "", -- A_Classic_Fairytale:family-- ["I'm here to help you rescue her."] = "", -- A_Classic_Fairytale:family-- ["I'm not sure about that!"] = "", -- A_Classic_Fairytale:united-- ["Impressive...you are still dry as the corpse of a hawk after a week in the desert..."] = "", -- A_Classic_Fairytale:first_blood-- ["I'm so scared!"] = "", -- A_Classic_Fairytale:united-- ["Increase"] = "", -- Continental_supplies-- ["Incredible..."] = "", -- A_Classic_Fairytale:shadow-- ["I need to find the others!"] = "", -- A_Classic_Fairytale:backstab-- ["I need to get to the other side of this island, fast!"] = "", -- A_Classic_Fairytale:journey-- ["I need to move the tribe!"] = "", -- A_Classic_Fairytale:united-- ["I need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab-- ["I need to warn the others."] = "", -- A_Classic_Fairytale:backstab-- ["In fact, you are the only one that's been acting strangely."] = "", -- A_Classic_Fairytale:backstab-- ["In order to get to the other side, you need to collect the crates first.|"] = "", -- A_Classic_Fairytale:dragon-- ["INSANITY"] = "", -- Mutant ["Instructor"] = "Ausbilder", -- 01#Boot_Camp, User_Mission_-_Dangerous_Ducklings-- ["Interesting idea, haha!"] = "", -- A_Classic_Fairytale:enemy-- ["Interesting! Last time you said you killed a cannibal!"] = "", -- A_Classic_Fairytale:backstab-- ["In the meantime, take these and return to your \"friend\"!"] = "", -- A_Classic_Fairytale:shadow ["invaders destroyed"] = "Angreifer zerstört",-- ["Invasion"] = "", -- A_Classic_Fairytale:united-- ["Invulnerable"] = "", -- Construction_Mode-- ["I saw it with my own eyes!"] = "", -- A_Classic_Fairytale:shadow-- ["I see..."] = "", -- A_Classic_Fairytale:shadow-- ["I see you have already taken the leap of faith."] = "", -- A_Classic_Fairytale:first_blood-- ["I see you would like his punishment to be more...personal..."] = "", -- A_Classic_Fairytale:first_blood-- ["I sense another wave of cannibals heading my way!"] = "", -- A_Classic_Fairytale:backstab-- ["I sense another wave of cannibals heading our way!"] = "", -- A_Classic_Fairytale:backstab-- ["I shouldn't have drunk that last pint."] = "", -- A_Classic_Fairytale:dragon-- ["Is this place in my head?"] = "", -- A_Classic_Fairytale:dragon-- ["It doesn't matter. I won't let that alien hurt my daughter!"] = "", -- A_Classic_Fairytale:dragon-- ["I think we are safe here."] = "", -- A_Classic_Fairytale:backstab-- ["I thought their shaman died when he tried our medicine!"] = "", -- A_Classic_Fairytale:shadow-- ["It is called 'Hogs of Steel'."] = "", -- A_Classic_Fairytale:enemy-- ["It is time to practice your fighting skills."] = "", -- A_Classic_Fairytale:first_blood-- ["It must be a childhood trauma..."] = "", -- A_Classic_Fairytale:family-- ["It must be the aliens!"] = "", -- A_Classic_Fairytale:backstab-- ["It must be the aliens' deed."] = "", -- A_Classic_Fairytale:backstab-- ["It must be the cyborgs again!"] = "", -- A_Classic_Fairytale:enemy-- ["I told you, I just found them."] = "", -- A_Classic_Fairytale:backstab ["It's a good thing SUDDEN DEATH is 99 turns away..."] = "Gut, dass SUDDEN DEATH noch 99 Runden entfernt ist...",-- ["It's always up to women to clear up the mess men created!"] = "", -- A_Classic_Fairytale:dragon-- ["It's a shame, I forgot how to do that!"] = "", -- A_Classic_Fairytale:family-- ["It's impossible to communicate with the spirits without a shaman."] = "", -- A_Classic_Fairytale:shadow-- ["It's over..."] = "", -- A_Classic_Fairytale:shadow-- ["It's time you learned that your actions have consequences!"] = "", -- A_Classic_Fairytale:journey-- ["It's worth more than wood!"] = "", -- A_Classic_Fairytale:enemy-- ["It wants our brains!"] = "", -- A_Classic_Fairytale:shadow-- ["It was not a dream, unwise one!"] = "", -- A_Classic_Fairytale:backstab-- ["I've seen this before. They just appear out of thin air."] = "", -- A_Classic_Fairytale:united-- ["I want to play a game..."] = "", -- A_Classic_Fairytale:journey-- ["I want to see how it handles this!"] = "", -- A_Classic_Fairytale:backstab-- ["I wish to help you, "] = "", -- A_Classic_Fairytale:dragon-- ["I wonder where Dense Cloud is..."] = "", -- A_Classic_Fairytale:journey, A_Classic_Fairytale:shadow-- ["I wonder why I'm so angry all the time..."] = "", -- A_Classic_Fairytale:family-- ["I won't let you kill her!"] = "", -- A_Classic_Fairytale:journey-- ["Jack"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen-- ["Jeremiah"] = "", -- A_Classic_Fairytale:dragon-- ["John"] = "", -- A_Classic_Fairytale:journey-- ["Judas"] = "", -- A_Classic_Fairytale:backstab ["Jumping is disabled"] = "Sprünge sind deaktiviert!",-- ["Just kidding, none of you have died!"] = "", -- A_Classic_Fairytale:enemy-- ["Just on a walk."] = "", -- A_Classic_Fairytale:united-- ["Just wait till I get my hands on that trauma! ARGH!"] = "", -- A_Classic_Fairytale:family-- ["Kamikaze"] = "", -- Construction_Mode ["Kamikaze Expert!"] = "Kamikazeexperte!", ["Keep it up!"] = "Weiter so!",-- ["Kerguelen"] = "", -- Continental_supplies ["Killing spree!"] = "Blutrausch!",-- ["KILL IT!"] = "", -- A_Classic_Fairytale:first_blood-- ["KILLS"] = "",-- ["Kill the aliens!"] = "", -- A_Classic_Fairytale:dragon-- ["Kill the cannibal!"] = "", -- A_Classic_Fairytale:first_blood-- ["Kill the traitor...or spare his life!|Kill him or press [Precise]!"] = "", -- A_Classic_Fairytale:backstab-- ["Land Sprayer"] = "", -- Construction_Mode-- ["Laser Sight"] = "", -- Construction_Mode ["Last Target!"] = "Letzte Zielscheibe!",-- ["Leader"] = "", -- A_Classic_Fairytale:enemy-- ["Leaderbot"] = "", -- A_Classic_Fairytale:queen-- ["Leaks A Lot"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united-- ["Leaks A Lot, depressed for killing his loved one, failed to save the village..."] = "", -- A_Classic_Fairytale:journey-- ["Leaks A Lot gave his life for his tribe! He should have survived!"] = "", -- A_Classic_Fairytale:first_blood-- ["Leaks A Lot must survive!"] = "", -- A_Classic_Fairytale:journey-- ["Led Heart"] = "", -- A_Classic_Fairytale:queen-- ["Lee"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen-- ["[Left Shift]"] = "",-- ["left shift"] = "", -- Continental_supplies-- ["Let a Continent provide your weapons!"] = "", -- Continental_supplies-- ["Let me test your skills a little, will you?"] = "", -- A_Classic_Fairytale:journey-- ["Let's go home!"] = "", -- A_Classic_Fairytale:journey-- ["Let's head back to the village!"] = "", -- A_Classic_Fairytale:shadow-- ["Let's see what your comrade does now!"] = "", -- A_Classic_Fairytale:journey-- ["Let's show those cannibals what we're made of!"] = "", -- A_Classic_Fairytale:backstab-- ["Let them have a taste of my fury!"] = "", -- A_Classic_Fairytale:backstab-- ["Let us help, too!"] = "", -- A_Classic_Fairytale:backstab-- ["Light Cannfantry"] = "", -- A_Classic_Fairytale:united-- ["Limburger"] = "", -- Construction_Mode ["Listen up, maggot!!"] = "Aufgepasst, du Made!!",-- ["Little did they know that this hunt will mark them forever..."] = "", -- A_Classic_Fairytale:shadow-- ["Lively Lifeguard"] = "",-- ["Lonely Cries: [Rise the water if no hog is in the circle and deal 7 damage to all enemy hogs]"] = "", -- Continental_supplies-- ["Lonely Hog"] = "", -- ClimbHome-- ["Look, I had no choice!"] = "", -- A_Classic_Fairytale:backstab-- ["Look out! There's more of them!"] = "", -- A_Classic_Fairytale:backstab-- ["Look out! We're surrounded by cannibals!"] = "", -- A_Classic_Fairytale:enemy-- ["Looks like the whole world is falling apart!"] = "", -- A_Classic_Fairytale:enemy-- ["Low Gravity"] = "", -- Construction_Mode, Frenzy-- ["Luckily, I've managed to snatch some of them."] = "", -- A_Classic_Fairytale:united-- ["LUDICROUS KILL"] = "", -- Mutant-- ["Made it!"] = "", -- ClimbHome-- ["- Massive weapon bonus on first turn"] = "", -- Continental_supplies-- ["May the spirits aid you in all your quests!"] = "", -- A_Classic_Fairytale:backstab-- ["Medicine: [Fire some exploding medicine that will heal all hogs effected by the explosion]"] = "", -- Continental_supplies-- ["MEGA KILL"] = "", -- Mutant-- ["Meiwes"] = "", -- A_Classic_Fairytale:backstab-- ["Mindy"] = "", -- A_Classic_Fairytale:united-- ["Mine"] = "", -- Construction_Mode, Frenzy ["Mine Deployer"] = "Minenleger", ["Mine Eater!"] = "Minenfresser!",-- ["Mine Placement Mode"] = "", -- Construction_Mode ["|- Mines Time:"] = "| - Minenzündzeit: ", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork-- ["Mine Strike"] = "", -- Construction_Mode ["MISSION FAILED"] = "MISSION GESCHEITERT", -- User_Mission_-_Dangerous_Ducklings, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESSFUL"] = "MISSION ERFOLGREICH", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["MISSION SUCCESS"] = "MISSIONSERFOLG",-- ["Molotov Cocktail"] = "", -- Construction_Mode-- ["Molotov"] = "", -- Continental_supplies-- ["MONSTER KILL"] = "", -- Mutant-- ["More Natives"] = "", -- A_Classic_Fairytale:epil-- ["Mortar"] = "", -- Construction_Mode, A_Space_Adventure:death02 ["Movement: [Up], [Down], [Left], [Right]"] = "Bewegung: [Hoch], [Runter], [Links], [Rechts]",-- ["Mudball"] = "", -- Construction_Mode-- ["Multi-shot!"] = "", ["Munition!"] = "Munition erschöpft!",-- ["Muriel"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen-- ["Muscle Dissolver"] = "", -- A_Classic_Fairytale:shadow-- ["-------"] = "", -- Mutant-- ["Mutant"] = "", -- Mutant-- ["Nade Boy"] = "", -- Basic_Training_-_Grenade-- ["Name"] = "", -- A_Classic_Fairytale:queen ["Nameless Heroes"] = "Namenlose Helden",-- ["Nancy Screw"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:queen-- ["Napalm"] = "", -- Construction_Mode-- ["Napalm rocket: [Fire a bomb with napalm!]"] = "", -- Continental_supplies-- ["Natives"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:journey, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow, A_Classic_Fairytale:united-- ["Naughty Ninja"] = "", -- User_Mission_-_Dangerous_Ducklings ["New Barrels Per Turn"] = "Neue Fässer jede Runde", ["NEW CLAN RECORD: "] = "NEUER KLAN-REKORD", ["NEW fastest lap: "] = "NEUE schnellste Runde: ", ["New Mines Per Turn"] = "Neue Minen jede Runde", ["NEW RACE RECORD: "] = "NEUER RENNREKORD: ",-- ["Newton's Hammock"] = "",-- ["Nicely done, meatbags!"] = "", -- A_Classic_Fairytale:enemy-- ["Nice work, "] = "", -- A_Classic_Fairytale:dragon-- ["Nice work!"] = "", -- A_Classic_Fairytale:enemy-- ["Nilarian"] = "", -- A_Classic_Fairytale:queen-- ["Nobody Laugh"] = "", -- User_Mission_-_Nobody_Laugh-- ["No, I came back to help you out..."] = "", -- A_Classic_Fairytale:shadow-- ["No...I wonder where they disappeared?!"] = "", -- A_Classic_Fairytale:journey-- ["Nom-Nom"] = "", -- A_Classic_Fairytale:journey-- ["NomNom"] = "", -- A_Classic_Fairytale:united-- ["Nope. It was one fast mole, that's for sure."] = "", -- A_Classic_Fairytale:shadow-- ["No! Please, help me!"] = "", -- A_Classic_Fairytale:journey-- ["NORMAL"] = "", -- Continental_supplies-- ["Normal players can only score points by killing the mutant."] = "", -- Mutant-- ["North America"] = "", -- Continental_supplies-- ["Not all hogs are born equal."] = "", -- Highlander ["NOT ENOUGH WAYPOINTS"] = "NICHT GENUG WEGPUNKTE",-- ["Not now, Fiery Water!"] = "", -- A_Classic_Fairytale:backstab ["Not So Friendly Match"] = "Kein-so-Freundschaftsspiel", -- Basketball, Knockball-- ["Not you again! My head still hurts from last time!"] = "", -- A_Classic_Fairytale:shadow-- ["No, we made sure of that!"] = "", -- A_Classic_Fairytale:united-- ["Now find the next target! |Tip: Normally you lose health by falling down, so be careful!"] = "", -- Basic_Training_-_Rope-- ["No! What have I done?! What have YOU done?!"] = "", -- A_Classic_Fairytale:journey-- ["No. Where did he come from?"] = "", -- A_Classic_Fairytale:shadow-- ["Now how do I get on the other side?!"] = "", -- A_Classic_Fairytale:dragon-- ["No. You and the rest of the tribe are safer there!"] = "", -- A_Classic_Fairytale:backstab-- ["Object Placement Tool"] = "", -- Construction_Mode-- ["Obliterate them!|Hint: You might want to take cover..."] = "", -- A_Classic_Fairytale:shadow-- ["Obstacle course"] = "", -- A_Classic_Fairytale:dragon-- ["Of course I have to save her. What did I expect?!"] = "", -- A_Classic_Fairytale:family-- ["OH, COME ON!"] = "", -- A_Classic_Fairytale:journey-- ["Oh, my!"] = "", -- A_Classic_Fairytale:first_blood-- ["Oh, my! This is even more entertaining than I've expected!"] = "", -- A_Classic_Fairytale:backstab ["Oh no! Just try again!"] = "Oh nein! Versuch's nochmal!", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork-- ["Oh no, not "] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united ["Oh no! Time's up! Just try again."] = "Oh nein! Die Zeit ist um! Versuche es nochmal.", --Bazooka, Shotgun, SniperRifle-- ["Oh no! You failed! Just try again."] = "", -- Basic_Training_-_Cluster_Bomb-- ["Oh, silly me! I forgot that I'm the shaman."] = "", -- A_Classic_Fairytale:backstab-- ["Olive"] = "", -- A_Classic_Fairytale:united-- ["Omnivore"] = "", -- A_Classic_Fairytale:first_blood-- ["Once upon a time, on an island with great natural resources, lived two tribes in heated conflict..."] = "", -- A_Classic_Fairytale:first_blood-- ["ONE HOG PER TEAM! KILLING EXCESS HEDGES"] = "", -- Mutant-- ["One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life..."] = "", -- A_Classic_Fairytale:first_blood-- ["on Skip"] = "", -- Continental_supplies-- ["Oops...I dropped them."] = "", -- A_Classic_Fairytale:united-- ["Open that crate and we will continue!"] = "", -- A_Classic_Fairytale:first_blood-- ["Operation Diver"] = "", ["Opposing Team: "] = "Gegnerisches Team: ",-- ["or 'g=50, g2=150, period=4000' for gravity changing|from 50 to 150 and back with period of 4000 msec"] = "", -- Gravity-- ["Orlando Boom!"] = "", -- A_Classic_Fairytale:queen-- ["Other kills don't give you points."] = "", -- Mutant-- ["Ouch!"] = "", -- User_Mission_-_Rope_Knock_Challenge-- ["Our tribe, our beautiful island!"] = "", -- A_Classic_Fairytale:enemy-- ["Parachute"] = "", -- Continental_supplies ["Pathetic Hog #%d"] = "Erbärmlicher Igel #%d", ["Pathetic Resistance"] = "Erbärmlicher Widerstand", -- User_Mission_-_Bamboo_Thicket, User_Mission_-_Newton_and_the_Hammock-- ["Penguin roar: [Deal 15 damage + 15% of your hogs health to all hogs around you and get 2/3 back]"] = "", -- Continental_supplies-- ["Perfect! Now try to get the next crate without hurting yourself!"] = "", -- A_Classic_Fairytale:first_blood ["Per-Hog Ammo"] = "Munition pro Igel",-- ["Personal Portal Device"] = "", -- Construction_Mode-- ["Per team weapons"] = "", -- Continental_supplies-- ["Pfew! That was close!"] = "", -- A_Classic_Fairytale:shadow-- ["Piano Strike"] = "", -- Construction_Mode-- ["Pickhammer"] = "", -- Construction_Mode-- ["Pings left:"] = "", -- Space_Invasion ["Place more waypoints using the 'Air Attack' weapon."] = "Platziere mehr Wegpunkte durch Verwenden der 'Luftangriff'-Waffe",-- ["Planes Used:"] = "", -- User_Mission_-_RCPlane_Challenge-- ["Planes Used"] = "", -- User_Mission_-_RCPlane_Challenge-- ["Play with me!"] = "", -- A_Classic_Fairytale:shadow-- ["Please place the way-point further from the waterline."] = "", -- Racer-- ["Please place the way-point in the open, within the map boundaries."] = "", -- Racer-- ["Please, stop releasing your \"smoke signals\"!"] = "", -- A_Classic_Fairytale:shadow-- ["Point Blank Combo!"] = "", -- Space_Invasion-- ["POINTS"] = "", -- Mutant ["points"] = "Punkte", -- Control, CTF_Blizzard, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle ["Poison"] = "Gift",-- ["Population"] = "", -- Continental_supplies-- ["Portal hint: one goes to the destination, and one is the entrance.|"] = "", -- A_Classic_Fairytale:dragon-- ["Portal mission"] = "", -- portal ["Power Remaining"] = "Verbleibende Energie", ["Prepare yourself"] = "Mach dich bereit",-- ["presice"] = "", -- Continental_supplies-- ["Press [Enter] to accept this configuration."] = "", -- WxW-- ["Press [Left] or [Right] to move around, [Enter] to jump"] = "", -- A_Classic_Fairytale:first_blood-- ["Press [Precise] to skip intro"] = "",-- ["Prestigious Pilot"] = "", -- User_Mission_-_RCPlane_Challenge-- ["Private Novak"] = "", -- Basic_Training_-_Cluster_Bomb-- ["Protect yourselves!|Grenade hint: set the timer with [1-5], aim with [Up]/[Down] and hold [Space] to set power"] = "", -- A_Classic_Fairytale:shadow ["PUNKTESTAND"] = "", ["Race complexity limit reached."] = "Rennkomplexitätslimit erreicht.",-- ["RACER"] = "",-- ["Rachel"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen-- ["Radar Ping"] = "", -- Space_Invasion-- ["Raging Buffalo"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united-- ["Ramon"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow-- ["random in range from %i%% to %i%% with period of %i msec"] = "", -- Gravity-- ["RC Plane"] = "", -- Construction_Mode-- ["RC PLANE TRAINING"] = "", -- User_Mission_-_RCPlane_Challenge-- ["Really?! You thought you could harm me with your little toys?"] = "", -- A_Classic_Fairytale:shadow-- ["Reflector Shield"] = "", -- Construction_Mode-- ["Reflects enemy projectiles."] = "", -- Construction_Mode-- ["Regurgitator"] = "", -- A_Classic_Fairytale:backstab-- ["Reinforcements"] = "", -- A_Classic_Fairytale:backstab-- ["Remember: The rope only bend around objects, |if it doesn't hit anything it's always stright!"] = "", -- Basic_Training_-_Rope-- ["Remember this, pathetic animal: when the day comes, you will regret your blind loyalty!"] = "", -- A_Classic_Fairytale:shadow-- ["REMOVED"] = "", -- Continental_supplies-- ["Respawner"] = "", -- Construction_Mode-- ["Resurrector"] = "", -- Construction_Mode-- ["Resurrects dead hedgehogs."] = "", -- Construction_Mode [" - Return the enemy flag to your base to score | - First team to 3 captures wins | - You may only score when your flag is in your base | - Hogs will drop the flag if killed, or drowned | - Dropped flags may be returned or recaptured | - Hogs respawn when killed"] = " - Bringe die gegnerische Flagge zu deiner Heimatbasis um zu punkten. | - Das Team das zuerst 3 Flaggen erobert gewinnt. | - Du kannst nur punkten wenn deine eigene Flagge in deiner Basis ist | - Igel lassen die Flagge fallen wenn sie sterben oder ertrinken | - Fallen gelassene Flaggen können zurückgebracht oder wieder gestohlen werden | - Igel tauchen nach ihrem Tod wieder auf",-- ["Return to Leaks A Lot! If you get stuck, press [Precise] to try again!"] = "", -- A_Classic_Fairytale:shadow-- ["Righteous Beard"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:first_blood, A_Classic_Fairytale:queen, A_Classic_Fairytale:united-- ["Rope"] = "", -- Construction_Mode-- ["ROPE-KNOCKING"] = "", -- User_Mission_-_Rope_Knock_Challenge-- ["Rope to safety"] = "", -- ClimbHome-- ["Rope Training"] = "", -- Basic_Training_-_Rope-- ["Rot Molester"] = "", -- A_Classic_Fairytale:shadow-- ["Round Limit:"] = "", ["Round Limit"] = "Rundenbegrenzung",-- ["Rounds Complete: "] = "", ["Rounds Complete"] = "Runden Gespielt",-- ["Rubber Band"] = "", -- Construction_Mode-- ["Rubber Placement Mode"] = "", -- Construction_Mode-- ["RULES"] = "", -- Frenzy, Mutant ["RULES OF THE GAME [Press ESC to view]"] = "SPIEL REGELN (Drücke ESC zum Anzeigen)",-- ["Rusty Joe"] = "", -- A_Classic_Fairytale:queen-- ["s|"] = "",-- ["Sabotage/Flare: [Sabotage all hogs in the circle and deal ~1 dmg OR Fire a cluster up into the air]"] = "", -- Continental_supplies-- ["Salivaslurper"] = "", -- A_Classic_Fairytale:united-- ["Salvation"] = "", -- A_Classic_Fairytale:family-- ["Salvation was one step closer now..."] = "", -- A_Classic_Fairytale:dragon ["Save as many hapless hogs as possible!"] = "Rette so viele glücklose Igel als möglich!",-- ["Save Fell From Heaven!"] = "", -- A_Classic_Fairytale:journey-- ["Save Leaks A Lot!|Hint: The Switch utility might be of help to you."] = "", -- A_Classic_Fairytale:shadow-- ["Save the princess! All your hogs must survive!|Hint: Kill the cyborgs first! Use the ammo very carefully!|Hint: You might want to spare a girder for cover!"] = "", -- A_Classic_Fairytale:family-- ["Save the princess by collecting the crate in under 12 turns!"] = "", -- A_Classic_Fairytale:journey-- ["Scalp Muncher"] = "", -- A_Classic_Fairytale:backstab-- ["Score"] = "", -- Mutant-- ["SCORE"] = "", -- Space_Invasion-- ["sec"] = "", -- CTF_Blizzard, TrophyRace, Basic_Training_-_Bazooka, Basic_Training_-_Shotgun, Basic_Training_-_Sniper_Rifle, User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork, Capture_the_Flag-- ["Seduction"] = "", -- Continental_supplies-- ["Seems like every time you take a \"walk\", the enemy find us!"] = "", -- A_Classic_Fairytale:backstab-- ["See that crate farther on the right?"] = "", -- A_Classic_Fairytale:first_blood ["See ya!"] = "Mach's gut!",-- ["Segmentation Paul"] = "", -- A_Classic_Fairytale:dragon-- ["Select continent!"] = "", -- Continental_supplies-- ["Select continent first round with the Weapon Menu or by"] = "", -- Continental_supplies-- ["Select difficulty: [Left] - easier or [Right] - harder"] = "", -- A_Classic_Fairytale:first_blood ["selected!"] = "ausgewählt!",-- ["Set period to negative value for random gravity"] = "", -- Gravity-- ["Setup:|'g=150', where 150 is 150% of normal gravity"] = "", -- Gravity-- ["s"] = "", -- GaudyRacer, Space_Invasion-- ["... share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey-- ["She's behind that tall thingy."] = "", -- A_Classic_Fairytale:family ["Shield boosted! +30 power"] = "Schild verstärkt! +30 Energie", ["Shield Depleted"] = "Schild aufgebraucht!", ["Shield is fully recharged!"] = "Schild vollständig aufgeladen!", ["Shield Master!"] = "Schildmeister!", ["Shield Miser!"] = "Schildgieriger", ["Shield OFF:"] = "Schild AUS:", ["Shield ON:"] = "Schild AN:", ["Shield Seeker!"] = "Schildsucher!",-- ["Shoryuken"] = "", -- Construction_Mode, Frenzy, A_Space_Adventure:death02-- ["Shotgun"] = "", -- Continental_supplies ["Shotgun Team"] = "Schrotflinten-Team", ["Shotgun Training"] = "Schrotflinten-Training", ["shots remaining."] = "Schüsse übrig", ["Silly"] = "Doofi",-- ["SineGun"] = "", -- Construction_Mode ["Sinky"] = "Blubb",-- ["Sirius Lee"] = "", -- A_Classic_Fairytale:enemy ["%s is out and Team %d|scored a penalty!| |Score:"] = "%s ist draußen und Team %d|erhält eine Strafe!| |Punktestand:", -- Basketball, Knockball ["%s is out and Team %d|scored a point!| |Score:"] = "%s ist draußen und Team %d|erhält einen Punkt!| |Punktestand:", -- Basketball, Knockball-- ["Slippery"] = "", -- A_Classic_Fairytale:journey-- ["Slot"] = "", -- Frenzy-- ["Slot keys save time! (F1-F10 by default)"] = "", -- Frenzy-- ["SLOTS"] = "", -- Frenzy-- ["Smith 0.97"] = "", -- A_Classic_Fairytale:enemy-- ["Smith 0.98"] = "", -- A_Classic_Fairytale:enemy-- ["Smith 0.99a"] = "", -- A_Classic_Fairytale:enemy-- ["Smith 0.99b"] = "", -- A_Classic_Fairytale:enemy-- ["Smith 0.99f"] = "", -- A_Classic_Fairytale:enemy-- ["Smith 1.0"] = "", -- A_Classic_Fairytale:enemy-- ["Sniper Rifle"] = "", -- Continental_supplies-- ["Sniper!"] = "", -- Space_Invasion ["Sniper Training"] = "Scharfschützen-Training", ["Sniperz"] = "Heckenschützen",-- ["So humiliating..."] = "", -- A_Classic_Fairytale:first_blood-- ["Some weapons have a second option. Find them with"] = "", -- Continental_supplies-- ["South America"] = "", -- Continental_supplies-- ["So? What will it be?"] = "", -- A_Classic_Fairytale:shadow-- ["Spawn the crate, and attack!"] = "", -- WxW-- ["Special Weapons:"] = "", -- Continental_supplies ["Spielmodifikatoren: "] = "",-- ["Spiky Cheese"] = "", -- A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:shadow-- ["Spleenlover"] = "", -- A_Classic_Fairytale:united ["Sponge"] = "Schwamm",-- ["Spooky Tree"] = "",-- ["Sprite Placement Mode"] = "", -- Construction_Mode-- ["Sprite Testing Mode"] = "", -- Construction_Mode-- ["STATUS UPDATE"] = "", -- GaudyRacer, Space_Invasion-- ["Steel Eye"] = "", -- A_Classic_Fairytale:queen-- ["Step By Step"] = "", -- A_Classic_Fairytale:first_blood-- ["Steve"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen-- ["Sticky Mine"] = "", -- Continental_supplies-- ["Sticky Mine Placement Mode"] = "", -- Construction_Mode-- ["Stronglings"] = "", -- A_Classic_Fairytale:shadow-- ["Structure Placement Mode"] = "", -- Construction_Mode-- ["Structure Placement Tool"] = "", -- Construction_Mode-- ["Sundaland"] = "", -- Continental_supplies-- ["Super Weapons"] = "", -- WxW-- ["Support Station"] = "", -- Construction_Mode-- ["Surf Before Crate"] = "", -- WxW-- ["Surfer! +15 points!"] = "", -- Space_Invasion-- ["Surfer!"] = "", -- WxW-- ["Survive!|Hint: Cinematics can be skipped with the [Precise] key."] = "", -- A_Classic_Fairytale:shadow-- ["Swing, Leaks A Lot, on the wings of the wind!"] = "", -- A_Classic_Fairytale:first_blood-- ["switch"] = "", -- Continental_supplies ["Switched to "] = "Gewechselt zu ",-- ["Switch Hog"] = "", -- Construction_Mode-- ["Syntax Errol"] = "", -- A_Classic_Fairytale:dragon-- ["tab"] = "", -- Continental_supplies-- ["Tagging Mode"] = "", -- Construction_Mode-- ["Talk about mixed signals..."] = "", -- A_Classic_Fairytale:dragon-- ["Tardis"] = "", -- Construction_Mode-- ["Target Placement Mode"] = "", -- Construction_Mode-- ["Team %d: "] = "", ["Team Scores"] = "Teampunktestand", -- Control, Space_Invasion-- ["Teleporation Node"] = "", -- Construction_Mode-- ["Teleportation Mode"] = "", -- Construction_Mode-- ["Teleportation Node"] = "", -- Construction_Mode-- ["Teleport"] = "", -- Construction_Mode, Frenzy-- ["Teleport hint: just use the mouse to select the destination!"] = "", -- A_Classic_Fairytale:dragon-- ["Teleport Unsuccessful. Please teleport within a clan teleporter's sphere of influence."] = "", -- Construction_Mode-- ["Thanks!"] = "", -- A_Classic_Fairytale:family-- ["Thank you, my hero!"] = "", -- A_Classic_Fairytale:family-- ["Thank you, oh, thank you, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey-- ["Thank you, oh, thank you, my heroes!"] = "", -- A_Classic_Fairytale:journey-- ["That is, indeed, very weird..."] = "", -- A_Classic_Fairytale:united-- ["That makes it almost invaluable!"] = "", -- A_Classic_Fairytale:enemy-- ["That ought to show them!"] = "", -- A_Classic_Fairytale:backstab-- ["That's for my father!"] = "", -- A_Classic_Fairytale:backstab-- ["That shaman sure knows what he's doing!"] = "", -- A_Classic_Fairytale:shadow-- ["That Sinking Feeling"] = "",-- ["That's not our problem!"] = "", -- A_Classic_Fairytale:enemy-- ["That's typical of you!"] = "", -- A_Classic_Fairytale:family-- ["That was just mean!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united ["That was pointless."] = "Das war sinnlos.",-- ["The answer is...entertaintment. You'll see what I mean."] = "", -- A_Classic_Fairytale:backstab-- ["The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."] = "", -- portal-- ["The Bottom Feeder can score points by killing anyone."] = "", -- Mutant-- ["The Bull's Eye"] = "", -- A_Classic_Fairytale:first_blood-- ["The caves are well hidden, they won't find us there!"] = "", -- A_Classic_Fairytale:united-- ["The Crate Frenzy"] = "", -- A_Classic_Fairytale:first_blood-- ["The Dilemma"] = "", -- A_Classic_Fairytale:shadow-- ["The enemy can't move but it might be a good idea to stay out of sight!|"] = "", -- A_Classic_Fairytale:dragon ["The enemy is hiding out on yonder ducky!"] = "Der Feind versteckt sich auf dem Entlein dort drüben!",-- ["The Enemy Of My Enemy"] = "", -- A_Classic_Fairytale:enemy-- ["The First Blood"] = "", -- A_Classic_Fairytale:first_blood-- ["The First Encounter"] = "", -- A_Classic_Fairytale:shadow-- ["The first player to kill someone becomes the Mutant."] = "", -- Mutant ["The flag will respawn next round."] = "Die Fahne wird nächste Runde wieder auftauchen.",-- ["The food bites back"] = "", -- A_Classic_Fairytale:backstab-- ["The giant umbrella from the last crate should help break the fall."] = "", -- A_Classic_Fairytale:first_blood-- ["The Great Escape"] = "", -- User_Mission_-_The_Great_Escape-- ["The Great Hog in the sky sees your sadness and grants you a boon."] = "", -- Construction_Mode-- ["The guardian"] = "", -- A_Classic_Fairytale:shadow-- ["The Individualist"] = "", -- A_Classic_Fairytale:shadow-- ["Their buildings were very primitive back then, even for an uncivilised island."] = "", -- A_Classic_Fairytale:united-- ["The Journey Back"] = "", -- A_Classic_Fairytale:journey-- ["The Leap of Faith"] = "", -- A_Classic_Fairytale:first_blood-- ["The Moonwalk"] = "", -- A_Classic_Fairytale:journey-- ["The Mutant has super-weapons and a lot of health."] = "", -- Mutant-- ["The Mutant loses health quickly if he doesn't keep scoring kills."] = "", -- Mutant ["The Nameless One"] = "Der Namenlose",-- ["The next one is pretty hard! |Tip: You have to do multiple swings!"] = "", -- Basic_Training_-_Rope-- ["Then how do they keep appearing?"] = "", -- A_Classic_Fairytale:shadow-- ["The other one were all cannibals, spending their time eating the organs of fellow hedgehogs..."] = "", -- A_Classic_Fairytale:first_blood-- ["The player with least points (or most deaths) becomes the Bottom Feeder."] = "", -- Mutant-- ["There are a variety of structures available to aid you."] = "", -- Construction_Mode-- ["There must be a spy among us!"] = "", -- A_Classic_Fairytale:backstab-- ["There's more of them? When did they become so hungry?"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united-- ["There's nothing more satisfying for me than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey-- ["There's nothing more satisfying to us than seeing you share your beauty..."] = "", -- A_Classic_Fairytale:journey-- ["There's nothing more satisfying to us than seeing you share your beauty with the world every morning, my princess!"] = "", -- A_Classic_Fairytale:journey-- ["The Rising"] = "", -- A_Classic_Fairytale:first_blood-- ["The Savior"] = "", -- A_Classic_Fairytale:journey-- ["These primitive people are so funny!"] = "", -- A_Classic_Fairytale:backstab-- ["The Shadow Falls"] = "", -- A_Classic_Fairytale:shadow-- ["The Showdown"] = "", -- A_Classic_Fairytale:shadow-- ["The Slaughter"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:first_blood ["THE SPECIALISTS"] = "DIE SPEZIALISTEN",-- ["The spirits of the ancerstors are surely pleased, Leaks A Lot."] = "", -- A_Classic_Fairytale:first_blood-- ["The Torment"] = "", -- A_Classic_Fairytale:first_blood-- ["The Tunnel Maker"] = "", -- A_Classic_Fairytale:journey-- ["The Ultimate Weapon"] = "", -- A_Classic_Fairytale:first_blood-- ["The Union"] = "", -- A_Classic_Fairytale:enemy-- ["The village, unprepared, was destroyed by the cyborgs..."] = "", -- A_Classic_Fairytale:journey-- ["The walk of Fame"] = "", -- A_Classic_Fairytale:shadow-- ["The wasted youth"] = "", -- A_Classic_Fairytale:first_blood-- ["The weapon in that last crate was bestowed upon us by the ancients!"] = "", -- A_Classic_Fairytale:first_blood-- ["The what?!"] = "", -- A_Classic_Fairytale:dragon-- ["The wind whispers that you are ready to become familiar with tools, now..."] = "", -- A_Classic_Fairytale:first_blood-- ["They are all waiting back in the village, haha."] = "", -- A_Classic_Fairytale:enemy-- ["They Call Me Bullseye!"] = "", -- Space_Invasion-- ["They have weapons we've never seen before!"] = "", -- A_Classic_Fairytale:united-- ["They keep appearing like this. It's weird!"] = "", -- A_Classic_Fairytale:united-- ["They killed "] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united-- ["They must be trying to weaken us!"] = "", -- A_Classic_Fairytale:enemy-- ["They never learn"] = "", -- A_Classic_Fairytale:journey-- ["They told us to wear these clothes. They said that this is the newest trend."] = "", -- A_Classic_Fairytale:enemy-- ["They've been manipulating us all this time!"] = "", -- A_Classic_Fairytale:enemy-- ["Thighlicker"] = "", -- A_Classic_Fairytale:united-- ["This is it! It's time to make Fell From Heaven fall for me..."] = "", -- A_Classic_Fairytale:first_blood-- ["This island is the only place left on Earth with grass on it!"] = "", -- A_Classic_Fairytale:enemy-- ["This is typical!"] = "", -- A_Classic_Fairytale:dragon-- ["This must be some kind of sorcery!"] = "", -- A_Classic_Fairytale:shadow-- ["This must be the caves!"] = "", -- A_Classic_Fairytale:backstab ["This one's tricky."] = "Der hier ist knifflig.", ["This rain is really something..."] = "Das nenne ich mal einen Regenschauer...",-- ["This will be fun!"] = "", -- A_Classic_Fairytale:enemy-- ["Those aliens are destroying the island!"] = "", -- A_Classic_Fairytale:family ["Timed Kamikaze!"] = "Pünktliches Kamikaze!", ["Time Extended!"] = "Zeit verlängert!", ["Time Extension"] = "Zeitverlängerung", ["Time Left: "] = "Verbleibende Zeit", ["TIME: "] = "ZEIT: ",-- ["Tip: The rope physics are different than in the real world, |use it to your advantage!"] = "", -- Basic_Training_-_Rope ["Toggle Shield"] = "Schild ein/aus",-- ["To help you, of course!"] = "", -- A_Classic_Fairytale:journey-- ["To place a girder, select it, use [Left] and [Right] to select angle and length, place with [Left Click]"] = "", -- A_Classic_Fairytale:shadow-- ["Torn Muscle"] = "", -- A_Classic_Fairytale:journey-- [" to save the village."] = "", -- A_Classic_Fairytale:dragon-- ["To the caves..."] = "", -- A_Classic_Fairytale:united ["Toxic Team"] = "Giftige Gegner", -- User_Mission_-_Diver, User_Mission_-_Spooky_Tree, User_Mission_-_Teamwork ["TRACK COMPLETED"] = "STRECKENLAUF BEENDET",-- ["training"] = "", -- portal-- ["Traitors"] = "", -- A_Classic_Fairytale:epil-- ["Tribe"] = "", -- A_Classic_Fairytale:backstab-- ["TrophyRace"] = "",-- ["Try to protect the chief! You won't lose if he dies, but it is advised that he survives."] = "", -- A_Classic_Fairytale:united-- ["T_T"] = "", ["Tumbling Time Extended!"] = "Purzelzeit verlängert!",-- ["Turns until Sudden Death: "] = "", -- A_Classic_Fairytale:dragon-- [" turns until Sudden Death! Better hurry!"] = "", -- A_Classic_Fairytale:dragon ["Turn Time"] = "Zeit pro Zug",-- ["Two little hogs cooperating, getting past obstacles..."] = "", -- A_Classic_Fairytale:journey-- ["Uhm...I met one of them and took his weapons."] = "", -- A_Classic_Fairytale:shadow-- ["Uhmm...ok no."] = "", -- A_Classic_Fairytale:enemy-- ["ULTRA KILL"] = "", -- Mutant-- ["Under Construction"] = "", -- A_Classic_Fairytale:shadow-- ["Unexpected Igor"] = "", -- A_Classic_Fairytale:dragon-- ["Unique new weapons"] = "", -- Continental_supplies-- ["Unit 0x0007"] = "", -- A_Classic_Fairytale:family-- ["Unit 334a$7%;.*"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:family, A_Classic_Fairytale:queen, A_Classic_Fairytale:united ["Unit 3378"] = "Einheit 3378", ["Unit 835"] = "Einheit 3378",-- ["United We Stand"] = "", -- A_Classic_Fairytale:united ["Unit"] = "Einheit", ["Unlimited Attacks"] = "Unbegrenzte Angriffe",-- ["Unlucky Sods"] = "", -- User_Mission_-_Rope_Knock_Challenge ["Unstoppable!"] = "Unaufhaltbar!",-- ["Unsuspecting Louts"] = "", -- User_Mission_-_Rope_Knock_Challenge-- ["[Up], [Down] to aim, [Space] to shoot!"] = "", -- A_Classic_Fairytale:first_blood-- ["Use it wisely!"] = "", -- A_Classic_Fairytale:dragon-- ["Use it with precaution!"] = "", -- A_Classic_Fairytale:first_blood-- ["User Challenge"] = "",-- ["Use the air-attack weapons and the arrow keys to select structures."] = "", -- Construction_Mode-- ["Use the portal gun to get to the next crate, then use the new gun to get to the final destination!|"] = "", -- A_Classic_Fairytale:dragon-- ["Use the rope to get on the head of the mole, young one!"] = "", -- A_Classic_Fairytale:first_blood-- ["Use the rope to knock your enemies to their doom."] = "", -- User_Mission_-_Rope_Knock_Challenge-- ["Use your ready time to think."] = "", -- Frenzy ["Use your rope to get from start to finish as fast as you can!"] = "Nutze das Seil um von Start zu Ziel zu gelangen - so schnell du kannst!",-- ["Utility Crate Placement Mode"] = "", -- Construction_Mode-- ["Vampirism"] = "", -- Construction_Mode-- ["Vedgies"] = "", -- A_Classic_Fairytale:journey-- ["Vegan Jack"] = "", -- A_Classic_Fairytale:enemy-- ["Victory!"] = "", -- Basic_Training_-_Rope ["Victory for the "] = "Sieg für ", -- CTF_Blizzard, Capture_the_Flag-- ["Violence is not the answer to your problems!"] = "", -- A_Classic_Fairytale:first_blood-- ["Walls Left"] = "", -- WxW-- ["Walls Required"] = "", -- WxW-- ["WALL TO WALL"] = "", -- WxW-- ["Wannabe Flyboys"] = "", -- User_Mission_-_RCPlane_Challenge-- ["Wannabe Shoppsta"] = "", -- User_Mission_-_Rope_Knock_Challenge-- ["Watch your steps, young one!"] = "", -- A_Classic_Fairytale:first_blood-- ["Watermelon Bomb"] = "", -- Construction_Mode ["Waypoint placed."] = "Wegpunkt gesetzt", ["Way-Points Remaining"] = "Wegpunkte verbleibend",-- ["Weaklings"] = "", -- A_Classic_Fairytale:shadow-- ["We all know what happens when you get frightened..."] = "", -- A_Classic_Fairytale:first_blood-- ["Weapon Crate Placement Mode"] = "", -- Construction_Mode-- ["Weapon Filter"] = "", -- Construction_Mode-- ["weaponschemes"] = "", -- Continental_supplies-- ["Weapons reset."] = "", -- Highlander ["Weapons Reset"] = "Waffenzurücksetzung",-- ["We are indeed."] = "", -- A_Classic_Fairytale:backstab-- ["We can't defeat them!"] = "", -- A_Classic_Fairytale:shadow-- ["We can't hold them up much longer!"] = "", -- A_Classic_Fairytale:united-- ["We can't let them take over our little island!"] = "", -- A_Classic_Fairytale:enemy-- ["We have no time to waste..."] = "", -- A_Classic_Fairytale:journey-- ["We have nowhere else to live!"] = "", -- A_Classic_Fairytale:enemy-- ["We have to protect the village!"] = "", -- A_Classic_Fairytale:united-- ["We have to unite and defeat those cylergs!"] = "", -- A_Classic_Fairytale:enemy-- ["Welcome, Leaks A Lot!"] = "", -- A_Classic_Fairytale:journey ["Well done."] = "Gut gemacht.",-- ["We'll give you a problem then!"] = "", -- A_Classic_Fairytale:enemy-- ["We'll spare your life for now!"] = "", -- A_Classic_Fairytale:backstab-- ["Well, that was a waste of time."] = "", -- A_Classic_Fairytale:dragon-- ["Well, well! Isn't that the cutest thing you've ever seen?"] = "", -- A_Classic_Fairytale:journey-- ["Well, yes. This was a cyborg television show."] = "", -- A_Classic_Fairytale:enemy-- ["We made sure noone followed us!"] = "", -- A_Classic_Fairytale:backstab-- ["We need to move!"] = "", -- A_Classic_Fairytale:united-- ["We need to prevent their arrival!"] = "", -- A_Classic_Fairytale:backstab-- ["We need to warn the village."] = "", -- A_Classic_Fairytale:shadow-- ["We should head back to the village now."] = "", -- A_Classic_Fairytale:shadow-- ["We were trying to save her and we got lost."] = "", -- A_Classic_Fairytale:family-- ["We won't let you hurt her!"] = "", -- A_Classic_Fairytale:journey-- ["What?! A cannibal? Here? There is no time to waste! Come, you are prepared."] = "", -- A_Classic_Fairytale:first_blood-- ["What a douche!"] = "", -- A_Classic_Fairytale:enemy-- ["What am I gonna...eat, yo?"] = "", -- A_Classic_Fairytale:family-- ["What are you doing at a distance so great, young one?"] = "", -- A_Classic_Fairytale:first_blood-- ["What are you doing? Let her go!"] = "", -- A_Classic_Fairytale:journey-- ["What a ride!"] = "", -- A_Classic_Fairytale:shadow-- ["What a strange cave!"] = "", -- A_Classic_Fairytale:dragon-- ["What a strange feeling!"] = "", -- A_Classic_Fairytale:backstab-- ["What do my faulty eyes observe? A spy!"] = "", -- A_Classic_Fairytale:first_blood-- ["Whatever floats your boat..."] = "", -- A_Classic_Fairytale:shadow-- [" What !! For all of this struggle i just win some ... TIME o0"] = "", -- portal-- ["What has "] = "", -- A_Classic_Fairytale:backstab-- ["What? Here? How did they find us?!"] = "", -- A_Classic_Fairytale:backstab-- ["What is this place?"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy-- ["What shall we do with the traitor?"] = "", -- A_Classic_Fairytale:backstab-- ["WHAT?! You're the ones attacking us!"] = "", -- A_Classic_Fairytale:enemy-- ["When?"] = "", -- A_Classic_Fairytale:enemy-- ["When I find it..."] = "", -- A_Classic_Fairytale:dragon-- ["Where are all these crates coming from?!"] = "", -- A_Classic_Fairytale:shadow-- ["Where are they?!"] = "", -- A_Classic_Fairytale:backstab-- ["Where did that alien run?"] = "", -- A_Classic_Fairytale:dragon-- ["Where did you get the exploding apples?"] = "", -- A_Classic_Fairytale:shadow-- ["Where did you get the exploding apples and the magic bow that shoots many arrows?"] = "", -- A_Classic_Fairytale:shadow-- ["Where did you get the magic bow that shoots many arrows?"] = "", -- A_Classic_Fairytale:shadow-- ["Where did you get the weapons in the forest, Dense Cloud?"] = "", -- A_Classic_Fairytale:backstab-- ["Where do you get that?!"] = "", -- A_Classic_Fairytale:enemy-- ["Where have you been?!"] = "", -- A_Classic_Fairytale:backstab-- ["Where have you been?"] = "", -- A_Classic_Fairytale:united-- ["Whip"] = "", -- Construction_Mode-- ["? Why?"] = "", -- A_Classic_Fairytale:backstab-- ["Why "] = "", -- A_Classic_Fairytale:backstab-- ["! Why?!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united-- ["Why are you doing this?"] = "", -- A_Classic_Fairytale:journey-- ["Why are you helping us, uhm...?"] = "", -- A_Classic_Fairytale:family-- ["Why can't he just let her go?!"] = "", -- A_Classic_Fairytale:family-- ["Why do men keep hurting me?"] = "", -- A_Classic_Fairytale:first_blood-- ["Why do you not like me?"] = "", -- A_Classic_Fairytale:shadow-- ["Why do you want to take over our island?"] = "", -- A_Classic_Fairytale:enemy-- ["Why me?!"] = "", -- A_Classic_Fairytale:backstab-- ["Why would they do this?"] = "", -- A_Classic_Fairytale:backstab-- ["- Will Get 1-3 random weapons"] = "", -- Continental_supplies-- ["- Will give you an airstrike every fifth turn."] = "", -- Continental_supplies-- ["- Will give you a parachute every second turn."] = "", -- Continental_supplies ["Will this ever end?"] = "Bu sona erecek mi?",-- ["WINNER IS "] = "", -- Mutant ["WINNING TIME: "] = "KAZANMA SÜRESİ: ",-- ["Wise Oak"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:dragon, A_Classic_Fairytale:enemy, A_Classic_Fairytale:epil, A_Classic_Fairytale:family, A_Classic_Fairytale:queen-- ["With Dense Cloud on the land of shadows, I'm the village's only hope..."] = "", -- A_Classic_Fairytale:journey-- ["With the rest of the tribe gone, it was up to "] = "", -- A_Classic_Fairytale:dragon-- ["Worry not, for it is a peaceful animal! There is no reason to be afraid..."] = "", -- A_Classic_Fairytale:first_blood-- ["Wow, what a dream!"] = "", -- A_Classic_Fairytale:backstab-- ["Y3K1337"] = "", -- A_Classic_Fairytale:journey, A_Classic_Fairytale:shadow-- ["Yay, we won!"] = "", -- A_Classic_Fairytale:enemy-- ["Y Chwiliad"] = "", -- A_Classic_Fairytale:dragon-- ["Yeah...I think it's a 'he', lol."] = "", -- A_Classic_Fairytale:shadow-- ["Yeah, sure! I died. Hillarious!"] = "", -- A_Classic_Fairytale:backstab-- ["Yeah, take that!"] = "", -- A_Classic_Fairytale:dragon-- ["Yeah? Watcha gonna do? Cry?"] = "", -- A_Classic_Fairytale:journey-- ["Yes!"] = "", -- A_Classic_Fairytale:enemy-- ["Yes, yeees! You are now ready to enter the real world!"] = "", -- A_Classic_Fairytale:first_blood-- ["Yo, dude, we're here, too!"] = "", -- A_Classic_Fairytale:family-- ["You are far from home, and the water is rising, climb up as high as you can!"] = "", -- ClimbHome-- ["You are given the chance to turn your life around..."] = "", -- A_Classic_Fairytale:shadow-- ["You are playing with our lives here!"] = "", -- A_Classic_Fairytale:enemy-- ["! You bastards!"] = "", -- A_Classic_Fairytale:backstab, A_Classic_Fairytale:united-- ["You bear impressive skills, "] = "", -- A_Classic_Fairytale:dragon-- ["You can't fire a portal on the blue surface"] = "", -- portal-- ["You couldn't possibly believe that after refusing my offer I'd just let you go!"] = "", -- A_Classic_Fairytale:journey ["You'd almost swear the water was rising!"] = "Suyun yükseldiğine yemin edebilirdin!",-- ["You'd better watch your steps..."] = "", -- A_Classic_Fairytale:journey-- ["You did not make it in time, try again!"] = "", -- Basic_Training_-_Rope-- ["You have 7 turns until the next wave arrives.|Make sure the arriving cannibals are greeted appropriately!|If the hog dies, the cause is lost.|Hint: you might want to use some mines..."] = "", -- A_Classic_Fairytale:backstab-- ["You have "] = "", -- A_Classic_Fairytale:dragon-- ["You have been giving us out to the enemy, haven't you!"] = "", -- A_Classic_Fairytale:backstab-- ["You have been respawned, at your last checkpoint!"] = "", -- Basic_Training_-_Rope-- ["You have been respawned, be more carefull next time!"] = "", -- Basic_Training_-_Rope-- ["You have chosen the perfect moment to leave."] = "", -- A_Classic_Fairytale:united-- ["You have failed to complete your task, young one!"] = "", -- A_Classic_Fairytale:journey-- ["You have failed to save the tribe!"] = "", -- A_Classic_Fairytale:backstab-- ["You have finally figured it out!"] = "", -- A_Classic_Fairytale:enemy-- ["You have kidnapped our whole tribe!"] = "", -- A_Classic_Fairytale:enemy-- ["You have killed an innocent hedgehog!"] = "", -- A_Classic_Fairytale:backstab-- ["You have proven yourself worthy to see our most ancient secret!"] = "", -- A_Classic_Fairytale:first_blood-- ["You have proven yourselves worthy!"] = "", -- A_Classic_Fairytale:enemy ["You have SCORED!!"] = "VURDUN!",-- ["You have to destroy 12 targets in 180 seconds"] = "", -- Basic_Training_-_Cluster_Bomb-- ["You have won the game by proving true cooperative skills!"] = "", -- A_Classic_Fairytale:enemy-- ["You just appeared out of thin air!"] = "", -- A_Classic_Fairytale:backstab-- ["You just committed suicide..."] = "", -- A_Classic_Fairytale:shadow-- ["You killed my father, you monster!"] = "", -- A_Classic_Fairytale:backstab-- ["You know...taking a stroll."] = "", -- A_Classic_Fairytale:backstab-- ["You know what? I don't even regret anything!"] = "", -- A_Classic_Fairytale:backstab-- ["You'll see what I mean!"] = "", -- A_Classic_Fairytale:enemy-- ["You may only attack from a rope!"] = "", -- WxW-- ["You may only spawn 5 crates per turn."] = "", -- Construction_Mode-- ["You may only use 1 Extra Time per turn."] = "", -- Construction_Mode-- ["You meatbags are pretty slow, you know!"] = "", -- A_Classic_Fairytale:enemy-- ["You might want to find a way to instantly kill arriving cannibals!"] = "", -- A_Classic_Fairytale:backstab-- ["Young one, you are telling us that they can instantly change location without a shaman?"] = "", -- A_Classic_Fairytale:united-- ["You probably know what to do next..."] = "", -- A_Classic_Fairytale:first_blood-- ["Your deaths will be avenged, cannibals!"] = "", -- A_Classic_Fairytale:enemy-- ["Your death will not be in vain, Dense Cloud!"] = "", -- A_Classic_Fairytale:shadow-- ["You're...alive!? But we saw you die!"] = "", -- A_Classic_Fairytale:backstab-- ["You're a pathetic liar!"] = "", -- A_Classic_Fairytale:backstab-- ["You're funny!"] = "", -- A_Classic_Fairytale:journey-- ["You're getting pretty good! |Tip: When you shorten you rope you move faster! |and when you lengthen it you move slower"] = "", -- Basic_Training_-_Rope-- ["You're pathetic! You are not worthy of my attention..."] = "", -- A_Classic_Fairytale:shadow-- ["You're probably wondering why I bought you back..."] = "", -- A_Classic_Fairytale:backstab-- ["You're terrorizing the forest...We won't catch anything like this!"] = "", -- A_Classic_Fairytale:shadow-- ["Your hogs must survive!"] = "", -- A_Classic_Fairytale:journey-- ["Your movement skills will be evaluated now."] = "", -- A_Classic_Fairytale:first_blood ["You saved"] = "Kurtarılan: ",-- ["You've been assaulting us, we have been just defending ourselves!"] = "", -- A_Classic_Fairytale:enemy ["You've failed. Try again."] = "Başaramadın. Yeniden dene!", ["You've reached the goal!| |Time: "] = "Hedefe ulaştın!| |Süre: ",-- ["You will be avenged!"] = "", -- A_Classic_Fairytale:shadow-- ["- You will recieve 2-4 weapons on each kill! (Even on own hogs)"] = "", -- Continental_supplies-- ["You won't believe what happened to me!"] = "", -- A_Classic_Fairytale:backstab-- ["Yuck! I bet they'll keep worshipping her even after I save the village!"] = "", -- A_Classic_Fairytale:family-- ["Zealandia"] = "", -- Continental_supplies ["'Zooka Team"] = "Roketatar Takımı",-- ["Zork"] = "", -- A_Classic_Fairytale:dragon, A_Classic_Fairytale:family, A_Classic_Fairytale:queen }