Bots are in the same thread as game. Fixes FreePascal issues.
(*
* Hedgewars, a worms-like game
* Copyright (c) 2004, 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
unit uStore;
interface
uses uConsts, uTeams, SDLh;
{$INCLUDE options.inc}
procedure StoreInit;
procedure StoreLoad;
procedure StoreRelease;
procedure DrawGear(Stuff : TStuff; X, Y: integer; Surface: PSDL_Surface);
procedure DrawSpriteFromRect(r: TSDL_Rect; X, Y, Height, Position: integer; Surface: PSDL_Surface);
procedure DrawSprite (Sprite: TSprite; X, Y, Frame: integer; Surface: PSDL_Surface);
procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: integer; Surface: PSDL_Surface);
procedure DrawLand (X, Y: integer; Surface: PSDL_Surface);
procedure DXOutText(X, Y: Integer; Font: THWFont; s: string; Surface: PSDL_Surface);
procedure DrawCaption(X, Y: integer; Rect: TSDL_Rect; Surface: PSDL_Surface);
procedure DrawCentered(X, Top: integer; Source, Surface: PSDL_Surface);
procedure DrawFromStoreRect(X, Y: integer; Rect: PSDL_Rect; Surface: PSDL_Surface);
procedure DrawHedgehog(X, Y: integer; Dir: integer; Pos, Step: LongWord; Surface: PSDL_Surface);
function RenderString(s: string; Color: integer; font: THWFont): PSDL_Surface;
procedure RenderHealth(var Hedgehog: THedgehog);
procedure AddProgress;
function LoadImage(filename: string; hasAlpha: boolean; const critical: boolean = true): PSDL_Surface;
var PixelFormat: PSDL_PixelFormat;
SDLPrimSurface: PSDL_Surface;
implementation
uses uMisc, uIO, uConsole, uLand, uCollisions;
var StoreSurface,
HHSurface: PSDL_Surface;
procedure StoreInit;
begin
StoreSurface:= SDL_CreateRGBSurface(SDL_HWSURFACE, 576, 1024, cBits, PixelFormat.RMask, PixelFormat.GMask, PixelFormat.BMask, PixelFormat.AMask);
TryDo( StoreSurface <> nil, errmsgCreateSurface + ': store' , true);
SDL_FillRect(StoreSurface, nil, 0);
TryDo(SDL_SetColorKey( StoreSurface, SDL_SRCCOLORKEY or SDL_RLEACCEL, 0) = 0, errmsgTransparentSet, true);
end;
procedure LoadToSurface(Filename: String; Surface: PSDL_Surface; X, Y: integer);
var tmpsurf: PSDL_Surface;
rr: TSDL_Rect;
begin
tmpsurf:= LoadImage(Filename, false);
rr.x:= X;
rr.y:= Y;
SDL_UpperBlit(tmpsurf, nil, Surface, @rr);
SDL_FreeSurface(tmpsurf);
end;
procedure DrawRoundRect(rect: PSDL_Rect; BorderColor, FillColor: Longword; Surface: PSDL_Surface; const Clear: boolean = true);
var r: TSDL_Rect;
begin
r:= rect^;
if Clear then SDL_FillRect(Surface, @r, 0);
r.y:= rect.y + 1;
r.h:= rect.h - 2;
SDL_FillRect(Surface, @r, BorderColor);
r.x:= rect.x + 1;
r.w:= rect.w - 2;
r.y:= rect.y;
r.h:= rect.h;
SDL_FillRect(Surface, @r, BorderColor);
r.x:= rect.x + 2;
r.y:= rect.y + 1;
r.w:= rect.w - 4;
r.h:= rect.h - 2;
SDL_FillRect(Surface, @r, FillColor);
r.x:= rect.x + 1;
r.y:= rect.y + 2;
r.w:= rect.w - 2;
r.h:= rect.h - 4;
SDL_FillRect(Surface, @r, FillColor)
end;
function WriteInRoundRect(Surface: PSDL_Surface; X, Y: integer; Color: LongWord; Font: THWFont; s: string): TSDL_Rect;
var w, h: integer;
tmpsurf: PSDL_Surface;
clr: TSDL_Color;
begin
TTF_SizeUTF8(Fontz[Font].Handle, PChar(s), w, h);
Result.x:= X;
Result.y:= Y;
Result.w:= w + 6;
Result.h:= h + 2;
DrawRoundRect(@Result, cWhiteColor, cColorNearBlack, Surface);
clr.r:= Color shr 16;
clr.g:= (Color shr 8) and $FF;
clr.b:= Color and $FF;
tmpsurf:= TTF_RenderUTF8_Blended(Fontz[Font].Handle, PChar(s), clr);
Result.x:= X + 3;
Result.y:= Y + 1;
SDL_UpperBlit(tmpsurf, nil, Surface, @Result);
SDL_FreeSurface(tmpsurf);
Result.x:= X;
Result.y:= Y;
Result.w:= w + 6;
Result.h:= h + 2
end;
procedure StoreLoad;
var i: TStuff;
ii: TSprite;
fi: THWFont;
s: string;
tmpsurf: PSDL_Surface;
procedure WriteNames(Font: THWFont);
var Team: PTeam;
i: integer;
r, rr: TSDL_Rect;
drY: integer;
begin
r.x:= 0;
r.y:= 272;
drY:= cScreenHeight - 4;
Team:= TeamsList;
while Team<>nil do
begin
r.w:= 104;
Team.NameTag:= RenderString(Team.TeamName, Team.Color, Font);
r.w:= cTeamHealthWidth + 5;
r.h:= Team.NameTag.h;
DrawRoundRect(@r, cWhiteColor, cColorNearBlack, StoreSurface);
Team.HealthRect:= r;
rr:= r;
inc(rr.x, 2); dec(rr.w, 4); inc(rr.y, 2); dec(rr.h, 4);
DrawRoundRect(@rr, Team.AdjColor, Team.AdjColor, StoreSurface, false);
inc(r.y, r.h);
dec(drY, r.h + 2);
Team.DrawHealthY:= drY;
for i:= 0 to 7 do
with Team.Hedgehogs[i] do
if Gear <> nil then
NameTag:= RenderString(Name, Team.Color, fnt16);
Team:= Team.Next
end;
end;
procedure MakeCrossHairs;
var Team: PTeam;
r: TSDL_Rect;
tmpsurf: PSDL_Surface;
s: string;
TransColor: Longword;
begin
r.x:= 0;
r.y:= 256;
r.w:= 16;
r.h:= 16;
s:= Pathz[ptGraphics] + '/' + cCHFileName;
tmpsurf:= LoadImage(PChar(s), false);
TransColor:= SDL_MapRGB(tmpsurf.format, $FF, $FF, $FF);
TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY, TransColor) = 0, errmsgTransparentSet, true);
Team:= TeamsList;
while Team<>nil do
begin
SDL_FillRect(StoreSurface, @r, Team.AdjColor);
SDL_UpperBlit(tmpsurf, nil, StoreSurface, @r);
Team.CrossHairRect:= r;
inc(r.x, 16);
Team:= Team.Next
end;
SDL_FreeSurface(tmpsurf)
end;
procedure InitHealth;
var p: PTeam;
i: integer;
begin
p:= TeamsList;
while p <> nil do
begin
for i:= 0 to cMaxHHIndex do
if p.Hedgehogs[i].Gear <> nil then
RenderHealth(p.Hedgehogs[i]);
p:= p.Next
end
end;
procedure LoadGraves;
var p: PTeam;
l: integer;
begin
p:= TeamsList;
l:= 512;
while p <> nil do
begin
dec(l, 32);
if p.GraveName = '' then p.GraveName:= 'Simple';
LoadToSurface(Pathz[ptGraves] + '/' + p.GraveName, StoreSurface, l, 512);
p.GraveRect.x:= l;
p.GraveRect.y:= 512;
p.GraveRect.w:= 32;
p.GraveRect.h:= 256;
p:= p.Next
end
end;
procedure GetSkyColor;
var p: PByteArray;
begin
if SDL_MustLock(SpritesData[sprSky].Surface) then
SDLTry(SDL_LockSurface(SpritesData[sprSky].Surface) >= 0, true);
p:= SpritesData[sprSky].Surface.pixels;
case SpritesData[sprSky].Surface.format.BytesPerPixel of
1: cSkyColor:= PByte(p)^;
2: cSkyColor:= PWord(p)^;
3: cSkyColor:= (p^[0]) or (p^[1] shl 8) or (p^[2] shl 16);
4: cSkyColor:= PLongword(p)^;
end;
if SDL_MustLock(SpritesData[sprSky].Surface) then
SDL_UnlockSurface(SpritesData[sprSky].Surface)
end;
procedure GetExplosionBorderColor;
var f: textfile;
c: integer;
begin
s:= Pathz[ptCurrTheme] + '/' + cThemeCFGFilename;
WriteToConsole(msgLoading + s + ' ');
AssignFile(f, s);
{$I-}
Reset(f);
Readln(f, s);
Closefile(f);
{$I+}
TryDo(IOResult = 0, msgFailed, true);
WriteLnToConsole(msgOK);
val(s, cExplosionBorderColor, c);
AdjustColor(cExplosionBorderColor);
end;
begin
for fi:= Low(THWFont) to High(THWFont) do
with Fontz[fi] do
begin
s:= Pathz[ptFonts] + '/' + Name;
WriteToConsole(msgLoading + s + ' ');
Handle:= TTF_OpenFont(PChar(s), Height);
TryDo(Handle <> nil, msgFailed, true);
WriteLnToConsole(msgOK)
end;
AddProgress;
WriteToConsole('LandSurface tuning... ');
tmpsurf:= LandSurface;
TryDo(tmpsurf <> nil, msgFailed, true);
if cFullScreen then
begin
LandSurface:= SDL_DisplayFormat(tmpsurf);
SDL_FreeSurface(tmpsurf);
end else LandSurface:= tmpsurf;
TryDo(SDL_SetColorKey(LandSurface, SDL_SRCCOLORKEY, 0) = 0, errmsgTransparentSet, true);
WriteLnToConsole(msgOK);
GetExplosionBorderColor;
AddProgress;
for i:= Low(TStuff) to High(TStuff) do
LoadToSurface(Pathz[StuffLoadData[i].Path] + '/' + StuffLoadData[i].FileName, StoreSurface, StuffPoz[i].x, StuffPoz[i].y);
AddProgress;
WriteNames(fnt16);
MakeCrossHairs;
LoadGraves;
AddProgress;
for ii:= Low(TSprite) to High(TSprite) do
with SpritesData[ii] do
begin
if AltPath = ptNone then
Surface:= LoadImage(Pathz[Path] + '/' + FileName, hasAlpha)
else begin
Surface:= LoadImage(Pathz[Path] + '/' + FileName, hasAlpha, false);
if Surface = nil then
Surface:= LoadImage(Pathz[AltPath] + '/' + FileName, hasAlpha)
end;
if Width = 0 then Width:= Surface.w;
if Height = 0 then Height:= Surface.h
end;
GetSkyColor;
AddProgress;
tmpsurf:= LoadImage(Pathz[ptGraphics] + '/' + cHHFileName, false);
TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY or SDL_RLEACCEL, 0) = 0, errmsgTransparentSet, true);
HHSurface:= SDL_DisplayFormat(tmpsurf);
SDL_FreeSurface(tmpsurf);
InitHealth;
{$IFDEF DUMP}
SDL_SaveBMP_RW(LandSurface, SDL_RWFromFile('LandSurface.bmp', 'wb'), 1);
SDL_SaveBMP_RW(StoreSurface, SDL_RWFromFile('StoreSurface.bmp', 'wb'), 1);
{$ENDIF}
end;
procedure DrawFromRect(X, Y: integer; r: PSDL_Rect; SourceSurface, DestSurface: PSDL_Surface);
var rr: TSDL_Rect;
begin
rr.x:= X;
rr.y:= Y;
rr.w:= r.w;
rr.h:= r.h;
if SDL_UpperBlit(SourceSurface, r, DestSurface, @rr) < 0 then
begin
OutError('Blit: ' + SDL_GetError, true);
exit
end;
end;
procedure DrawGear(Stuff: TStuff; X, Y: integer; Surface: PSDL_Surface);
begin
DrawFromRect(X, Y, @StuffPoz[Stuff], StoreSurface, Surface)
end;
procedure DrawSpriteFromRect(r: TSDL_Rect; X, Y, Height, Position: integer; Surface: PSDL_Surface);
begin
r.y:= r.y + Height * Position;
r.h:= Height;
DrawFromRect(X, Y, @r, StoreSurface, Surface)
end;
procedure DrawSprite (Sprite: TSprite; X, Y, Frame: integer; Surface: PSDL_Surface);
var r: TSDL_Rect;
begin
r.x:= 0;
r.w:= SpritesData[Sprite].Width;
r.y:= Frame * SpritesData[Sprite].Height;
r.h:= SpritesData[Sprite].Height;
DrawFromRect(X, Y, @r, SpritesData[Sprite].Surface, Surface)
end;
procedure DrawSprite2(Sprite: TSprite; X, Y, FrameX, FrameY: integer; Surface: PSDL_Surface);
var r: TSDL_Rect;
begin
r.x:= FrameX * SpritesData[Sprite].Width;
r.w:= SpritesData[Sprite].Width;
r.y:= FrameY * SpritesData[Sprite].Height;
r.h:= SpritesData[Sprite].Height;
DrawFromRect(X, Y, @r, SpritesData[Sprite].Surface, Surface)
end;
procedure DXOutText(X, Y: Integer; Font: THWFont; s: string; Surface: PSDL_Surface);
var clr: TSDL_Color;
tmpsurf: PSDL_Surface;
r: TSDL_Rect;
begin
r.x:= X;
r.y:= Y;
clr.r:= $FF;
clr.g:= $FF;
clr.b:= $FF;
tmpsurf:= TTF_RenderUTF8_Solid(Fontz[Font].Handle, PChar(s), clr);
SDL_UpperBlit(tmpsurf, nil, Surface, @r);
SDL_FreeSurface(tmpsurf)
end;
procedure DrawLand(X, Y: integer; Surface: PSDL_Surface);
const r: TSDL_Rect = (x: 0; y: 0; w: 2048; h: 1024);
begin
DrawFromRect(X, Y, @r, LandSurface, Surface)
end;
procedure DrawFromStoreRect(X, Y: integer; Rect: PSDL_Rect; Surface: PSDL_Surface);
begin
DrawFromRect(X, Y, Rect, StoreSurface, Surface)
end;
procedure DrawCaption(X, Y: integer; Rect: TSDL_Rect; Surface: PSDL_Surface);
begin
DrawFromRect(X - (Rect.w) div 2, Y, @Rect, StoreSurface, Surface)
end;
procedure DrawCentered(X, Top: integer; Source, Surface: PSDL_Surface);
var r: TSDL_Rect;
begin
r.x:= X - Source.w div 2;
r.y:= Top;
r.w:= Source.w;
r.h:= Source.h;
SDL_UpperBlit(Source, nil, Surface, @r)
end;
procedure DrawHedgehog(X, Y: integer; Dir: integer; Pos, Step: LongWord; Surface: PSDL_Surface);
var r: TSDL_Rect;
begin
r.x:= Step * 32;
r.y:= Pos * 32;
if Dir = -1 then r.x:= cHHSurfaceWidth - 32 - r.x;
r.w:= 32;
r.h:= 32;
DrawFromRect(X, Y, @r, HHSurface, Surface)
end;
procedure StoreRelease;
var ii: TSprite;
begin
for ii:= Low(TSprite) to High(TSprite) do
SDL_FreeSurface(SpritesData[ii].Surface);
SDL_FreeSurface( HHSurface );
SDL_FreeSurface(LandSurface );
SDL_FreeSurface(StoreSurface )
end;
function RenderString(s: string; Color: integer; font: THWFont): PSDL_Surface;
var w, h: integer;
begin
TTF_SizeUTF8(Fontz[font].Handle, PChar(s), w, h);
Result:= SDL_CreateRGBSurface(SDL_HWSURFACE, w + 6, h + 2, cBits, PixelFormat.RMask, PixelFormat.GMask, PixelFormat.BMask, PixelFormat.AMask);
TryDo(Result <> nil, 'RenderString: fail to create surface', true);
WriteInRoundRect(Result, 0, 0, Color, font, s);
TryDo(SDL_SetColorKey(Result, SDL_SRCCOLORKEY or SDL_RLEACCEL, 0) = 0, errmsgTransparentSet, true)
end;
procedure RenderHealth(var Hedgehog: THedgehog);
var s: shortstring;
begin
str(Hedgehog.Gear.Health, s);
if Hedgehog.HealthTag <> nil then SDL_FreeSurface(Hedgehog.HealthTag);
Hedgehog.HealthTag:= RenderString(s, Hedgehog.Team^.Color, fnt16)
end;
procedure AddProgress;
const Step: Longword = 0;
ProgrSurf: PSDL_Surface = nil;
MaxCalls = 11; // MaxCalls should be the count of calls to AddProgress to prevent memory leakage
var r: TSDL_Rect;
begin
if Step = 0 then
begin
WriteToConsole(msgLoading + 'progress sprite: ');
ProgrSurf:= LoadImage(Pathz[ptGraphics] + '/BigDigits', false);
end;
SDL_FillRect(SDLPrimSurface, nil, 0);
r.x:= 0;
r.w:= 32;
r.h:= 32;
r.y:= (Step mod 10) * 32;
DrawFromRect(cScreenWidth div 2 - 16, cScreenHeight div 2 - 16, @r, ProgrSurf, SDLPrimSurface);
SDL_Flip(SDLPrimSurface);
inc(Step);
if Step = MaxCalls then
begin
WriteLnToConsole('Freeing progress surface... ');
SDL_FreeSurface(ProgrSurf)
end;
end;
function LoadImage(filename: string; hasAlpha: boolean; const critical: boolean = true): PSDL_Surface;
var tmpsurf: PSDL_Surface;
begin
WriteToConsole(msgLoading + filename + '... ');
tmpsurf:= IMG_Load(PChar(filename + '.' + cBitsStr + '.png'));
if tmpsurf = nil then
tmpsurf:= IMG_Load(PChar(filename + '.png'));
if tmpsurf = nil then
if critical then OutError(msgFailed, true)
else begin
WriteLnToConsole(msgFailed);
Result:= nil;
exit
end;
TryDo(SDL_SetColorKey(tmpsurf, SDL_SRCCOLORKEY or SDL_RLEACCEL, 0) = 0, errmsgTransparentSet, true);
if hasAlpha then Result:= SDL_DisplayFormatAlpha(tmpsurf)
else Result:= SDL_DisplayFormat(tmpsurf);
WriteLnToConsole(msgOK)
end;
end.