Ehm... probably this will improve situation with desyncs
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QComboBox>
#include "pageselectweapon.h"
#include "hwconsts.h"
#include "selectWeapon.h"
QLayout * PageSelectWeapon::bodyLayoutDefinition()
{
QGridLayout * pageLayout = new QGridLayout();
pWeapons = new SelWeaponWidget(cAmmoNumber, this);
pageLayout->addWidget(pWeapons);
return pageLayout;
}
QLayout * PageSelectWeapon::footerLayoutDefinition()
{
QGridLayout * bottomLayout = new QGridLayout();
selectWeaponSet = new QComboBox(this);
bottomLayout->addWidget(selectWeaponSet, 0, 0, 2, 1);
// first row
BtnNew = addButton(tr("New"), bottomLayout, 0, 1);
BtnDefault = addButton(tr("Default"), bottomLayout, 0, 2);
// second row
BtnCopy = addButton(tr("Copy"), bottomLayout, 1, 1);
BtnDelete = addButton(tr("Delete"), bottomLayout, 1, 2);
bottomLayout->setColumnStretch(1,1);
bottomLayout->setColumnStretch(2,1);
return bottomLayout;
}
void PageSelectWeapon::connectSignals()
{
connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
connect(this, SIGNAL(goBack()), pWeapons, SLOT(save()));
connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName()));
connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy()));
connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&)));
}
PageSelectWeapon::PageSelectWeapon(QWidget* parent) : AbstractPage(parent)
{
initPage();
}