Don't abort ready phase for moving camera with keys
Rationale: The keys are equivalent to moving the mouse, but boving the mouse doesn't abort the ready phase. So this is only fair: Players should not be punished for using different controls.
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3
ApplicationWindow {
visible: true
width: 640
height: 480
title: qsTr("Hello World")
SwipeView {
id: swipeView
anchors.fill: parent
Page1 {
}
}
}