will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QString>
#include <QByteArray>
#include <QUuid>
#include <QColor>
#include <QStringListModel>
#include <QTextStream>
#include "game.h"
#include "hwconsts.h"
#include "gameuiconfig.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "proto.h"
#include "campaign.h"
#include "ThemeModel.h"
#include "frontlibpoller.h"
QString training, campaign, campaignScript, campaignTeam; // TODO: Cleaner solution?
HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
TCPBase(0)
, ammostr(ammo)
, m_pTeamSelWidget(pTeamSelWidget)
, m_conn(NULL)
{
this->config = config;
this->gamecfg = gamecfg;
netSuspend = false;
}
HWGame::~HWGame()
{
SetGameState(gsDestroyed);
if(m_conn)
flib_gameconn_destroy(m_conn);
}
void HWGame::commonConfig()
{
QByteArray buf;
QString gt;
switch (gameType)
{
case gtDemo:
gt = "TD";
break;
case gtNet:
gt = "TN";
break;
default:
gt = "TL";
}
HWProto::addStringToBuffer(buf, gt);
buf += gamecfg->getFullConfig();
if (m_pTeamSelWidget)
{
foreach(HWTeam team, m_pTeamSelWidget->getPlayingTeams())
{
HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
// HWProto::addStringListToBuffer(buf,
// team.teamGameConfig(gamecfg->getInitHealth()));
;
}
}
//RawSendIPC(buf);
}
void HWGame::SendConfig()
{
commonConfig();
}
void HWGame::SendTrainingConfig()
{
QByteArray traincfg;
HWProto::addStringToBuffer(traincfg, "TL");
HWProto::addStringToBuffer(traincfg, "eseed " + QUuid::createUuid().toString());
HWProto::addStringToBuffer(traincfg, "escript " + training);
//RawSendIPC(traincfg);
}
void HWGame::SendCampaignConfig()
{
QByteArray campaigncfg;
HWProto::addStringToBuffer(campaigncfg, "TL");
HWProto::addStringToBuffer(campaigncfg, "eseed " + QUuid::createUuid().toString());
HWProto::addStringToBuffer(campaigncfg, "escript " + campaignScript);
// RawSendIPC(campaigncfg);
}
void HWGame::SendNetConfig()
{
commonConfig();
}
/*
void HWGame::ParseMessage(const QByteArray & msg)
{
switch(msg.at(1))
{
case '?':
{
//SendIPC("!");
break;
}
case 'C':
{
switch (gameType)
{
case gtLocal:
{
SendConfig();
break;
}
case gtQLocal:
{
SendQuickConfig();
break;
}
case gtSave:
case gtDemo:
break;
case gtNet:
{
SendNetConfig();
break;
}
case gtTraining:
{
SendTrainingConfig();
break;
}
case gtCampaign:
{
SendCampaignConfig();
break;
}
}
break;
}
case 'E':
{
int size = msg.size();
emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4));
return;
}
case 'i':
{
emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
break;
}
case 'Q':
{
SetGameState(gsInterrupted);
break;
}
case 'q':
{
SetGameState(gsFinished);
break;
}
case 'H':
{
SetGameState(gsHalted);
break;
}
case 's':
{
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendChat(msgbody);
QByteArray buf;
HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
//demo.append(buf);
break;
}
case 'b':
{
int size = msg.size();
QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
emit SendTeamMessage(msgbody);
break;
}
case 'V':
{
if (msg.at(2) == '?')
sendCampaignVar(msg.right(msg.size() - 3));
else if (msg.at(2) == '!')
writeCampaignVar(msg.right(msg.size() - 3));
break;
}
default:
{
if (gameType == gtNet && !netSuspend)
{
emit SendNet(msg);
}
//demo.append(msg);
}
}
}*/
void HWGame::FromNet(const QByteArray & msg)
{
//RawSendIPC(msg);
}
void HWGame::FromNetChat(const QString & msg)
{
QByteArray buf;
HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20");
//RawSendIPC(buf);
}
void HWGame::onClientRead()
{/*
quint8 msglen;
quint32 bufsize;
while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
((msglen = readbuffer.data()[0]) < bufsize))
{
QByteArray msg = readbuffer.left(msglen + 1);
readbuffer.remove(0, msglen + 1);
ParseMessage(msg);
}*/
}
QStringList HWGame::getArguments()
{
QStringList arguments;
QRect resolution = config->vid_Resolution();
arguments << cfgdir->absolutePath();
arguments << QString::number(resolution.width());
arguments << QString::number(resolution.height());
arguments << QString::number(config->bitDepth()); // bpp
arguments << QString::number(flib_gameconn_getport(m_conn));
arguments << (config->vid_Fullscreen() ? "1" : "0");
arguments << (config->isSoundEnabled() ? "1" : "0");
arguments << (config->isMusicEnabled() ? "1" : "0");
arguments << QString::number(config->volume()); // sound volume
arguments << QString::number(config->timerInterval());
arguments << datadir->absolutePath();
arguments << (config->isShowFPSEnabled() ? "1" : "0");
arguments << (config->isAltDamageEnabled() ? "1" : "0");
arguments << config->netNick().toUtf8().toBase64();
arguments << QString::number(config->translateQuality());
arguments << QString::number(config->stereoMode());
arguments << tr("en.txt");
return arguments;
}
void HWGame::PlayDemo(const QString & demofilename, bool isSave)
{
gameType = isSave ? gtSave : gtDemo;
QFile demofile(demofilename);
if (!demofile.open(QIODevice::ReadOnly))
{
emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
return ;
}
// read demo
//toSendBuf = demofile.readAll();
// run engine
//demo.clear();
start(false);
SetGameState(gsStarted);
}
void HWGame::StartNet()
{
gameType = gtNet;
//demo.clear();
start(false);
SetGameState(gsStarted);
}
void HWGame::StartLocal()
{
gameType = gtLocal;
//demo.clear();
start(false);
SetGameState(gsStarted);
}
void HWGame::StartQuick()
{
ThemeModel * themeModel = DataManager::instance().themeModel();
gameType = gtQLocal;
flib_gamesetup gameSetup;
gameSetup.style = NULL;
gameSetup.gamescheme = flib_scheme_create("Default");
gameSetup.map = flib_map_create_regular(
QUuid::createUuid().toString().toAscii().constData()
, themeModel->rowCount() > 0 ? themeModel->index(rand() % themeModel->rowCount()).data().toString().toUtf8().constData() : "Sheep"
, 2);
gameSetup.teamlist = flib_teamlist_create();
// add teams
HWTeam team1;
team1.setDifficulty(0);
team1.setColor(0);
team1.setNumHedgehogs(4);
HWNamegen::teamRandomNames(team1, true);
HWTeam team2;
team2.setDifficulty(4);
team2.setColor(1);
team2.setNumHedgehogs(4);
do
HWNamegen::teamRandomNames(team2,true);
while(!team2.name().compare(team1.name()) || !team2.hedgehogHat(0).compare(team1.hedgehogHat(0)));
QList<flib_team *> teams;
teams << team1.toFlibTeam() << team2.toFlibTeam();
for(int i = 0; i < 2; ++i)
{
flib_team *team = teams[i];
team->hogsInGame = 4;
team->remoteDriven = false;
for(int h = 0; h < HEDGEHOGS_PER_TEAM; ++h)
{
team->hogs[h].weaponset = flib_weaponset_create("Default");
team->hogs[h].initialHealth = 100;
}
flib_teamlist_insert(gameSetup.teamlist, team, 0);
}
m_conn = flib_gameconn_create(config->netNick().toUtf8().constData(), &gameSetup, false);
flib_teamlist_destroy(gameSetup.teamlist);
flib_map_destroy(gameSetup.map);
flib_scheme_destroy(gameSetup.gamescheme);
start(false);
SetGameState(gsStarted);
}
void HWGame::StartTraining(const QString & file)
{
gameType = gtTraining;
training = "Missions/Training/" + file + ".lua";
//demo.clear();
start(false);
SetGameState(gsStarted);
}
void HWGame::StartCampaign(const QString & camp, const QString & campScript, const QString & campTeam)
{
gameType = gtCampaign;
campaign = camp;
campaignScript = "Missions/Campaign/" + camp + "/" + campScript;
campaignTeam = campTeam;
//demo.clear();
start(false);
SetGameState(gsStarted);
}
void HWGame::SetGameState(GameState state)
{
gameState = state;
emit GameStateChanged(state);
if (gameType == gtCampaign)
{
emit campStateChanged(1);
}
}
void HWGame::abort()
{
QByteArray buf;
HWProto::addStringToBuffer(buf, QString("efinish"));
//RawSendIPC(buf);
}
void HWGame::sendCampaignVar(const QByteArray &varToSend)
{
QString varToFind(varToSend);
QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + campaignTeam + ".hwt", QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
QString varValue = teamfile.value("Campaign " + campaign + "/" + varToFind, "").toString();
QByteArray command;
HWProto::addStringToBuffer(command, "V." + varValue);
//RawSendIPC(command);
}
void HWGame::writeCampaignVar(const QByteArray & varVal)
{
int i = varVal.indexOf(" ");
if(i < 0)
return;
QString varToWrite = QString::fromUtf8(varVal.left(i));
QString varValue = QString::fromUtf8(varVal.mid(i + 1));
QSettings teamfile(cfgdir->absolutePath() + "/Teams/" + campaignTeam + ".hwt", QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
teamfile.setValue("Campaign " + campaign + "/" + varToWrite, varValue);
}
static void HWGame::onChat(void* context, const char *msg, bool teamchat)
{
HWGame * game = (HWGame *) context;
}
static void HWGame::onConnect(void* context)
{
HWGame * game = (HWGame *) context;
}
static void HWGame::onDisconnect(void* context, int reason)
{
HWGame * game = (HWGame *) context;
/*
switch (gameType)
{
case gtDemo:
// for video recording we need demo anyway
emit HaveRecord(rtNeither, demo);
break;
case gtNet:
emit HaveRecord(rtDemo, demo);
break;
default:
if (gameState == gsInterrupted || gameState == gsHalted)
emit HaveRecord(rtSave, demo);
else if (gameState == gsFinished)
emit HaveRecord(rtDemo, demo);
else
emit HaveRecord(rtNeither, demo);
}*/
game->SetGameState(gsStopped);
}
static void HWGame::onEngineMessage(void *context, const uint8_t *em, size_t size)
{
HWGame * game = (HWGame *) context;
}
static void HWGame::onErrorMessage(void* context, const char *msg)
{
HWGame * game = (HWGame *) context;
}
static void HWGame::onGameRecorded(void *context, const uint8_t *record, size_t size, bool isSavegame)
{
HWGame * game = (HWGame *) context;
}
void HWGame::onEngineStart()
{
flib_gameconn_onChat(m_conn, onChat, this);
flib_gameconn_onConnect(m_conn, onConnect, this);
flib_gameconn_onDisconnect(m_conn, onDisconnect, this);
flib_gameconn_onEngineMessage(m_conn, onEngineMessage, this);
flib_gameconn_onErrorMessage(m_conn, onErrorMessage, this);
flib_gameconn_onGameRecorded(m_conn, onGameRecorded, this);
new FrontLibPoller((void (*)(void *))flib_gameconn_tick, m_conn, this);
}