making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007 Ulyanov Igor <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QPixmap>
#include <QPainter>
#include <QStyleFactory>
#include <algorithm>
#include "teamselhelper.h"
#include "hwconsts.h"
#include "frameTeam.h"
void TeamLabel::teamButtonClicked()
{
emit teamActivated(text());
}
TeamShowWidget::TeamShowWidget(HWTeam team, bool isPlaying, QWidget * parent) :
QWidget(parent), mainLayout(this), m_team(team), m_isPlaying(isPlaying), phhoger(0),
colorButt(0)
{
QPalette newPalette = palette();
newPalette.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
setPalette(newPalette);
setAutoFillBackground(true);
mainLayout.setSpacing(3);
mainLayout.setMargin(0);
this->setMaximumHeight(38);
this->setMinimumHeight(38);
QIcon difficultyIcon=team.isNetTeam() ?
QIcon(QString(":/res/botlevels/net%1.png").arg(m_team.difficulty))
: QIcon(QString(":/res/botlevels/%1.png").arg(m_team.difficulty));
butt = new QPushButton(difficultyIcon, team.TeamName, this);
butt->setFlat(true);
butt->setToolTip(team.Owner);
mainLayout.addWidget(butt);
butt->setStyleSheet("QPushButton{"
"icon-size: 48px;"
"text-align: left;"
"background-color: #0d0544;"
"color: orange;"
"font: bold;"
"border-width: 2px;"
"margin: 6px 0px 6px 0px;"
"}");
if(m_isPlaying) {
// team color
colorButt = new QPushButton(this);
colorButt->setMaximumWidth(26);
colorButt->setMinimumHeight(26);
colorButt->setGeometry(0, 0, 26, 26);
changeTeamColor();
connect(colorButt, SIGNAL(clicked()), this, SLOT(changeTeamColor()));
mainLayout.addWidget(colorButt);
phhoger = new CHedgehogerWidget(QImage(":/res/hh25x25.png"), this);
connect(phhoger, SIGNAL(hedgehogsNumChanged()), this, SLOT(hhNumChanged()));
mainLayout.addWidget(phhoger);
} else {
}
QObject::connect(butt, SIGNAL(clicked()), this, SLOT(activateTeam()));
//QObject::connect(bText, SIGNAL(clicked()), this, SLOT(activateTeam()));
}
void TeamShowWidget::setInteractivity(bool interactive)
{
if(m_team.isNetTeam()) {
butt->setEnabled(interactive);
}
colorButt->setEnabled(interactive);
phhoger->setEnabled(interactive);
}
void TeamShowWidget::setHHNum(unsigned int num)
{
phhoger->setHHNum(num);
}
void TeamShowWidget::hhNumChanged()
{
m_team.numHedgehogs=phhoger->getHedgehogsNum();
emit hhNmChanged(m_team);
}
void TeamShowWidget::activateTeam()
{
emit teamStatusChanged(m_team);
}
/*HWTeamTempParams TeamShowWidget::getTeamParams() const
{
if(!phhoger) throw;
HWTeamTempParams params;
params.numHedgehogs=phhoger->getHedgehogsNum();
params.teamColor=colorButt->palette().color(QPalette::Button);
return params;
}*/
void TeamShowWidget::changeTeamColor(QColor color)
{
FrameTeams* pOurFrameTeams=dynamic_cast<FrameTeams*>(parentWidget());
if(!color.isValid()) {
if(++pOurFrameTeams->currentColor==pOurFrameTeams->availableColors.end()) {
pOurFrameTeams->currentColor=pOurFrameTeams->availableColors.begin();
}
color=*pOurFrameTeams->currentColor;
} else {
// set according color iterator
pOurFrameTeams->currentColor=std::find(pOurFrameTeams->availableColors.begin(),
pOurFrameTeams->availableColors.end(), color);
if(pOurFrameTeams->currentColor==pOurFrameTeams->availableColors.end()) {
// error condition
pOurFrameTeams->currentColor=pOurFrameTeams->availableColors.begin();
}
}
colorButt->setStyleSheet(QString("QPushButton{"
"background-color: %1;"
"border-width: 1px;"
"border-radius: 2px;"
"}").arg(pOurFrameTeams->currentColor->name()));
m_team.teamColor=color;
emit teamColorChanged(m_team);
}
HWTeam TeamShowWidget::getTeam() const
{
return m_team;
}