nemo said I was boring for removing the "hello" randomizer on room join.
That was actually an accident, fixed by this commit.
Now find an actual reason to call me boring (there are many to choose from :P) nemo!
(** Hedgewars, a free turn based strategy game* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>** This program is free software; you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation; version 2 of the License** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA*){$INCLUDE "options.inc"}unit uMisc;interfaceuses SDLh, uConsts, GLunit, uTypes;procedure movecursor(dx, dy: LongInt);function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;function MakeScreenshot(filename: shortstring): boolean;function GetTeamStatString(p: PTeam): shortstring;{$IFDEF SDL13}function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect;{$ELSE}function SDL_RectMake(x, y: SmallInt; width, height: Word): TSDL_Rect;{$ENDIF}procedure initModule;procedure freeModule;implementationuses typinfo, sysutils, uVariables, uUtils {$IFDEF PNG_SCREENSHOTS}, PNGh, png {$ENDIF} {$IFNDEF USE_SDLTHREADS} {$IFDEF UNIX}, cthreads{$ENDIF} {$ENDIF};type PScreenshot = ^TScreenshot; TScreenshot = record buffer: PByte; filename: shortstring; width, height: LongInt; size: QWord; end;procedure movecursor(dx, dy: LongInt);var x, y: LongInt;beginif (dx = 0) and (dy = 0) then exit;SDL_GetMouseState(@x, @y);Inc(x, dx);Inc(y, dy);SDL_WarpMouse(x, y);end;{$IFDEF PNG_SCREENSHOTS}// this funtion will be executed in separate threadfunction SaveScreenshot(screenshot: pointer): PtrInt;var i: LongInt; png_ptr: ^png_struct; info_ptr: ^png_info; f: file; image: PScreenshot;beginimage:= PScreenshot(screenshot);png_ptr := png_create_write_struct(png_get_libpng_ver(nil), nil, nil, nil);if png_ptr = nil thenbegin // AddFileLog('Error: Could not create png write struct.'); exit(0);end;info_ptr := png_create_info_struct(png_ptr);if info_ptr = nil thenbegin png_destroy_write_struct(@png_ptr, nil); // AddFileLog('Error: Could not create png info struct.'); exit(0);end;{$IOCHECKS OFF}Assign(f, image^.filename);Rewrite(f, 1);if IOResult = 0 then begin png_init_pascal_io(png_ptr,@f); png_set_IHDR(png_ptr, info_ptr, image^.width, image^.height, 8, // bit depth PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); png_write_info(png_ptr, info_ptr); // glReadPixels and libpng number rows in different order for i:= image^.height-1 downto 0 do png_write_row(png_ptr, image^.buffer + i*4*image^.width); png_write_end(png_ptr, info_ptr); Close(f); end;{$IOCHECKS ON}// free everythingpng_destroy_write_struct(@png_ptr, @info_ptr);FreeMem(image^.buffer, image^.size);Dispose(image);SaveScreenshot:= 0;end;{$ELSE} // no PNG_SCREENSHOTS// this funtion will be executed in separate threadfunction SaveScreenshot(screenshot: pointer): PtrInt;var f: file; // Windows Bitmap Header head: array[0..53] of Byte = ( $42, $4D, // identifier ("BM") 0, 0, 0, 0, // file size 0, 0, 0, 0, // reserved 54, 0, 0, 0, // starting offset 40, 0, 0, 0, // header size 0, 0, 0, 0, // width 0, 0, 0, 0, // height 1, 0, // color planes 32, 0, // bit depth 0, 0, 0, 0, // compression method (uncompressed) 0, 0, 0, 0, // image size 96, 0, 0, 0, // horizontal resolution 96, 0, 0, 0, // vertical resolution 0, 0, 0, 0, // number of colors (all) 0, 0, 0, 0 // number of important colors ); image: PScreenshot; size: QWord;beginimage:= PScreenshot(screenshot);size:= image^.Width*image^.Height*4;head[$02]:= (size + 54) and $ff;head[$03]:= ((size + 54) shr 8) and $ff;head[$04]:= ((size + 54) shr 16) and $ff;head[$05]:= ((size + 54) shr 24) and $ff;head[$12]:= image^.Width and $ff;head[$13]:= (image^.Width shr 8) and $ff;head[$14]:= (image^.Width shr 16) and $ff;head[$15]:= (image^.Width shr 24) and $ff;head[$16]:= image^.Height and $ff;head[$17]:= (image^.Height shr 8) and $ff;head[$18]:= (image^.Height shr 16) and $ff;head[$19]:= (image^.Height shr 24) and $ff;head[$22]:= size and $ff;head[$23]:= (size shr 8) and $ff;head[$24]:= (size shr 16) and $ff;head[$25]:= (size shr 24) and $ff;{$IOCHECKS OFF}Assign(f, image^.filename);Rewrite(f, 1);if IOResult = 0 then begin BlockWrite(f, head, sizeof(head)); BlockWrite(f, image^.buffer^, size); Close(f); endelse begin //AddFileLog('Error: Could not write to ' + filename); end;{$IOCHECKS ON}// free everythingFreeMem(image^.buffer, image^.size);Dispose(image);SaveScreenshot:= 0;end;{$ENDIF} // no PNG_SCREENSHOTS// captures and saves the screen. returns true on success.function MakeScreenshot(filename: shortstring): Boolean;var p: Pointer; size: QWord; image: PScreenshot; format: GLenum; ext: string[4];begin// flashScreenFade:= sfFromWhite;ScreenFadeValue:= sfMax;ScreenFadeSpeed:= 5;{$IFDEF PNG_SCREENSHOTS}format:= GL_RGBA;ext:= '.png';{$ELSE}format:= GL_BGRA;ext:= '.bmp';{$ENDIF}size:= toPowerOf2(cScreenWidth) * toPowerOf2(cScreenHeight) * 4;p:= GetMem(size); // will be freed in SaveScreenshot()// memory could not be allocatedif p = nil thenbegin AddFileLog('Error: Could not allocate memory for screenshot.'); exit(false);end;// read pixel from the front bufferglReadPixels(0, 0, cScreenWidth, cScreenHeight, format, GL_UNSIGNED_BYTE, p);// allocate and fill structure that will be passed to new threadNew(image); // will be disposed in SaveScreenshot()image^.filename:= UserPathPrefix + '/Screenshots/' + filename + ext;image^.width:= cScreenWidth;image^.height:= cScreenHeight;image^.size:= size;image^.buffer:= p;{$IFDEF USE_SDLTHREADS}SDL_CreateThread(@SaveScreenshot{$IFDEF SDL13}, nil{$ENDIF}, image);{$ELSE}BeginThread(@SaveScreenshot, image);{$ENDIF}MakeScreenshot:= true; // possibly it is not true but we will not wait for thread to terminateend;// http://www.idevgames.com/forums/thread-5602-post-21860.html#pid21860function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;var convertedSurf: PSDL_Surface;begin if ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) or (tmpsurf^.format^.bitsperpixel = 24) then begin convertedSurf:= SDL_ConvertSurface(tmpsurf, conversionFormat, SDL_SWSURFACE); SDL_FreeSurface(tmpsurf); exit(convertedSurf); end; exit(tmpsurf);end;{$IFDEF SDL13}function SDL_RectMake(x, y, width, height: LongInt): TSDL_Rect;{$ELSE}function SDL_RectMake(x, y: SmallInt; width, height: Word): TSDL_Rect;{$ENDIF}begin SDL_RectMake.x:= x; SDL_RectMake.y:= y; SDL_RectMake.w:= width; SDL_RectMake.h:= height;end;function GetTeamStatString(p: PTeam): shortstring;var s: ansistring;begin s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':'; GetTeamStatString:= s;end;procedure initModule;const SDL_PIXELFORMAT_ABGR8888 = (1 shl 31) or (6 shl 24) or (7 shl 20) or (6 shl 16) or (32 shl 8) or 4;begin conversionFormat:= SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888);end;procedure freeModule;begin recordFileName:= ''; SDL_FreeFormat(conversionFormat);end;end.