Update outdated and broken holiday stylesheets
Each style was updated by copying qt.css and then adjusting
the required definitions such as background image and color.
HedgewarsScriptLoad("/Scripts/Locale.lua")HedgewarsScriptLoad("/Scripts/Tracker.lua")local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer, amBaseballBat, amMortar, amCake, amSeduction, amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb, amFlamethrower, amSMine, amKamikaze, amMinigun, amAirMine, amKnife }-- G,C,B,B,S,M,D,D,F,W,P,B,M,C,S,W,H,D,B,R,S,M,B,B,G,F,S,K,M,A,Klocal weapons_values = {1,1,1,2,1,1,1,2,1,1,1,2,1,3,1,3,3,2,3,3,1,1,2,1,1,2,2,1,3,1,2}local airweapons = { amAirAttack, amMineStrike, amNapalm, amDrillStrike }-- A,M,N,Dlocal airweapons_values = {2,2,2,2}local utilities = { amTeleport, amGirder, amSwitch, amLowGravity, amResurrector, amRope, amParachute, amJetpack, amPortalGun, amSnowball }-- T,G,S,L,R,R,P,J,P,Slocal utilities_values = {1,2,2,1,2,2,1,2,2,2}function randomAmmo() local n = 3 --"points" to be allocated on weapons --pick random weapon and subtract cost local r = GetRandom(table.maxn(weapons_values)) + 1 local picked_items = {} table.insert(picked_items, weapons[r]) n = n - weapons_values[r] --choose any weapons or utilities to use up remaining n while n > 0 do local items = {} local items_values = {} for i, w in pairs(weapons_values) do local used = false if w <= n then --check that this weapon hasn't been given already for j, k in pairs(picked_items) do if weapons[i] == k then used = true end end if not used then table.insert(items_values, w) table.insert(items, weapons[i]) end end end for i, w in pairs(utilities_values) do local used = false if w <= n then --check that this weapon hasn't been given already for j, k in pairs(picked_items) do if utilities[i] == k then used = true end end if not used then table.insert(items_values, w) table.insert(items, utilities[i]) end end end local r = GetRandom(table.maxn(items_values)) + 1 table.insert(picked_items, items[r]) n = n - items_values[r] end return picked_itemsendfunction assignAmmo(hog) local name = GetHogTeamName(hog) local processed = getTeamValue(name, "processed") if processed == nil or not processed then local ammo = getTeamValue(name, "ammo") if ammo == nil then ammo = randomAmmo() setTeamValue(name, "ammo", ammo) end for i, w in pairs(ammo) do AddAmmo(hog, w) end setTeamValue(name, "processed", true) endendfunction reset(hog) setTeamValue(GetHogTeamName(hog), "processed", false)endfunction onGameInit() DisableGameFlags(gfPerHogAmmo) EnableGameFlags(gfResetWeps) Goals = loc("Each turn you get 1-3 random weapons")endfunction onGameStart() trackTeams() if MapHasBorder() == false then for i, w in pairs(airweapons) do table.insert(weapons, w) end for i, w in pairs(airweapons_values) do table.insert(weapons_values, w) end endendfunction onAmmoStoreInit() SetAmmo(amSkip, 9, 0, 0, 0) SetAmmo(amExtraDamage, 0, 1, 0, 1) SetAmmo(amInvulnerable, 0, 1, 0, 1) SetAmmo(amExtraTime, 0, 1, 0, 1) SetAmmo(amLaserSight, 0, 1, 0, 1) SetAmmo(amVampiric, 0, 1, 0, 1) for i, w in pairs(utilities) do SetAmmo(w, 0, 0, 0, 1) end for i, w in pairs(weapons) do SetAmmo(w, 0, 0, 0, 1) end for i, w in pairs(airweapons) do SetAmmo(w, 0, 0, 0, 1) endendfunction onNewTurn() runOnGears(assignAmmo) runOnGears(reset) setTeamValue(GetHogTeamName(CurrentHedgehog), "ammo", nil)endfunction onGearAdd(gear) if GetGearType(gear) == gtHedgehog then trackGear(gear) endendfunction onGearDelete(gear) trackDeletion(gear)end