Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
//
// overlayViewController.h
// HedgewarsMobile
//
// Created by Vittorio on 16/03/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface overlayViewController : UIViewController <UIActionSheetDelegate> {
NSTimer *dimTimer;
CGFloat initialDistanceForPinching;
CGPoint gestureStartPoint;
}
@property (nonatomic,retain) NSTimer *dimTimer;
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
-(IBAction) buttonReleased:(id) sender;
-(IBAction) buttonPressed:(id) sender;
-(IBAction) showPopover;
-(void) dimOverlay;
-(void) showMenuAfterwards;
@end