remove delays from "one of everything" weaponset
it doesn't make sense to have the default delays on stuff like baseball bat, cake etc. when you can just use melons/hellish grenades etc. straight from the go
#ifndef MOUSEOVERFILTER_H
#define MOUSEOVERFILTER_H
#include <QObject>
#include "ui_hwform.h"
#include "ui/page/AbstractPage.h"
class MouseOverFilter : public QObject
{
Q_OBJECT
public:
explicit MouseOverFilter(QObject *parent = 0);
void setUi(Ui_HWForm *uiForm);
protected:
bool eventFilter( QObject *dist, QEvent *event );
signals:
public slots:
private:
Ui_HWForm *ui;
AbstractPage* abstractpage;
};
#endif // MOUSEOVERFILTER_H