This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
#ifndef TEAMEDIT_H
#define TEAMEDIT_H
#include <QtGui/QWidget>
namespace Ui {
class TeamEdit;
}
class TeamEdit : public QWidget {
Q_OBJECT
public:
TeamEdit(QWidget *parent = 0);
~TeamEdit();
void reset();
void setTeam(const QString & teamName = QString(), quint32 color = 0xdd0000);
void addHedgehog(quint32 level = 0, quint32 health = 100, const QString & name = QString());
void setFort(const QString & name);
void setGrave(const QString & name);
void setLastHHHat(const QString & name);
void setLastHHCoords(int x, int y);
void setVoicepack(const QString & name);
protected:
void changeEvent(QEvent *e);
private:
Ui::TeamEdit *m_ui;
};
#endif // TEAMEDIT_H