This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004, 2005, 2007, 2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uIO;
interface
uses SDLh;
var ipcPort: Word;
hiTicks: Word;
procedure initModule;
procedure freeModule;
procedure SendIPC(s: shortstring);
procedure SendIPCXY(cmd: char; X, Y: SmallInt);
procedure SendIPCRaw(p: pointer; len: Longword);
procedure SendIPCAndWaitReply(s: shortstring);
procedure SendIPCTimeInc;
procedure SendKeepAliveMessage(Lag: Longword);
procedure LoadRecordFromFile(fileName: shortstring);
procedure IPCWaitPongEvent;
procedure IPCCheckSock;
procedure InitIPC;
procedure CloseIPC;
procedure NetGetNextCmd;
implementation
uses uConsole, uConsts, uWorld, uMisc, uLand, uChat, uTeams;
type PCmd = ^TCmd;
TCmd = packed record
Next: PCmd;
loTime: Word;
case byte of
1: (len: byte;
cmd: Char;
X, Y: SmallInt);
2: (str: shortstring);
end;
var IPCSock: PTCPSocket;
fds: PSDLNet_SocketSet;
isPonged: boolean;
headcmd: PCmd;
lastcmd: PCmd;
SendEmptyPacketTicks: LongWord;
function AddCmd(Time: Word; str: shortstring): PCmd;
var command: PCmd;
begin
new(command);
FillChar(command^, sizeof(TCmd), 0);
command^.loTime:= Time;
command^.str:= str;
if command^.cmd <> 'F' then dec(command^.len, 2); // cut timestamp
if headcmd = nil then
begin
headcmd:= command;
lastcmd:= command
end else
begin
lastcmd^.Next:= command;
lastcmd:= command
end;
AddCmd:= command;
end;
procedure RemoveCmd;
var tmp: PCmd;
begin
TryDo(headcmd <> nil, 'Engine bug: headcmd = nil', true);
tmp:= headcmd;
headcmd:= headcmd^.Next;
if headcmd = nil then lastcmd:= nil;
dispose(tmp)
end;
procedure InitIPC;
var ipaddr: TIPAddress;
begin
WriteToConsole('Init SDL_Net... ');
SDLTry(SDLNet_Init = 0, true);
fds:= SDLNet_AllocSocketSet(1);
SDLTry(fds <> nil, true);
WriteLnToConsole(msgOK);
WriteToConsole('Establishing IPC connection... ');
SDLTry(SDLNet_ResolveHost(ipaddr, '127.0.0.1', ipcPort) = 0, true);
IPCSock:= SDLNet_TCP_Open(ipaddr);
SDLTry(IPCSock <> nil, true);
WriteLnToConsole(msgOK)
end;
procedure CloseIPC;
begin
SDLNet_FreeSocketSet(fds);
SDLNet_TCP_Close(IPCSock);
SDLNet_Quit();
end;
procedure ParseIPCCommand(s: shortstring);
var loTicks: Word;
begin
case s[1] of
'!': begin {$IFDEF DEBUGFILE}AddFileLog('Ping? Pong!');{$ENDIF}isPonged:= true; end;
'?': SendIPC('!');
'e': ParseCommand(copy(s, 2, Length(s) - 1), true);
'E': OutError(copy(s, 2, Length(s) - 1), true);
'W': OutError(copy(s, 2, Length(s) - 1), false);
'M': CheckLandDigest(s);
'T': case s[2] of
'L': GameType:= gmtLocal;
'D': GameType:= gmtDemo;
'N': GameType:= gmtNet;
'S': GameType:= gmtSave;
else OutError(errmsgIncorrectUse + ' IPC "T" :' + s[2], true) end;
else
loTicks:= SDLNet_Read16(@s[byte(s[0]) - 1]);
AddCmd(loTicks, s);
{$IFDEF DEBUGFILE}AddFileLog('IPC in: '+s[1]+' ticks '+inttostr(lastcmd^.loTime));{$ENDIF}
end
end;
procedure IPCCheckSock;
const ss: shortstring = '';
var i: LongInt;
buf: array[0..255] of byte;
s: shortstring absolute buf;
begin
if IPCSock = nil then
exit;
fds^.numsockets:= 0;
SDLNet_AddSocket(fds, IPCSock);
while SDLNet_CheckSockets(fds, 0) > 0 do
begin
i:= SDLNet_TCP_Recv(IPCSock, @buf[1], 255 - Length(ss));
if i > 0 then
begin
buf[0]:= i;
ss:= ss + s;
while (Length(ss) > 1) and (Length(ss) > byte(ss[1])) do
begin
ParseIPCCommand(copy(ss, 2, byte(ss[1])));
Delete(ss, 1, Succ(byte(ss[1])))
end
end else OutError('IPC connection lost', true)
end;
end;
procedure LoadRecordFromFile(fileName: shortstring);
var f: file;
ss: shortstring = '';
i: LongInt;
buf: array[0..255] of byte;
s: shortstring absolute buf;
begin
// set RDNLY on file open
filemode:= 0;
assign(f, fileName);
reset(f, 1);
repeat
BlockRead(f, buf[1], 255 - Length(ss), i);
if i > 0 then
begin
buf[0]:= i;
ss:= ss + s;
while (Length(ss) > 1)and(Length(ss) > byte(ss[1])) do
begin
ParseIPCCommand(copy(ss, 2, byte(ss[1])));
Delete(ss, 1, Succ(byte(ss[1])))
end
end
until i = 0;
close(f)
end;
procedure SendIPC(s: shortstring);
begin
if IPCSock <> nil then
begin
SendEmptyPacketTicks:= 0;
if s[0]>#251 then s[0]:= #251;
SDLNet_Write16(GameTicks, @s[Succ(byte(s[0]))]);
{$IFDEF DEBUGFILE}AddFileLog('IPC send: '+ s[1]);{$ENDIF}
inc(s[0], 2);
SDLNet_TCP_Send(IPCSock, @s, Succ(byte(s[0])))
end
end;
procedure SendIPCRaw(p: pointer; len: Longword);
begin
if IPCSock <> nil then
begin
SDLNet_TCP_Send(IPCSock, p, len)
end
end;
procedure SendIPCXY(cmd: char; X, Y: SmallInt);
var s: shortstring;
begin
s[0]:= #5;
s[1]:= cmd;
SDLNet_Write16(X, @s[2]);
SDLNet_Write16(Y, @s[4]);
SendIPC(s)
end;
procedure SendIPCTimeInc;
const timeinc: shortstring = '#';
begin
SendIPCRaw(@timeinc, 2)
end;
procedure IPCWaitPongEvent;
begin
isPonged:= false;
repeat
IPCCheckSock;
SDL_Delay(1)
until isPonged
end;
procedure SendIPCAndWaitReply(s: shortstring);
begin
SendIPC(s);
SendIPC('?');
IPCWaitPongEvent
end;
procedure SendKeepAliveMessage(Lag: Longword);
begin
inc(SendEmptyPacketTicks, Lag);
if (SendEmptyPacketTicks >= cSendEmptyPacketTime) then
SendIPC('+')
end;
procedure NetGetNextCmd;
var tmpflag: boolean;
s: shortstring;
x16, y16: SmallInt;
begin
tmpflag:= true;
while (headcmd <> nil)
and (tmpflag or (headcmd^.cmd = '#')) // '#' is the only cmd which can be sent within same tick after 'N'
and ((GameTicks = hiTicks shl 16 + headcmd^.loTime)
or (headcmd^.cmd = 's') // for these commands time is not specified
or (headcmd^.cmd = '#')
or (headcmd^.cmd = 'b')
or (headcmd^.cmd = 'F')) do
begin
case headcmd^.cmd of
'+': ; // do nothing - it is just an empty packet
'#': inc(hiTicks);
'L': ParseCommand('+left', true);
'l': ParseCommand('-left', true);
'R': ParseCommand('+right', true);
'r': ParseCommand('-right', true);
'U': ParseCommand('+up', true);
'u': ParseCommand('-up', true);
'D': ParseCommand('+down', true);
'd': ParseCommand('-down', true);
'Z': ParseCommand('+precise', true);
'z': ParseCommand('-precise', true);
'A': ParseCommand('+attack', true);
'a': ParseCommand('-attack', true);
'S': ParseCommand('switch', true);
'j': ParseCommand('ljump', true);
'J': ParseCommand('hjump', true);
',': ParseCommand('skip', true);
's': begin
s:= copy(headcmd^.str, 2, Pred(headcmd^.len));
AddChatString(s);
WriteLnToConsole(s)
end;
'b': begin
s:= copy(headcmd^.str, 2, Pred(headcmd^.len));
AddChatString(#4 + s);
WriteLnToConsole(s)
end;
'F': TeamGone(copy(headcmd^.str, 2, Pred(headcmd^.len)));
'N': begin
tmpflag:= false;
{$IFDEF DEBUGFILE}AddFileLog('got cmd "N": time '+inttostr(hiTicks shl 16 + headcmd^.loTime)){$ENDIF}
end;
'p': begin
x16:= SDLNet_Read16(@(headcmd^.X));
y16:= SDLNet_Read16(@(headcmd^.Y));
doPut(x16, y16, false)
end;
'P': begin
// these are equations solved for CursorPoint
// SDLNet_Read16(@(headcmd^.X)) == CursorPoint.X - WorldDx;
// SDLNet_Read16(@(headcmd^.Y)) == cScreenHeight - CursorPoint.Y - WorldDy;
if not (CurrentTeam^.ExtDriven and bShowAmmoMenu) then
begin
CursorPoint.X:= SmallInt(SDLNet_Read16(@(headcmd^.X))) + WorldDx;
CursorPoint.Y:= cScreenHeight - SmallInt(SDLNet_Read16(@(headcmd^.Y))) - WorldDy
end
end;
'w': ParseCommand('setweap ' + headcmd^.str[2], true);
't': ParseCommand('taunt ' + headcmd^.str[2], true);
'g': ParseCommand('newgrave', true);
'h': ParseCommand('hogsay ' + copy(headcmd^.str, 2, Pred(headcmd^.len)), true);
'1'..'5': ParseCommand('timer ' + headcmd^.cmd, true);
#128..char(128 + cMaxSlotIndex): ParseCommand('slot ' + char(byte(headcmd^.cmd) - 79), true)
else
OutError('Unexpected protocol command: ' + headcmd^.cmd, True)
end;
RemoveCmd
end;
if (headcmd <> nil) and tmpflag and (not CurrentTeam^.hasGone) then
TryDo(GameTicks < hiTicks shl 16 + headcmd^.loTime,
'oops, queue error. in buffer: ' + headcmd^.cmd +
' (' + inttostr(GameTicks) + ' > ' +
inttostr(hiTicks shl 16 + headcmd^.loTime) + ')',
true);
isInLag:= (headcmd = nil) and tmpflag and (not CurrentTeam^.hasGone);
if isInLag then fastUntilLag:= false
end;
procedure initModule;
begin
IPCSock:= nil;
headcmd:= nil;
lastcmd:= nil;
isPonged:= false; // was const
hiTicks:= 0;
SendEmptyPacketTicks:= 0;
ipcPort:= 0;
end;
procedure freeModule;
begin
end;
end.