This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uGame;
interface
uses uFloat;
procedure DoGameTick(Lag: LongInt);
////////////////////
implementation
////////////////////
uses uMisc, uConsts, uWorld, uKeys, uTeams, uIO, uAI, uGears, uConsole, uScript;
procedure DoGameTick(Lag: LongInt);
var i: LongInt;
begin
if isPaused then exit;
if (not CurrentTeam^.ExtDriven) then
begin
NetGetNextCmd; // its for the case of receiving "/say" message
isInLag:= false;
SendKeepAliveMessage(Lag)
end;
if Lag > 100 then Lag:= 100
else if (GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) then Lag:= 2500;
if (GameType = gmtDemo) and isSpeed then Lag:= Lag * 10;
i:= 1;
while (GameState <> gsExit) and (i <= Lag) do
begin
ScriptCall('onGameTick');
if not CurrentTeam^.ExtDriven then
begin
if CurrentHedgehog^.BotLevel <> 0 then ProcessBot;
ProcessGears
end else
begin
NetGetNextCmd;
if isInLag then
case GameType of
gmtNet: break;
gmtDemo: begin
GameState:= gsExit;
exit
end;
gmtSave: begin
RestoreTeamsFromSave;
{$IFNDEF IPHONEOS}
SetBinds(CurrentTeam^.Binds);
{$ENDIF}
//CurrentHedgehog^.Gear^.Message:= 0; <- produces bugs with further save restoring and demos
isSoundEnabled:= isSEBackup;
GameType:= gmtLocal
end;
end
else ProcessGears
end;
inc(i)
end
end;
end.