This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007, 2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uFloat;
interface
{$IFDEF FPC}
{$IFDEF ENDIAN_LITTLE}
type hwFloat = record
isNegative: boolean;
case byte of
0: (Frac, Round: Longword);
1: (QWordValue : QWord);
end;
{$ELSE}
type hwFloat = record
isNegative: boolean;
case byte of
0: (Round, Frac: Longword);
1: (QWordValue : QWord);
end;
{$ENDIF}
function int2hwFloat (const i: LongInt) : hwFloat;
operator + (const z1, z2: hwFloat) z : hwFloat;
operator - (const z1, z2: hwFloat) z : hwFloat;
operator - (const z1: hwFloat) z : hwFloat;
operator * (const z1, z2: hwFloat) z : hwFloat;
operator * (const z1: hwFloat; const z2: LongInt) z : hwFloat;
operator / (const z1: hwFloat; z2: hwFloat) z : hwFloat;
operator / (const z1: hwFloat; const z2: LongInt) z : hwFloat;
operator < (const z1, z2: hwFloat) b : boolean;
operator > (const z1, z2: hwFloat) b : boolean;
function cstr(const z: hwFloat): shortstring;
function hwRound(const t: hwFloat): LongInt;
function hwAbs(const t: hwFloat): hwFloat;
function hwSqr(const t: hwFloat): hwFloat;
function hwSqrt(const t: hwFloat): hwFloat;
function Distance(const dx, dy: hwFloat): hwFloat;
function DistanceI(const dx, dy: LongInt): hwFloat;
function AngleSin(const Angle: Longword): hwFloat;
function AngleCos(const Angle: Longword): hwFloat;
function SignAs(const num, signum: hwFloat): hwFloat;
{$IFDEF FPC}
{$J-}
{$ENDIF}
{$WARNINGS OFF}
const _1div1024: hwFloat = (isNegative: false; QWordValue: 4194304);
_1div10000: hwFloat = (isNegative: false; QWordValue: 429496);
_1div50000: hwFloat = (isNegative: false; QWordValue: 85899);
_1div100000: hwFloat = (isNegative: false; QWordValue: 42950);
_1div3: hwFloat = (isNegative: false; QWordValue: 1431655766);
hwPi: hwFloat = (isNegative: false; QWordValue: 13493037704);
_0_000004: hwFloat = (isNegative: false; QWordValue: 17179);
_0_0002: hwFloat = (isNegative: false; QWordValue: 858993);
_0_0005: hwFloat = (isNegative: false; QWordValue: 2147484);
_0_001: hwFloat = (isNegative: false; QWordValue: 4294967);
_0_003: hwFloat = (isNegative: false; QWordValue: 12884902);
_0_004: hwFloat = (isNegative: false; QWordValue: 17179869);
_0_005: hwFloat = (isNegative: false; QWordValue: 21474836);
_0_01: hwFloat = (isNegative: false; QWordValue: 42949673);
_0_02: hwFloat = (isNegative: false; QWordValue: 85899345);
_0_03: hwFloat = (isNegative: false; QWordValue: 128849018);
_0_08: hwFloat = (isNegative: false; QWordValue: 343597383);
_0_1: hwFloat = (isNegative: false; QWordValue: 429496730);
_0_15: hwFloat = (isNegative: false; QWordValue: 644245094);
_0_2: hwFloat = (isNegative: false; QWordValue: 858993459);
_0_25: hwFloat = (isNegative: false; QWordValue: 1073741824);
_0_3: hwFloat = (isNegative: false; QWordValue: 1288490189);
_0_35: hwFloat = (isNegative: false; QWordValue: 1503238553);
_0_375: hwFloat = (isNegative: false; QWordValue: 4294967296 * 3 div 8);
_0_39: hwFloat = (isNegative: false; QWordValue: 1675037245);
_0_4: hwFloat = (isNegative: false; QWordValue: 1717986918);
_0_45: hwFloat = (isNegative: false; QWordValue: 1932735283);
_0_5: hwFloat = (isNegative: false; QWordValue: 2147483648);
_0_55: hwFloat = (isNegative: false; QWordValue: 2362232012);
_0_6: hwFloat = (isNegative: false; QWordValue: 2576980377);
_0_7: hwFloat = (isNegative: false; QWordValue: 3006477107);
_0_8: hwFloat = (isNegative: false; QWordValue: 3435973837);
_0_84: hwFloat = (isNegative: false; QWordValue: 3607772528);
_0_87: hwFloat = (isNegative: false; QWordValue: 3736621547);
_0_9: hwFloat = (isNegative: false; QWordValue: 3865470566);
_0_93: hwFloat = (isNegative: false; QWordValue: 3994319585);
_0_96: hwFloat = (isNegative: false; QWordValue: 4123168604);
_0_995: hwFloat = (isNegative: false; QWordValue: 4273492459);
_0_998: hwFloat = (isNegative: false; QWordValue: 4294967296);
_0_999: hwFloat = (isNegative: false; QWordValue: 4290672328);
_1_9: hwFloat = (isNegative: false; QWordValue: 8160437862);
_0: hwFloat = (isNegative: false; QWordValue: 0);
_1: hwFloat = (isNegative: false; QWordValue: 4294967296);
_1_5: hwFloat = (isNegative: false; QWordValue: 4294967296 * 3 div 2);
_2: hwFloat = (isNegative: false; QWordValue: 4294967296 * 2);
_3: hwFloat = (isNegative: false; QWordValue: 4294967296 * 3);
_4: hwFloat = (isNegative: false; QWordValue: 4294967296 * 4);
_5: hwFloat = (isNegative: false; QWordValue: 4294967296 * 5);
_6: hwFloat = (isNegative: false; QWordValue: 4294967296 * 6);
_10: hwFloat = (isNegative: false; QWordValue: 4294967296 * 10);
_16: hwFloat = (isNegative: false; QWordValue: 4294967296 * 16);
_19: hwFloat = (isNegative: false; QWordValue: 4294967296 * 19);
_20: hwFloat = (isNegative: false; QWordValue: 4294967296 * 20);
_0_3x70: hwFloat = (isNegative: false; QWordValue: 1288490189 * 70);
_25: hwFloat = (isNegative: false; QWordValue: 4294967296 * 25);
_30: hwFloat = (isNegative: false; QWordValue: 4294967296 * 30);
_40: hwFloat = (isNegative: false; QWordValue: 4294967296 * 40);
_50: hwFloat = (isNegative: false; QWordValue: 4294967296 * 50);
_70: hwFloat = (isNegative: false; QWordValue: 4294967296 * 70);
_128: hwFloat = (isNegative: false; QWordValue: 4294967296 * 128);
_256: hwFloat = (isNegative: false; QWordValue: 4294967296 * 256);
_300: hwFloat = (isNegative: false; QWordValue: 4294967296 * 300);
_450: hwFloat = (isNegative: false; QWordValue: 4294967296 * 450);
_1024: hwFloat = (isNegative: false; QWordValue: 4294967296 * 1024);
_2048: hwFloat = (isNegative: false; QWordValue: 4294967296 * 2048);
_4096: hwFloat = (isNegative: false; QWordValue: 4294967296 * 4096);
_10000: hwFloat = (isNegative: false; QWordValue: 4294967296 * 10000);
cLittle: hwFloat = (isNegative: false; QWordValue: 1);
cHHKick: hwFloat = (isNegative: false; QWordValue: 42949673); // _0_01
{$WARNINGS ON}
{$ENDIF}
{$IFNDEF FPC}
type hwFloat = Extended;
{$ENDIF}
implementation
uses uConsts, uMisc;
{$IFDEF FPC}
function int2hwFloat (const i: LongInt) : hwFloat;
begin
int2hwFloat.isNegative:= i < 0;
int2hwFloat.Round:= abs(i);
int2hwFloat.Frac:= 0
end;
operator + (const z1, z2: hwFloat) z : hwFloat;
begin
if z1.isNegative = z2.isNegative then
begin
z.isNegative:= z1.isNegative;
z.QWordValue:= z1.QWordValue + z2.QWordValue
end
else
if z1.QWordValue > z2.QWordValue then
begin
z.isNegative:= z1.isNegative;
z.QWordValue:= z1.QWordValue - z2.QWordValue
end else
begin
z.isNegative:= z2.isNegative;
z.QWordValue:= z2.QWordValue - z1.QWordValue
end
end;
operator - (const z1, z2: hwFloat) z : hwFloat;
begin
if z1.isNegative = z2.isNegative then
if z1.QWordValue > z2.QWordValue then
begin
z.isNegative:= z1.isNegative;
z.QWordValue:= z1.QWordValue - z2.QWordValue
end else
begin
z.isNegative:= not z2.isNegative;
z.QWordValue:= z2.QWordValue - z1.QWordValue
end
else begin
z.isNegative:= z1.isNegative;
z.QWordValue:= z1.QWordValue + z2.QWordValue
end
end;
operator - (const z1: hwFloat) z : hwFloat;
begin
z:= z1;
z.isNegative:= not z.isNegative
end;
operator * (const z1, z2: hwFloat) z : hwFloat;
begin
z.isNegative:= z1.isNegative xor z2.isNegative;
z.QWordValue:= QWord(z1.Round) * z2.Frac +
QWord(z1.Frac) * z2.Round +
((QWord(z1.Frac) * z2.Frac) shr 32);
z.Round:= z.Round + QWord(z1.Round) * z2.Round;
end;
operator * (const z1: hwFloat; const z2: LongInt) z : hwFloat;
begin
z.isNegative:= z1.isNegative xor (z2 < 0);
z.QWordValue:= z1.QWordValue * abs(z2)
end;
operator / (const z1: hwFloat; z2: hwFloat) z : hwFloat;
var t: hwFloat;
begin
z.isNegative:= z1.isNegative xor z2.isNegative;
z.Round:= z1.QWordValue div z2.QWordValue;
t:= z1 - z2 * z.Round;
if t.QWordValue = 0 then
z.Frac:= 0
else
begin
while ((t.QWordValue and $8000000000000000) = 0) and
((z2.QWordValue and $8000000000000000) = 0) do
begin
t.QWordValue:= t.QWordValue shl 1;
z2.QWordValue:= z2.QWordValue shl 1
end;
if z2.Round > 0 then z.Frac:= (t.QWordValue) div (z2.Round)
else z.Frac:= 0
end
end;
operator / (const z1: hwFloat; const z2: LongInt) z : hwFloat;
begin
z.isNegative:= z1.isNegative xor (z2 < 0);
z.QWordValue:= z1.QWordValue div abs(z2)
end;
operator < (const z1, z2: hwFloat) b : boolean;
begin
if z1.isNegative xor z2.isNegative then
b:= z1.isNegative
else
if z1.QWordValue = z2.QWordValue then
b:= false
else
b:= (z1.QWordValue < z2.QWordValue) xor z1.isNegative
end;
operator > (const z1, z2: hwFloat) b : boolean;
begin
if z1.isNegative xor z2.isNegative then
b:= z2.isNegative
else
if z1.QWordValue = z2.QWordValue then
b:= false
else
b:= (z1.QWordValue > z2.QWordValue) xor z2.isNegative
end;
function cstr(const z: hwFloat): shortstring;
var tmpstr: shortstring;
begin
str(z.Round, cstr);
if z.Frac <> 0 then
begin
str(z.Frac / $100000000:1:15, tmpstr);
delete(tmpstr, 1, 2);
cstr:= cstr + '.' + tmpstr
end;
if z.isNegative then cstr:= '-' + cstr
end;
function hwRound(const t: hwFloat): LongInt;
begin
if t.isNegative then hwRound:= -(t.Round and $7FFFFFFF)
else hwRound:= t.Round and $7FFFFFFF
end;
function hwAbs(const t: hwFloat): hwFloat;
begin
hwAbs:= t;
hwAbs.isNegative:= false
end;
function hwSqr(const t: hwFloat): hwFloat;
begin
hwSqr.isNegative:= false;
hwSqr.QWordValue:=
((QWord(t.Round) * t.Round) shl 32)
+ QWord(t.Round) * t.Frac * 2
+ ((QWord(t.Frac) * t.Frac) shr 32);
end;
function hwSqrt(const t: hwFloat): hwFloat;
var l, r: QWord;
c: hwFloat;
begin
hwSqrt.isNegative:= false;
if t.Round = 0 then
begin
l:= t.QWordValue;
r:= $100000000
end else
begin
l:= $100000000;
r:= t.QWordValue div 2 + $80000000; // r:= t / 2 + 0.5
if r > $FFFFFFFFFFFF then r:= $FFFFFFFFFFFF
end;
repeat
c.QWordValue:= (l + r) div 2;
if hwSqr(c).QWordValue > t.QWordValue then r:= c.QWordValue else l:= c.QWordValue
until r - l <= 1;
hwSqrt.QWordValue:= l
end;
function Distance(const dx, dy: hwFloat): hwFloat;
begin
Distance:= hwSqrt(hwSqr(dx) + hwSqr(dy))
end;
function DistanceI(const dx, dy: LongInt): hwFloat;
begin
DistanceI:= hwSqrt(int2hwFloat(sqr(dx) + sqr(dy)))
end;
function SignAs(const num, signum: hwFloat): hwFloat;
begin
SignAs.QWordValue:= num.QWordValue;
SignAs.isNegative:= signum.isNegative
end;
{$INCLUDE "SinTable.inc"}
function AngleSin(const Angle: Longword): hwFloat;
begin
{$IFDEF DEBUGFILE}
TryDo((Angle >= 0) and (Angle <= 2048), 'Sin param exceeds limits', true);
{$ENDIF}
AngleSin.isNegative:= false;
if Angle < 1024 then AngleSin.QWordValue:= SinTable[Angle]
else AngleSin.QWordValue:= SinTable[2048 - Angle]
end;
function AngleCos(const Angle: Longword): hwFloat;
begin
{$IFDEF DEBUGFILE}
TryDo((Angle >= 0) and (Angle <= 2048), 'Cos param exceeds limits', true);
{$ENDIF}
AngleCos.isNegative:= Angle > 1024;
if Angle < 1024 then AngleCos.QWordValue:= SinTable[1024 - Angle]
else AngleCos.QWordValue:= SinTable[Angle - 1024]
end;
{$ENDIF}
end.