This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2007 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
{$IFDEF WIN32}
{$R hwengine.rc}
{$ENDIF}
{$IFDEF HWLIBRARY}
unit hwengine;
interface
{$ELSE}
program hwengine;
{$ENDIF}
uses
SDLh in 'SDLh.pas',
uConsts in 'uConsts.pas',
uGame in 'uGame.pas',
uMisc in 'uMisc.pas',
uStore in 'uStore.pas',
uWorld in 'uWorld.pas',
uIO in 'uIO.pas',
uGears in 'uGears.pas',
uVisualGears in 'uVisualGears.pas',
uConsole in 'uConsole.pas',
uKeys in 'uKeys.pas',
uTeams in 'uTeams.pas',
uSound in 'uSound.pas',
uRandom in 'uRandom.pas',
uAI in 'uAI.pas',
uAIMisc in 'uAIMisc.pas',
uAIAmmoTests in 'uAIAmmoTests.pas',
uAIActions in 'uAIActions.pas',
uCollisions in 'uCollisions.pas',
uLand in 'uLand.pas',
uLandTemplates in 'uLandTemplates.pas',
uLandObjects in 'uLandObjects.pas',
uLandGraphics in 'uLandGraphics.pas',
uLocale in 'uLocale.pas',
uAmmos in 'uAmmos.pas',
uSHA in 'uSHA.pas',
uFloat in 'uFloat.pas',
uStats in 'uStats.pas',
uChat in 'uChat.pas',
uLandTexture in 'uLandTexture.pas',
uScript in 'uScript.pas',
sysutils;
// also: GSHandlers.inc
// CCHandlers.inc
// HHHandlers.inc
// SinTable.inc
// proto.inc
var isTerminated: boolean = false;
alsoShutdownFrontend: boolean = false;
{$IFDEF HWLIBRARY}
type arrayofpchar = array[0..7] of PChar;
procedure initEverything;
procedure freeEverything;
implementation
{$ELSE}
procedure OnDestroy; forward;
procedure freeEverything; forward;
{$ENDIF}
////////////////////////////////
procedure DoTimer(Lag: LongInt);
{$IFNDEF IPHONEOS}
var s: shortstring;
{$ENDIF}
begin
inc(RealTicks, Lag);
case GameState of
gsLandGen: begin
GenMap;
GameState:= gsStart;
end;
gsStart: begin
if HasBorder then DisableSomeWeapons;
AddClouds;
AssignHHCoords;
AddMiscGears;
StoreLoad;
InitWorld;
ResetKbd;
SoundLoad;
if GameType = gmtSave then
begin
isSEBackup:= isSoundEnabled;
isSoundEnabled:= false
end;
FinishProgress;
PlayMusic;
SetScale(zoom);
ScriptCall('onGameStart');
GameState:= gsGame;
end;
gsConfirm,
gsGame: begin
DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
ProcessKbd;
DoGameTick(Lag);
ProcessVisualGears(Lag);
end;
gsChat: begin
DrawWorld(Lag);
DoGameTick(Lag);
ProcessVisualGears(Lag);
end;
gsExit: begin
isTerminated:= true;
end;
end;
SDL_GL_SwapBuffers();
{$IFDEF SDL13}
SDL_RenderPresent();
{$ENDIF}
{$IFNDEF IPHONEOS}
// not going to make captures on the iPhone
if flagMakeCapture then
begin
flagMakeCapture:= false;
s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks);
WriteLnToConsole('Saving ' + s + '...');
MakeScreenshot(s);
//SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(Str2PChar(s), 'wb'), 1)
end;
{$ENDIF}
end;
////////////////////
procedure OnDestroy;
begin
WriteLnToConsole('Freeing resources...');
if isSoundEnabled then ReleaseSound();
StoreRelease();
FreeGearsList();
FreeVisualGears();
FreeLand();
ControllerClose();
SendKB();
CloseIPC();
TTF_Quit();
SDL_Quit();
isTerminated:= false;
end;
///////////////////
procedure MainLoop;
var PrevTime, CurrTime: Longword;
{$IFNDEF IPHONEOS}event: TSDL_Event;{$ENDIF}
begin
PrevTime:= SDL_GetTicks;
while isTerminated = false do
begin
{$IFNDEF IPHONEOS}
// have to remove this cycle because otherwise it segfaults at exit
while SDL_PollEvent(@event) <> 0 do
begin
case event.type_ of
SDL_KEYDOWN: if GameState = gsChat then KeyPressChat(event.key.keysym.unicode);
{$IFDEF SDL13}
SDL_WINDOWEVENT:
{$ELSE}
SDL_ACTIVEEVENT:
{$ENDIF}
if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
cHasFocus:= event.active.gain = 1;
//SDL_VIDEORESIZE: Resize(max(event.resize.w, 600), max(event.resize.h, 450));
SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then uKeys.wheelDown:= true;
SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then uKeys.wheelUp:= true;
SDL_JOYAXISMOTION: ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
SDL_JOYHATMOTION: ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
SDL_QUITEV: isTerminated:= true
end; // end case event.type_ of
end; // end while SDL_PollEvent(@event) <> 0 do
{$ENDIF}
if isTerminated = false then
begin
CurrTime:= SDL_GetTicks;
if PrevTime + cTimerInterval <= CurrTime then
begin
DoTimer(CurrTime - PrevTime);
PrevTime:= CurrTime
end
else SDL_Delay(1);
IPCCheckSock();
end;
end;
end;
/////////////////////////
procedure ShowMainWindow;
begin
if cFullScreen then ParseCommand('fullscr 1', true)
else ParseCommand('fullscr 0', true);
SDL_ShowCursor(0)
end;
///////////////
{$IFDEF HWLIBRARY}
procedure Game(gameArgs: arrayofpchar); cdecl; export;
{$ELSE}
procedure Game;
{$ENDIF}
var p: TPathType;
s: shortstring;
begin
{$IFDEF HWLIBRARY}
initEverything();
Randomize();
cBits:= 32;
cFullScreen:= false;
cVSyncInUse:= true;
cTimerInterval:= 8;
PathPrefix:= 'Data';
cReducedQuality:= false;
cShowFPS:= true;
cInitVolume:= 100;
UserNick:= gameArgs[0];
val(gameArgs[1], ipcPort);
isSoundEnabled:= false;//gameArgs[2] = '1';
isMusicEnabled:= false;//gameArgs[3] = '1';
cLocaleFName:= gameArgs[4];
cAltDamage:= gameArgs[5] = '1';
val(gameArgs[6], cScreenHeight);
val(gameArgs[7], cScreenWidth);
cInitHeight:= cScreenHeight;
cInitWidth:= cScreenWidth;
{$ENDIF}
for p:= Succ(Low(TPathType)) to High(TPathType) do
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p];
WriteToConsole('Init SDL... ');
SDLTry(SDL_Init(SDL_INIT_VIDEO) >= 0, true);
WriteLnToConsole(msgOK);
SDL_EnableUNICODE(1);
WriteToConsole('Init SDL_ttf... ');
SDLTry(TTF_Init() <> -1, true);
WriteLnToConsole(msgOK);
{$IFDEF WIN32}
s:= SDL_getenv('SDL_VIDEO_CENTERED');
SDL_putenv('SDL_VIDEO_CENTERED=1');
ShowMainWindow();
SDL_putenv(str2pchar('SDL_VIDEO_CENTERED=' + s));
{$ELSE}
ShowMainWindow();
{$ENDIF}
AddProgress();
ControllerInit(); // has to happen before InitKbdKeyTable to map keys
InitKbdKeyTable();
if recordFileName = '' then
InitIPC;
WriteLnToConsole(msgGettingConfig);
LoadLocale(Pathz[ptLocale] + '/en.txt'); // Do an initial load with english
if cLocaleFName <> 'en.txt' then
begin
// Try two letter locale first before trying specific locale overrides
if (Length(cLocaleFName) > 6) and (Copy(cLocaleFName,1,2)+'.txt' <> 'en.txt') then
LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocaleFName,1,2)+'.txt');
LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName);
end;
if recordFileName = '' then
SendIPCAndWaitReply('C') // ask for game config
else
LoadRecordFromFile(recordFileName);
ScriptOnGameInit;
s:= 'eproto ' + inttostr(cNetProtoVersion);
SendIPCRaw(@s[0], Length(s) + 1); // send proto version
InitTeams();
AssignStores();
if isSoundEnabled then
InitSound();
isDeveloperMode:= false;
TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
ParseCommand('rotmask', true);
MainLoop();
OnDestroy();
{$IFDEF HWLIBRARY}freeEverything();{$ENDIF}
if alsoShutdownFrontend then halt;
end;
procedure initEverything;
begin
uConsts.initModule;
uMisc.initModule;
uConsole.initModule; // MUST happen after uMisc
uAI.initModule;
//uAIActions does not need initialization
//uAIAmmoTests does not need initialization
uAIMisc.initModule;
uAmmos.initModule;
uChat.initModule;
uCollisions.initModule;
//uFloat does not need initialization
//uGame does not need initialization
uGears.initModule;
uIO.initModule;
uKeys.initModule;
uLand.initModule;
//uLandGraphics does not need initialization
//uLandObjects does not need initialization
//uLandTemplates does not need initialization
//uLandTexture does not need initialization
//uLocale does not need initialization
uRandom.initModule;
//uSHA does not need initialization
uSound.initModule;
uStats.initModule;
uStore.initModule;
uTeams.initModule;
uVisualGears.initModule;
uWorld.initModule;
uScript.initModule;
end;
procedure freeEverything;
begin
uWorld.freeModule;
uVisualGears.freeModule; //stub
uTeams.freeModule;
uStore.freeModule; //stub
uStats.freeModule; //stub
uSound.freeModule; //stub
//uSHA does not need to be freed
uRandom.freeModule; //stub
//uLocale does not need to be freed
//uLandTemplates does not need to be freed
//uLandTexture does not need to be freed
//uLandObjects does not need to be freed
//uLandGraphics does not need to be freed
uLand.freeModule;
uKeys.freeModule; //stub
uIO.freeModule; //stub
uGears.freeModule;
//uGame does not need to be freed
//uFloat does not need to be freed
uCollisions.freeModule; //stub
uChat.freeModule; //stub
uAmmos.freeModule;
uAIMisc.freeModule; //stub
//uAIAmmoTests does not need to be freed
//uAIActions does not need to be freed
uAI.freeModule; //stub
uConsole.freeModule;
uConsts.freeModule; //stub
uScript.freeModule;
// uMisc closes the debug log.
uMisc.freeModule;
end;
/////////////////////////
procedure GenLandPreview;
var Preview: TPreview;
h: byte;
begin
InitIPC;
IPCWaitPongEvent;
TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true);
Preview:= GenPreview;
WriteLnToConsole('Sending preview...');
SendIPCRaw(@Preview, sizeof(Preview));
h:= MaxHedgehogs;
SendIPCRaw(@h, sizeof(h));
WriteLnToConsole('Preview sent, disconnect');
CloseIPC();
end;
{$IFNDEF HWLIBRARY}
////////////////////////////////
procedure Resize(w, h: LongInt);
begin
cScreenWidth:= w;
cScreenHeight:= h;
if cFullScreen then
ParseCommand('/fullscr 1', true)
else
ParseCommand('/fullscr 0', true);
end;
/////////////////////
procedure DisplayUsage;
var i: LongInt;
begin
WriteLn('Wrong argument format: correct configurations is');
WriteLn();
WriteLn(' hwengine <path to data folder> <path to replay file> [option]');
WriteLn();
WriteLn('where [option] must be specified either as');
WriteLn(' --set-video [screen width] [screen height] [color dept]');
WriteLn(' --set-audio [volume] [enable music] [enable sounds]');
WriteLn(' --set-other [language file] [full screen] [show FPS]');
WriteLn(' --set-multimedia [screen height] [screen width] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]');
WriteLn(' --set-everything [screen height] [screen width] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]');
WriteLn();
WriteLn('Read documentation online at http://www.hedgewars.org/node/1465 for more information');
Write('parsed command: ');
for i:=0 to ParamCount do
Write(ParamStr(i) + ' ');
WriteLn();
end;
////////////////////
procedure GetParams;
{$IFDEF DEBUGFILE}
var i: LongInt;
{$ENDIF}
begin
case ParamCount of
18: begin
val(ParamStr(2), cScreenWidth);
val(ParamStr(3), cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= ParamStr(4);
val(cBitsStr, cBits);
val(ParamStr(5), ipcPort);
cFullScreen:= ParamStr(6) = '1';
isSoundEnabled:= ParamStr(7) = '1';
cVSyncInUse:= ParamStr(8) = '1';
cWeaponTooltips:= ParamStr(9) = '1';
cLocaleFName:= ParamStr(10);
val(ParamStr(11), cInitVolume);
val(ParamStr(12), cTimerInterval);
PathPrefix:= ParamStr(13);
cShowFPS:= ParamStr(14) = '1';
cAltDamage:= ParamStr(15) = '1';
UserNick:= DecodeBase64(ParamStr(16));
isMusicEnabled:= ParamStr(17) = '1';
cReducedQuality:= ParamStr(18) = '1';
end;
3: begin
val(ParamStr(2), ipcPort);
GameType:= gmtLandPreview;
if ParamStr(3) <> 'landpreview' then
OutError(errmsgShouldntRun, true);
end;
2: begin
PathPrefix:= ParamStr(1);
recordFileName:= ParamStr(2);
end;
6: begin
PathPrefix:= ParamStr(1);
recordFileName:= ParamStr(2);
if ParamStr(3) = '--set-video' then
begin
val(ParamStr(4), cScreenWidth);
val(ParamStr(5), cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= ParamStr(6);
val(cBitsStr, cBits);
end
else
begin
if ParamStr(3) = '--set-audio' then
begin
val(ParamStr(4), cInitVolume);
isMusicEnabled:= ParamStr(5) = '1';
isSoundEnabled:= ParamStr(6) = '1';
end
else
begin
if ParamStr(3) = '--set-other' then
begin
cLocaleFName:= ParamStr(4);
cFullScreen:= ParamStr(5) = '1';
cShowFPS:= ParamStr(6) = '1';
end
else GameType:= gmtSyntax;
end
end;
end;
11: begin
PathPrefix:= ParamStr(1);
recordFileName:= ParamStr(2);
if ParamStr(3) = '--set-multimedia' then
begin
val(ParamStr(4), cScreenWidth);
val(ParamStr(5), cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= ParamStr(6);
val(cBitsStr, cBits);
val(ParamStr(7), cInitVolume);
isMusicEnabled:= ParamStr(8) = '1';
isSoundEnabled:= ParamStr(9) = '1';
cLocaleFName:= ParamStr(10);
cFullScreen:= ParamStr(11) = '1';
end
else GameType:= gmtSyntax;
end;
15: begin
PathPrefix:= ParamStr(1);
recordFileName:= ParamStr(2);
if ParamStr(3) = '--set-everything' then
begin
val(ParamStr(4), cScreenWidth);
val(ParamStr(5), cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= ParamStr(6);
val(cBitsStr, cBits);
val(ParamStr(7), cInitVolume);
isMusicEnabled:= ParamStr(8) = '1';
isSoundEnabled:= ParamStr(9) = '1';
cLocaleFName:= ParamStr(10);
cFullScreen:= ParamStr(11) = '1';
cAltDamage:= ParamStr(12) = '1';
cShowFPS:= ParamStr(13) = '1';
val(ParamStr(14), cTimerInterval);
cReducedQuality:= ParamStr(15) = '1';
end
else GameType:= gmtSyntax;
end;
else GameType:= gmtSyntax;
end;
{$IFDEF DEBUGFILE}
AddFileLog('Prefix: "' + PathPrefix +'"');
for i:= 0 to ParamCount do
AddFileLog(inttostr(i) + ': ' + ParamStr(i));
{$ENDIF}
end;
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////// m a i n ////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
begin
initEverything();
WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')');
GetParams();
Randomize();
if GameType = gmtLandPreview then GenLandPreview()
else if GameType = gmtSyntax then DisplayUsage()
else Game();
freeEverything();
if GameType = gmtSyntax then
ExitCode:= 1
else
ExitCode:= 0;
{$ENDIF}
end.