QTfrontend/pages.h
author nemo
Tue, 30 Mar 2010 13:33:01 +0000
changeset 3173 909b28b1b61a
parent 3044 8466bd29280f
child 3236 4ab3917d7d44
permissions -rw-r--r--
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef PAGES_H
#define PAGES_H

#include <QWidget>
#include <QPushButton>
#include <QFont>
#include <QGridLayout>
#include <QSignalMapper>

#include "binds.h"
#include "hwform.h"
#include "mapContainer.h"
#include "togglebutton.h"

class QPushButton;
class QGroupBox;
class QComboBox;
class QLabel;
class QToolBox;
class QLineEdit;
class QListWidget;
class QCheckBox;
class QSpinBox;
class QTextEdit;
class QRadioButton;
class QTableView;
class QTextBrowser;
class QTableWidget;
class QAction;
class QDataWidgetMapper;
class QAbstractItemModel;
class QSettings;

class GameCFGWidget;
class TeamSelWidget;
class DemosList;
class SquareLabel;
class About;
class FPSEdit;
class HWChatWidget;
class SelWeaponWidget;
class IconedGroupBox;
class FreqSpinBox;

class AbstractPage : public QWidget
{
    Q_OBJECT

 public:

 protected:
  AbstractPage(QWidget* parent = 0) {
    font14 = new QFont("MS Shell Dlg", 14);
  }
  virtual ~AbstractPage() {};

  QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, bool iconed = false) {
    QPushButton* butt = new QPushButton(this);
    if (!iconed) {
      butt->setFont(*font14);
      butt->setText(btname);
      //butt->setStyleSheet("background-color: #0d0544");
    } else {
      const QIcon& lp=QIcon(btname);
      QSize sz = lp.actualSize(QSize(65535, 65535));
      butt->setIcon(lp);
      butt->setFixedSize(sz);
      butt->setIconSize(sz);
      butt->setFlat(true);
      butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
    }
    grid->addWidget(butt, wy, wx);
    return butt;
  };

  QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, int rowSpan, int columnSpan, bool iconed = false) {
    QPushButton* butt = new QPushButton(this);
    if (!iconed) {
      butt->setFont(*font14);
      butt->setText(btname);
    } else {
      const QIcon& lp=QIcon(btname);
      QSize sz = lp.actualSize(QSize(65535, 65535));
      butt->setIcon(lp);
      butt->setFixedSize(sz);
      butt->setIconSize(sz);
      butt->setFlat(true);
      butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
    }
    grid->addWidget(butt, wy, wx, rowSpan, columnSpan);
    return butt;
  };

  QPushButton* addButton(QString btname, QBoxLayout* box, int where, bool iconed = false) {
    QPushButton* butt = new QPushButton(this);
    if (!iconed) {
      butt->setFont(*font14);
      butt->setText(btname);
    } else {
      const QIcon& lp=QIcon(btname);
      QSize sz = lp.actualSize(QSize(65535, 65535));
      butt->setIcon(lp);
      butt->setFixedSize(sz);
      butt->setIconSize(sz);
      butt->setFlat(true);
      butt->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
    }
    box->addWidget(butt, where);
    return butt;
  };

  QFont * font14;
};

class PageMain : public AbstractPage
{
    Q_OBJECT

public:
    PageMain(QWidget* parent = 0);

    QPushButton *BtnSinglePlayer;
    QPushButton *BtnNet;
    QPushButton *BtnSetup;
    QPushButton *BtnInfo;
    QPushButton *BtnExit;
};

class PageEditTeam : public AbstractPage
{
    Q_OBJECT

public:
    PageEditTeam(QWidget* parent, SDLInteraction * sdli);
    QSignalMapper* signalMapper;
    QGroupBox *GBoxHedgehogs;
    QGroupBox *GBoxTeam;
    QGroupBox *GBoxFort;
    QComboBox *CBFort;
    SquareLabel *FortPreview;
    QComboBox *CBGrave;
    QComboBox *CBFlag;
    QComboBox *CBTeamLvl;
    QComboBox *CBVoicepack;
    QGroupBox *GBoxBinds;
    QToolBox *BindsBox;
    QPushButton *BtnTeamDiscard;
    QPushButton *BtnTeamSave;
    QPushButton * BtnTestSound;
    QLineEdit * TeamNameEdit;
    QLineEdit * HHNameEdit[8];
    QComboBox * HHHats[8];
    QPushButton * randButton[8];
    QComboBox * CBBind[BINDS_NUMBER];
    QPushButton * randTeamButton;

private:
    SDLInteraction * mySdli;

public slots:
    void CBFort_activated(const QString & gravename);

private slots:
    void testSound();
};

class PageMultiplayer : public AbstractPage
{
    Q_OBJECT

public:
    PageMultiplayer(QWidget* parent = 0);

    QPushButton *BtnBack;
    GameCFGWidget *gameCFG;
    TeamSelWidget *teamsSelect;
    QPushButton *BtnStartMPGame;
};

class PageOptions : public AbstractPage
{
    Q_OBJECT

public:
    PageOptions(QWidget* parent = 0);

    QPushButton *WeaponsButt;
    QPushButton *WeaponEdit;
    QPushButton *WeaponDelete;
    QComboBox *WeaponsName;
    QCheckBox *WeaponTooltip;
    QComboBox *CBLanguage;

    QPushButton *BtnBack;
    IconedGroupBox *teamsBox;
    QPushButton *BtnNewTeam;
    QPushButton *BtnEditTeam;
    QPushButton *BtnDeleteTeam;
    QComboBox *CBTeamName;
    IconedGroupBox *AGGroupBox;
    QComboBox *CBResolution;
    QCheckBox *CBEnableSound;
    QCheckBox *CBEnableFrontendSound;
#ifdef _WIN32
    QCheckBox *CBHardwareSound;
#endif
    QCheckBox *CBEnableMusic;
    QCheckBox *CBEnableFrontendMusic;
    QCheckBox *CBFullscreen;
    QCheckBox *CBFrontendFullscreen;
    QCheckBox *CBShowFPS;
    QCheckBox *CBAltDamage;
    QCheckBox *CBNameWithDate;
#ifdef __APPLE__
    QCheckBox *CBAutoUpdate;
#endif

    FPSEdit *fpsedit;
    QPushButton *BtnSaveOptions;
    QLabel *labelNN;
    QSpinBox * volumeBox;
    QLineEdit *editNetNick;
    QCheckBox *CBReduceQuality;
    QCheckBox *CBFrontendEffects;
};

class PageNet : public AbstractPage
{
    Q_OBJECT

public:
    PageNet(QWidget* parent = 0);

    QPushButton* BtnUpdateSList;
    QTableView * tvServersList;
    QPushButton * BtnBack;
    QPushButton * BtnNetConnect;
    QPushButton * BtnNetSvrStart;
    QPushButton * BtnSpecifyServer;

private:
    QGroupBox * ConnGroupBox;
    QGridLayout * GBClayout;

private slots:
    void slotConnect();

public slots:
    void updateServersList();

signals:
    void connectClicked(const QString & host, quint16 port);
};

class PageNetServer : public AbstractPage
{
    Q_OBJECT

public:
    PageNetServer(QWidget* parent = 0);

    QPushButton *BtnBack;
    QPushButton *BtnStart;
    QPushButton *BtnDefault;
    QLabel *labelSD;
    QLineEdit *leServerDescr;
    QLabel *labelPort;
    QSpinBox *sbPort;

private slots:
    void setDefaultPort();
};

class PageNetGame : public AbstractPage
{
    Q_OBJECT

public:
    PageNetGame(QWidget* parent, QSettings * config, SDLInteraction * sdli);

    QPushButton *BtnBack;
    QPushButton *BtnGo;
    QPushButton *BtnMaster;
    QPushButton *BtnStart;

    QAction * restrictJoins;
    QAction * restrictTeamAdds;

    HWChatWidget* pChatWidget;

    TeamSelWidget* pNetTeamsWidget;
    GameCFGWidget* pGameCFG;

public slots:
    void setReadyStatus(bool isReady);
    void setMasterMode(bool isMaster);
};

class PageInfo : public AbstractPage
{
    Q_OBJECT

public:
    PageInfo(QWidget* parent = 0);

    QPushButton *BtnBack;
    About *about;
};

class PageSinglePlayer : public AbstractPage
{
    Q_OBJECT

public:
    PageSinglePlayer(QWidget* parent = 0);

    QPushButton *BtnSimpleGamePage;
    QPushButton *BtnTrainPage;
    QPushButton *BtnMultiplayer;
    QPushButton *BtnLoad;
    QPushButton *BtnDemos;
    QPushButton *BtnBack;
    GameCFGWidget *gameCFG;
};

class PageTraining : public AbstractPage
{
    Q_OBJECT

public:
    PageTraining(QWidget* parent = 0);

    QPushButton *BtnStartTrain;
    QPushButton *BtnBack;
    QComboBox   *CBSelect;
};

class PageSelectWeapon : public AbstractPage
{
    Q_OBJECT

public:
    PageSelectWeapon(QWidget* parent = 0);

    QPushButton *BtnSave;
    QPushButton *BtnDefault;
    QPushButton *BtnDelete;
    QPushButton *BtnBack;
    SelWeaponWidget* pWeapons;
};

class PageInGame : public AbstractPage
{
    Q_OBJECT

public:
    PageInGame(QWidget* parent = 0);
};

class PageRoomsList : public AbstractPage
{
    Q_OBJECT

public:
    PageRoomsList(QWidget* parent, QSettings * config, SDLInteraction * sdli);

    QLineEdit * roomName;
    QTableWidget * roomsList;
    QPushButton * BtnBack;
    QPushButton * BtnCreate;
    QPushButton * BtnJoin;
    QPushButton * BtnRefresh;
    QPushButton * BtnAdmin;
    HWChatWidget * chatWidget;

public slots:
    void setRoomsList(const QStringList & list);
    void setAdmin(bool);

private slots:
    void onCreateClick();
    void onJoinClick();
    void onRefreshClick();

signals:
    void askForCreateRoom(const QString &);
    void askForJoinRoom(const QString &);
    void askForRoomList();
};

class PageConnecting : public AbstractPage
{
    Q_OBJECT

public:
    PageConnecting(QWidget* parent = 0);
};

class PageScheme : public AbstractPage
{
    Q_OBJECT

public:
    PageScheme(QWidget* parent = 0);

    QPushButton * BtnBack;
    QPushButton * BtnNew;
    QPushButton * BtnDelete;
    QPushButton * BtnSave;

    void setModel(QAbstractItemModel * model);

private:
    QDataWidgetMapper * mapper;
    ToggleButtonWidget * TBW_mode_Forts;
    ToggleButtonWidget * TBW_teamsDivide;
    ToggleButtonWidget * TBW_solid;
    ToggleButtonWidget * TBW_border;
    ToggleButtonWidget * TBW_lowGravity;
    ToggleButtonWidget * TBW_laserSight;
    ToggleButtonWidget * TBW_invulnerable;
    ToggleButtonWidget * TBW_mines;
    ToggleButtonWidget * TBW_vampiric;
    ToggleButtonWidget * TBW_karma;
    ToggleButtonWidget * TBW_artillery;
    ToggleButtonWidget * TBW_randomorder;
    ToggleButtonWidget * TBW_king;
    ToggleButtonWidget * TBW_placehog;
    ToggleButtonWidget * TBW_sharedammo;
    ToggleButtonWidget * TBW_disablegirders;

    QSpinBox * SB_DamageModifier;
    QSpinBox * SB_TurnTime;
    QSpinBox * SB_InitHealth;
    QSpinBox * SB_SuddenDeath;
    FreqSpinBox * SB_CaseProb;
    QSpinBox * SB_MinesTime;
    QSpinBox * SB_Mines;
    QSpinBox * SB_MineDuds;
    QSpinBox * SB_Explosives;
    QLineEdit * LE_name;
    QComboBox * selectScheme;

    QGroupBox * gbGameModes;
    QGroupBox * gbBasicSettings;

private slots:
    void newRow();
    void deleteRow();
    void schemeSelected(int);
};

class PageAdmin : public AbstractPage
{
    Q_OBJECT

public:
    PageAdmin(QWidget* parent = 0);

    QPushButton * BtnBack;
    QPushButton * pbClearAccountsCache;

private:
    QLineEdit * leServerMessage;
    QPushButton * pbSetSM;

private slots:
    void smChanged();

public slots:
    void serverMessage(const QString & str);

signals:
    void setServerMessage(const QString & str);
};


class PageNetType : public AbstractPage
{
    Q_OBJECT

public:
    PageNetType(QWidget* parent = 0);

    QPushButton * BtnBack;
    QPushButton * BtnLAN;
    QPushButton * BtnOfficialServer;
};

#endif // PAGES_H