QTfrontend/gameuiconfig.h
author nemo
Tue, 30 Mar 2010 13:33:01 +0000
changeset 3173 909b28b1b61a
parent 2948 3f21a9dc93d0
child 3236 4ab3917d7d44
permissions -rw-r--r--
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef GAMECONFIG_H
#define GAMECONFIG_H

#include <QSettings>
#include <QStringList>
#include <QRect>

class HWForm;
class QSettings;

class GameUIConfig : public QSettings
{
    Q_OBJECT

public:
    GameUIConfig(HWForm * FormWidgets, const QString & fileName);
    QStringList GetTeamsList();
    QRect vid_Resolution();
    bool vid_Fullscreen();
    bool isSoundEnabled();
    bool isFrontendSoundEnabled();
    QString language();
#ifdef _WIN32
    bool isSoundHardware();
#endif
    bool isMusicEnabled();
    bool isFrontendMusicEnabled();
    bool isShowFPSEnabled();
    bool isAltDamageEnabled();
    bool appendDateTimeToRecordName();
    quint8 volume();
    quint8 timerInterval();
    quint8 bitDepth();
    QString netNick();
    bool isReducedQuality() const;
    bool isFrontendEffects() const;
    bool isFrontendFullscreen() const;
    bool isWeaponTooltip() const;
    void resizeToConfigValues();

#ifdef __APPLE__
#ifdef SPARKLE_ENABLED
    bool isAutoUpdateEnabled();
#endif
#endif

 signals:
    void frontendFullscreen(bool value);

public slots:
    void SaveOptions();

private:
    HWForm * Form;
    quint8 depth;
};

#endif