QTfrontend/gameuiconfig.cpp
author nemo
Tue, 30 Mar 2010 13:33:01 +0000
changeset 3173 909b28b1b61a
parent 3019 d6e19f35d98d
child 3236 4ab3917d7d44
permissions -rw-r--r--
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QMessageBox>
#include <QCheckBox>
#include <QLineEdit>
#include <QDesktopWidget>
#include <QApplication>
#include <QInputDialog>

#include "gameuiconfig.h"
#include "hwform.h"
#include "pages.h"
#include "hwconsts.h"
#include "fpsedit.h"

GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
    : QSettings(fileName, QSettings::IniFormat)
{
    Form = FormWidgets;

    connect(Form->ui.pageOptions->CBEnableFrontendMusic, SIGNAL(toggled(bool)), Form, SLOT(Music(bool)));

    //Form->resize(value("frontend/width", 640).toUInt(), value("frontend/height", 450).toUInt());
    resizeToConfigValues();

    Form->ui.pageOptions->WeaponTooltip->setChecked(value("misc/weaponTooltips", true).toBool());

    int t = Form->ui.pageOptions->CBResolution->findText(value("video/resolution").toString());
    Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 0 : t);
    Form->ui.pageOptions->CBFullscreen->setChecked(value("video/fullscreen", false).toBool());
    bool ffscr=value("frontend/fullscreen", false).toBool();
    Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);

    Form->ui.pageOptions->CBReduceQuality->setChecked(value("video/reducequality", false).toBool());
    Form->ui.pageOptions->CBFrontendEffects->setChecked(frontendEffects);
    Form->ui.pageOptions->CBEnableSound->setChecked(value("audio/sound", true).toBool());
    Form->ui.pageOptions->CBEnableFrontendSound->setChecked(value("frontend/sound", true).toBool());
#ifdef _WIN32
//  Form->ui.pageOptions->CBHardwareSound->setChecked(value("audio/hardware", false).toBool());
#endif
    Form->ui.pageOptions->CBEnableMusic->setChecked(value("audio/music", true).toBool());
    Form->ui.pageOptions->CBEnableFrontendMusic->setChecked(value("frontend/music", true).toBool());
    Form->ui.pageOptions->volumeBox->setValue(value("audio/volume", 100).toUInt());

    QString netNick = value("net/nick", "").toString();
    if (netNick.isEmpty())
        netNick = QInputDialog::getText(Form,
                QObject::tr("Nickname"),
                QObject::tr("Please enter your nickname"),
                QLineEdit::Normal,
                QDir::home().dirName());

    Form->ui.pageOptions->editNetNick->setText(netNick);

    delete netHost;
    netHost = new QString(value("net/ip", "").toString());
    netPort = value("net/port", 46631).toUInt();

    Form->ui.pageNetServer->leServerDescr->setText(value("net/servername", "hedgewars server").toString());
    Form->ui.pageNetServer->sbPort->setValue(value("net/serverport", 46631).toUInt());

    Form->ui.pageOptions->CBShowFPS->setChecked(value("fps/show", false).toBool());
    Form->ui.pageOptions->fpsedit->setValue(value("fps/limit", 27).toUInt());

    Form->ui.pageOptions->CBAltDamage->setChecked(value("misc/altdamage", false).toBool());
    Form->ui.pageOptions->CBNameWithDate->setChecked(value("misc/appendTimeToRecords", false).toBool());

#ifdef SPARKLE_ENABLED
        Form->ui.pageOptions->CBAutoUpdate->setChecked(value("misc/autoUpdate", true).toBool());
#endif

    Form->ui.pageOptions->CBLanguage->setCurrentIndex(Form->ui.pageOptions->CBLanguage->findData(value("misc/locale", "").toString()));

    depth = QApplication::desktop()->depth();
    if (depth < 16) depth = 16;
    else if (depth > 16) depth = 32;
}

QStringList GameUIConfig::GetTeamsList()
{
    QStringList teamslist = cfgdir->entryList(QStringList("*.cfg"));
    QStringList cleanedList;
    for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
            QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.cfg$"), "\\1");
            cleanedList.push_back(tmpTeamStr);
    }
    return cleanedList;
}

void GameUIConfig::resizeToConfigValues()
{
        Form->resize(value("frontend/width", 800).toUInt(), value("frontend/height", 600).toUInt());
}

void GameUIConfig::SaveOptions()
{
    setValue("video/resolution", Form->ui.pageOptions->CBResolution->currentText());
    setValue("video/fullscreen", vid_Fullscreen());

    setValue("video/reducequality", isReducedQuality());

    setValue("frontend/effects", isFrontendEffects());

    setValue("misc/weaponTooltips", isWeaponTooltip());

    bool ffscr = isFrontendFullscreen();
    setValue("frontend/fullscreen", ffscr);
    emit frontendFullscreen(ffscr);
    if (!ffscr) {
      setValue("frontend/width", Form->width());
      setValue("frontend/height", Form->height());
    } else {
      //resizeToConfigValues(); // TODO: why this has been made?
    }

    setValue("audio/sound", isSoundEnabled());
    setValue("frontend/sound", isFrontendSoundEnabled());
#ifdef _WIN32
//  setValue("audio/hardware", isSoundHardware());
#endif
    setValue("audio/music", isMusicEnabled());
    setValue("frontend/music", isFrontendMusicEnabled());
    setValue("audio/volume", Form->ui.pageOptions->volumeBox->value());

    setValue("net/nick", netNick());
    setValue("net/ip", *netHost);
    setValue("net/port", netPort);
    setValue("net/servername", Form->ui.pageNetServer->leServerDescr->text());
    setValue("net/serverport", Form->ui.pageNetServer->sbPort->value());

    setValue("fps/show", isShowFPSEnabled());
    setValue("fps/limit", Form->ui.pageOptions->fpsedit->value());

    setValue("misc/altdamage", isAltDamageEnabled());
    setValue("misc/appendTimeToRecords", appendDateTimeToRecordName());
    setValue("misc/locale", language());

#ifdef SPARKLE_ENABLED
        setValue("misc/autoUpdate", isAutoUpdateEnabled());
#endif
    Form->gameSettings->sync();
}

QString GameUIConfig::language()
{
    return Form->ui.pageOptions->CBLanguage->itemData(Form->ui.pageOptions->CBLanguage->currentIndex()).toString();
}

QRect GameUIConfig::vid_Resolution()
{
    QRect result(0, 0, 640, 480);
    QStringList wh = Form->ui.pageOptions->CBResolution->currentText().split('x');
    if (wh.size() == 2)
    {
        result.setWidth(wh[0].toInt());
        result.setHeight(wh[1].toInt());
    }
    return result;
}

bool GameUIConfig::vid_Fullscreen()
{
    return Form->ui.pageOptions->CBFullscreen->isChecked();
}

bool GameUIConfig::isReducedQuality() const
{
  return Form->ui.pageOptions->CBReduceQuality->isChecked();
}
bool GameUIConfig::isFrontendEffects() const
{
  return Form->ui.pageOptions->CBFrontendEffects->isChecked();
}

bool GameUIConfig::isWeaponTooltip() const
{
  return Form->ui.pageOptions->WeaponTooltip->isChecked();
}

bool GameUIConfig::isFrontendFullscreen() const
{
  return Form->ui.pageOptions->CBFrontendFullscreen->isChecked();
}

bool GameUIConfig::isSoundEnabled()
{
    return Form->ui.pageOptions->CBEnableSound->isChecked();
}
bool GameUIConfig::isFrontendSoundEnabled()
{
    return Form->ui.pageOptions->CBEnableFrontendSound->isChecked();
}

#ifdef _WIN32
bool GameUIConfig::isSoundHardware()
{
//  return Form->ui.pageOptions->CBHardwareSound->isChecked();
return false;
}
#endif

bool GameUIConfig::isMusicEnabled()
{
    return Form->ui.pageOptions->CBEnableMusic->isChecked();
}
bool GameUIConfig::isFrontendMusicEnabled()
{
    return Form->ui.pageOptions->CBEnableFrontendMusic->isChecked();
}

bool GameUIConfig::isShowFPSEnabled()
{
    return Form->ui.pageOptions->CBShowFPS->isChecked();
}

bool GameUIConfig::isAltDamageEnabled()
{
    return Form->ui.pageOptions->CBAltDamage->isChecked();
}

bool GameUIConfig::appendDateTimeToRecordName()
{
    return Form->ui.pageOptions->CBNameWithDate->isChecked();
}

#ifdef SPARKLE_ENABLED
bool GameUIConfig::isAutoUpdateEnabled()
{
    return Form->ui.pageOptions->CBAutoUpdate->isChecked();
}
#endif

quint8 GameUIConfig::timerInterval()
{
    return 35 - Form->ui.pageOptions->fpsedit->value();
}

quint8 GameUIConfig::bitDepth()
{
    return depth;
}

QString GameUIConfig::netNick()
{
    return Form->ui.pageOptions->editNetNick->text();
}

quint8 GameUIConfig::volume()
{
    return Form->ui.pageOptions->volumeBox->value() * 128 / 100;
}