QTfrontend/chatwidget.h
author nemo
Tue, 30 Mar 2010 13:33:01 +0000
changeset 3173 909b28b1b61a
parent 2847 cde320fd3122
child 4876 813ef4e8e385
permissions -rw-r--r--
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _CHAT_WIDGET_INCLUDED
#define _CHAT_WIDGET_INCLUDED

#include <QWidget>
#include <QListWidget>
#include <QString>
#include <QGridLayout>

#include "SDLs.h"

class QTextBrowser;
class QLineEdit;
class QListWidget;
class QSettings;
class SDLInteraction;

class HWChatWidget : public QWidget
{
  Q_OBJECT

 public:
  HWChatWidget(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli, bool notify);
  void loadLists(const QString & nick);
  void saveLists(const QString & nick);
  void setShowReady(bool s);

private:
  void loadList(QStringList & list, const QString & file);
  void saveList(QStringList & list, const QString & file);
  void updateIcon(QListWidgetItem *item);
  void updateIcons();

 public slots:
  void onChatString(const QString& str);
  void onServerMessage(const QString& str);
  void nickAdded(const QString& nick, bool notifyNick);
  void nickRemoved(const QString& nick);
  void clear();
  void setReadyStatus(const QString & nick, bool isReady);
  void adminAccess(bool);

 signals:
  void chatLine(const QString& str);
  void kick(const QString & str);
  void ban(const QString & str);
  void info(const QString & str);
  void follow(const QString &);

 private:
  QGridLayout mainLayout;
  QTextBrowser* chatText;
  QStringList chatStrings;
  QStringList ignoreList, friendsList;
  QListWidget* chatNicks;
  QLineEdit* chatEditLine;
  QAction * acInfo;
  QAction * acKick;
  QAction * acBan;
  QAction * acFollow;
  QAction * acIgnore;
  QAction * acFriend;
  QSettings * gameSettings;
  SDLInteraction * sdli;
  Mix_Chunk *sound[4];
  bool notify;
  bool showReady;

 private slots:
  void returnPressed();
  void onBan();
  void onKick();
  void onInfo();
  void onFollow();
  void onIgnore();
  void onFriend();
  void chatNickDoubleClicked(QListWidgetItem * item);
  void chatNickSelected(int index);
};

#endif // _CHAT_WIDGET_INCLUDED