QTfrontend/ui/widget/weaponItem.h
author unc0rr
Wed, 10 Apr 2013 00:13:26 +0400
changeset 8893 8f92e94d0b32
parent 6952 7f70f37bbf08
child 9080 9b42757d7e71
permissions -rw-r--r--
Don't set Default scheme/ammo when switching script if not room admin. Prevents game config desync.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com>
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _WEAPON_ITEM
#define _WEAPON_ITEM

#include "itemNum.h"

class WeaponItem : public ItemNum
{
        Q_OBJECT

    public:
        WeaponItem(const QImage& im, const QImage& img, QWidget * parent);
        virtual ~WeaponItem();

    signals:
        void hedgehogsNumChanged();

    protected:
        virtual void incItems();
        virtual void decItems();

    private:
        WeaponItem();
};

#endif // _WEAPON_ITEM