QTfrontend/util/namegen.cpp
author Wuzzy <almikes@aol.com>
Sat, 15 Apr 2017 04:28:00 +0200
changeset 12258 8e9603088f99
parent 12253 07f67ee424dc
child 12300 ac57d564efce
permissions -rw-r--r--
Make all hogs say Yessir taunt on their turn start (replaces revenge taunts) Rationale: The taunts Illgetyou, JustYouWait were fairly odd and almost always inapproriate to the situation as most voicepacks clearly assume these to be used for revenge only (e.g. “You'll gonna pay for that.” was played at turn start because of this.).

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2009 Martin Minarik <ttsmj@pokec.sk>
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QFile>
#include <QTextStream>
#include <QStringList>
#include <QLineEdit>

#include "hwform.h"
#include "DataManager.h"

#include "namegen.h"

HWNamegen::HWNamegen() {}

QList<QStringList> HWNamegen::TypesTeamnames;
QList<QStringList> HWNamegen::TypesHatnames;
bool HWNamegen::typesAvailable = false;

void HWNamegen::teamRandomTeamName(HWTeam & team)
{
    QString newName = getRandomTeamName(-1);
    if(!newName.isNull())
        team.setName(newName);
}

void HWNamegen::teamRandomFlag(HWTeam & team)
{
    team.setFlag(getRandomFlag());
}

void HWNamegen::teamRandomVoice(HWTeam & team)
{
    team.setVoicepack(getRandomVoice());
}

void HWNamegen::teamRandomGrave(HWTeam & team)
{
    team.setGrave(getRandomGrave());
}

void HWNamegen::teamRandomFort(HWTeam & team)
{
    team.setFort(getRandomFort());
}

void HWNamegen::teamRandomEverything(HWTeam & team, const RandomTeamMode mode)
{
    // load types if not already loaded
    if (!typesAvailable)
        if (!loadTypes())
            return; // abort if loading failed

    // abort if there are no hat types
    if (TypesHatnames.size() <= 0)
        return;

    // the hat will influence which names the hogs get
    int kind = (rand()%(TypesHatnames.size()));

    // pick team name based on hat
    if (mode == HWNamegen::rtmEverything)
    {
        team.setName(getRandomTeamName(kind));
        team.setGrave(getRandomGrave());
        team.setFort(getRandomFort());
        team.setFlag(getRandomFlag());
        team.setVoicepack(getRandomVoice());
    }

    QStringList dicts;
    QStringList dict;

    if ((TypesHatnames[kind].size()) <= 0)
    {
        dicts = dictsForHat(team.hedgehog(0).Hat);
        dict  = dictContents(dicts[rand()%(dicts.size())]);
    }

    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
    {
        if (((TypesHatnames[kind].size()) > 0) && (mode == HWNamegen::rtmEverything || mode == HWNamegen::rtmHats))
        {
            HWHog hh = team.hedgehog(i);
            hh.Hat = TypesHatnames[kind][rand()%(TypesHatnames[kind].size())];
            team.setHedgehog(i,hh);
        }
        // there is a chance that this hog has the same hat as the previous one
        // let's reuse the hat-specific dict in this case
        if ((i == 0) || (team.hedgehog(i).Hat != team.hedgehog(i-1).Hat))
        {
            dicts = dictsForHat(team.hedgehog(i).Hat);
            dict  = dictContents(dicts[rand()%(dicts.size())]);
        }

        // give each hedgehog a random name
        if (mode == HWNamegen::rtmHogNames || mode == HWNamegen::rtmEverything)
            HWNamegen::teamRandomHogName(team,i,dict);
    }

}

void HWNamegen::teamRandomHogName(HWTeam & team, const int HedgehogNumber)
{
    QStringList dicts = dictsForHat(team.hedgehog(HedgehogNumber).Hat);

    QStringList dict = dictContents(dicts[rand()%(dicts.size())]);

    teamRandomHogName(team, HedgehogNumber, dict);
}

void HWNamegen::teamRandomHogName(HWTeam & team, const int HedgehogNumber, const QStringList & dict)
{
    QStringList namesDict = dict;

    for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
    {
        namesDict.removeOne(team.hedgehog(i).Name);
    }

    // if our dict doesn't have any new names we'll have to use duplicates
    if (namesDict.size() < 1)
        namesDict = dict;

    HWHog hh = team.hedgehog(HedgehogNumber);

    hh.Name = namesDict[rand()%(namesDict.size())];

    team.setHedgehog(HedgehogNumber, hh);
}

QStringList HWNamegen::dictContents(const QString filename)
{
    QStringList list;

    // find .txt to load the names from
    QFile file(QString("physfs://Names/%1.txt").arg(filename));

    if (file.open(QIODevice::ReadOnly | QIODevice::Text))
    {
        QTextStream in(&file);
        QString line;
        do
        {
            line = in.readLine();

            if(!line.isEmpty())
                list.append(line);
        } while (!line.isNull());
    }

    if (list.size() == 0)
        list.append(filename);

    return list;
}


QStringList HWNamegen::dictsForHat(const QString hatname)
{
    QStringList list;

    // find .cfg to load the dicts from
    QFile file(QString("physfs://Names/%1.cfg").arg(hatname));

    if (file.open(QIODevice::ReadOnly | QIODevice::Text))
    {
        QTextStream in(&file);
        QString line;
        do
        {
            line = in.readLine();

            if(!line.isEmpty())
                list.append(line);
        } while (!line.isNull());
    }

    if (list.size() == 0)
        list.append(QString("generic"));

    return list;
}

// loades types from ini files. returns true on success.
bool HWNamegen::loadTypes()
{
    typesAvailable = false;

    // find .ini to load the names from
    QFile * file = new QFile(QString("physfs://Names/types.ini"));


    if (file->exists() && file->open(QIODevice::ReadOnly | QIODevice::Text))
    {

        int counter = 0; //counter starts with 0 (teamnames mode)
        TypesTeamnames.append(QStringList());
        TypesHatnames.append(QStringList());

        QTextStream in(file);
        while (!in.atEnd())
        {
            QString line = in.readLine();
            if (line == QString("#####"))
            {
                counter++; //toggle mode (teamnames || hats)
                if ((counter%2) == 0)
                {
                    TypesTeamnames.append(QStringList());
                    TypesHatnames.append(QStringList());
                }
            }
            else if ((line == QString("*****")) || (line == QString("*END*")))
            {
                typesAvailable = true;
                return true; // bye bye
            }
            else
            {
                if ((counter%2) == 0)
                {
                    // even => teamnames mode
                    TypesTeamnames[(counter/2)].append(line);
                }
                else
                {
                    // odd => hats mode
                    TypesHatnames[((counter-1)/2)].append(line);
                }
            }
        }

        typesAvailable = true;
    }

    // this QFile isn't needed any further
    delete file;

    return typesAvailable;
}

/* Generates a random team name.
kind: Use to select a team name out of a group (types.ini).
Use a negative value if you don't care.
This function may return a null QString on error(this should never happen). */
QString HWNamegen::getRandomTeamName(int kind)
{
    // load types if not already loaded
    if (!typesAvailable)
        if (!loadTypes())
            return QString(); // abort if loading failed

    // abort if there are no hat types
    if (TypesHatnames.size() <= 0)
        return QString();

    if(kind < 0)
        kind = (rand()%(TypesHatnames.size()));

    if (TypesTeamnames[kind].size() > 0)
        return TypesTeamnames[kind][rand()%(TypesTeamnames[kind].size())];
    else
        return QString();
}

QString HWNamegen::getRandomGrave()
{
    QStringList Graves;

    //list all available Graves
    Graves.append(DataManager::instance().entryList(
                      "Graphics/Graves",
                      QDir::Files,
                      QStringList("*.png")
                  ).replaceInStrings(QRegExp("\\.png$"), "")
                 );

    if(Graves.size()==0)
    {
        // TODO do some serious error handling
        return "Error";
    }

    //pick a random grave
    return Graves[rand()%(Graves.size())];
}

QString HWNamegen::getRandomFlag()
{
    QStringList Flags;

    //list all available flags
    Flags.append(DataManager::instance().entryList(
                      "Graphics/Flags",
                      QDir::Files,
                      QStringList("*.png")
                  ).replaceInStrings(QRegExp("\\.png$"), "")
                 );
    //remove internal flags
    Flags.removeAll("cpu");
    Flags.removeAll("cpu_plain");

    if(Flags.size()==0)
    {
        // TODO do some serious error handling
        return "Error";
    }

    //pick a random flag
    return Flags[rand()%(Flags.size())];
}

QString HWNamegen::getRandomFort()
{
    QStringList Forts;

    //list all available Forts
    Forts.append(DataManager::instance().entryList(
                     "Forts",
                     QDir::Files,
                     QStringList("*L.png")
                 ).replaceInStrings(QRegExp("L\\.png$"), "")
                );

    if(Forts.size()==0)
    {
        // TODO do some serious error handling
        return "Error";
    }

    //pick a random fort
    return Forts[rand()%(Forts.size())];
}

QString HWNamegen::getRandomVoice()
{
    QStringList Voices;

    //list all available voices 
    Voices.append(DataManager::instance().entryList(
                     "Sounds/voices",
                     QDir::Dirs | QDir::NoDotAndDotDot,
                     QStringList("*")));

    if(Voices.size()==0)
    {
        // TODO do some serious error handling
        return "Error";
    }

    //pick a random voice
    return Voices[rand()%(Voices.size())];
}