QTfrontend/ui/page/pagenetgame.cpp
author Wuzzy <almikes@aol.com>
Sat, 15 Apr 2017 04:28:00 +0200
changeset 12258 8e9603088f99
parent 11824 7642955690bc
child 12850 b63ec501490b
permissions -rw-r--r--
Make all hogs say Yessir taunt on their turn start (replaces revenge taunts) Rationale: The taunts Illgetyou, JustYouWait were fairly odd and almost always inapproriate to the situation as most voicepacks clearly assume these to be used for revenge only (e.g. “You'll gonna pay for that.” was played at turn start because of this.).

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QGridLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QAction>
#include <QMenu>
#include <QMessageBox>
#include <QSettings>

#include "pagenetgame.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "chatwidget.h"

const int cutoffHeight = 688; /* Don't make this number below 605, or else it'll
                                 let the GameCFGWidget shrink too much before switching to tabbed mode. */

QLayout * PageNetGame::bodyLayoutDefinition()
{
    QGridLayout * pageLayout = new QGridLayout();
    pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
    pageLayout->setColumnStretch(0, 1);
    pageLayout->setColumnStretch(1, 1);
    pageLayout->setRowStretch(0, 0);
    pageLayout->setRowStretch(1, 0);
    pageLayout->setRowStretch(2, 1);

    // Room config

    QHBoxLayout * roomConfigLayout = new QHBoxLayout();
    pageLayout->addLayout(roomConfigLayout, 0, 0, 1, 2);
    roomConfigLayout->setSpacing(0);

    leRoomName = new HistoryLineEdit(this, 10);
    leRoomName->setWhatsThis(tr("Room name"));
    leRoomName->setMaxLength(60);
    leRoomName->setMinimumWidth(400);
    leRoomName->setMaximumWidth(600);
    leRoomName->setFixedHeight(30);
    leRoomName->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
    leRoomName->setStyleSheet("border-right: 0; padding-left: 4px; border-top-right-radius: 0px; border-bottom-right-radius: 0px;");
    roomConfigLayout->addWidget(leRoomName, 100);

    BtnUpdate = new QPushButton();
    BtnUpdate->setWhatsThis(tr("Update the room name"));
    BtnUpdate->setEnabled(false);
    BtnUpdate->setText(tr("Update"));
    BtnUpdate->setFixedHeight(leRoomName->height() - 0);
    BtnUpdate->setStyleSheet("border-top-left-radius: 0px; border-bottom-left-radius: 0px; padding: auto 4px;");
    roomConfigLayout->addWidget(BtnUpdate, 0);

    lblRoomNameReadOnly = new QLabel();
    lblRoomNameReadOnly->setMinimumWidth(400);
    lblRoomNameReadOnly->setMaximumWidth(600);
    lblRoomNameReadOnly->setFixedHeight(30);
    lblRoomNameReadOnly->setObjectName("labelLikeLineEdit");
    lblRoomNameReadOnly->setStyleSheet("font: 12px;");
    lblRoomNameReadOnly->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
    lblRoomNameReadOnly->setVisible(false);
    roomConfigLayout->addWidget(lblRoomNameReadOnly, 100);

    roomConfigLayout->addSpacing(10);

    BtnMaster = new QPushButton();
    BtnMaster->setText(tr("Room controls"));
    BtnMaster->setFixedHeight(leRoomName->height() - 0);
    BtnMaster->setStyleSheet("QPushButton { padding: auto 4px; } QPushButton:pressed { background-color: #ffcc00; border-color: #ffcc00; border-bottom-left-radius: 0px; border-bottom-right-radius: 0px; color: #11084A; }");
    roomConfigLayout->addWidget(BtnMaster, 0);

    roomConfigLayout->addStretch(1);

    // Game config

    pGameCFG = new GameCFGWidget(this, true);
    pageLayout->addWidget(pGameCFG, 1, 0);

    // Teams

    pNetTeamsWidget = new TeamSelWidget(this);
    pNetTeamsWidget->setAcceptOuter(true);
    pNetTeamsWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
    pageLayout->addWidget(pNetTeamsWidget, 1, 1);

    // Chat

    chatWidget = new HWChatWidget(this, true);
    chatWidget->setShowFollow(false); // don't show follow in nicks' context menus
    chatWidget->setIgnoreListKick(true); // kick ignored players automatically
    chatWidget->setMinimumHeight(50);
    chatWidget->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Minimum);
    pageLayout->addWidget(chatWidget, 2, 0, 1, 2);

    return pageLayout;
}

QLayout * PageNetGame::footerLayoutLeftDefinition()
{
    QHBoxLayout * bottomLeftLayout = new QHBoxLayout();
    bottomLeftLayout->setContentsMargins(0,0,0,0);

    btnSetup = addButton(":/res/Settings.png", bottomLeftLayout, 0, true, Qt::AlignBottom);
    btnSetup->setWhatsThis(tr("Edit game preferences"));

    return bottomLeftLayout;
}

QLayout * PageNetGame::footerLayoutDefinition()
{
    QHBoxLayout * bottomLayout = new QHBoxLayout;

    // Ready button

    BtnGo = new QPushButton(this);
    BtnGo->setIconSize(QSize(25, 34));
    BtnGo->setWhatsThis(tr("Turn on the lightbulb to show the other players when you're ready to fight"));
    setReadyStatus(false);
    BtnGo->setMinimumWidth(50);
    BtnGo->setMinimumHeight(50);

    bottomLayout->addStretch();
    bottomLayout->addWidget(BtnGo, 0, Qt::AlignBottom);

    // Start button

    const QIcon& lp = QIcon(":/res/Start.png");
    QSize sz = lp.actualSize(QSize(65535, 65535));
    BtnStart = new QPushButton();
    BtnStart->setText(tr("Start"));
    BtnStart->setWhatsThis(tr("Start fighting (requires at least 2 teams)"));
    BtnStart->setMinimumWidth(sz.width() + 60);
    BtnStart->setIcon(lp);
    BtnStart->setFixedHeight(50);
    BtnStart->setIconSize(sz);
    BtnStart->setFlat(true);
    BtnStart->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
    bottomLayout->addWidget(BtnStart, 0, Qt::AlignBottom);

    return bottomLayout;
}

void PageNetGame::connectSignals()
{
    connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));

    connect(BtnUpdate, SIGNAL(clicked()), this, SLOT(onUpdateClick()));
    connect(leRoomName, SIGNAL(returnPressed()), this, SLOT(onUpdateClick()));

    connect(leRoomName, SIGNAL(textChanged(const QString &)), this, SLOT(onRoomNameEdited()));
}

PageNetGame::PageNetGame(QWidget* parent) : AbstractPage(parent)
{
    initPage();

    QMenu * menu = new QMenu(BtnMaster);

    restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
    restrictJoins->setCheckable(true);
    restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
    restrictTeamAdds->setCheckable(true);
    restrictUnregistered = new QAction(QAction::tr("Restrict Unregistered Players Join"), menu);
    restrictUnregistered->setCheckable(true);
    menu->addAction(restrictJoins);
    menu->addAction(restrictTeamAdds);
    menu->addAction(restrictUnregistered);

    BtnMaster->setMenu(menu);

    if (height() < cutoffHeight)
        pGameCFG->setTabbed(true);
}

void PageNetGame::resizeEvent(QResizeEvent * event)
{
    int oldHeight = event->oldSize().height();
    int newHeight = event->size().height();

    if (newHeight < cutoffHeight && oldHeight >= cutoffHeight)
    {
        pGameCFG->setTabbed(true);
    }
    else if (newHeight >= cutoffHeight && oldHeight < cutoffHeight)
    {
        pGameCFG->setTabbed(false);
    }
}

void PageNetGame::displayError(const QString & message)
{
    chatWidget->displayError(message);
}


void PageNetGame::displayNotice(const QString & message)
{
    chatWidget->displayNotice(message);
}

void PageNetGame::displayWarning(const QString & message)
{
    chatWidget->displayWarning(message);
}


void PageNetGame::setReadyStatus(bool isReady)
{
    if(isReady)
    {
        BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
    }
    else
    {
        BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
    }
}

void PageNetGame::onRoomNameEdited()
{
    BtnUpdate->setEnabled(true);
}

void PageNetGame::onUpdateClick()
{
    if (!leRoomName->text().trimmed().isEmpty())
    {
        m_gameSettings->setValue("frontend/lastroomname", leRoomName->text());
        leRoomName->rememberCurrentText();
        BtnUpdate->setEnabled(false);
        emit askForUpdateRoomName(leRoomName->text());
    }
    else
    {
        leRoomName->clear();
        QMessageBox roomMsg(this);
        roomMsg.setIcon(QMessageBox::Warning);
        roomMsg.setWindowTitle(QMessageBox::tr("Netgame - Error"));
        roomMsg.setText(QMessageBox::tr("Please enter room name"));
        roomMsg.setWindowModality(Qt::WindowModal);
        roomMsg.exec();
        leRoomName->setFocus();
    }
}


void PageNetGame::setRoomName(const QString & roomName)
{
    leRoomName->setText(roomName);
    leRoomName->rememberCurrentText();
    lblRoomNameReadOnly->setText(roomName);
    BtnUpdate->setEnabled(false);
}

void PageNetGame::setMasterMode(bool isMaster)
{
    BtnMaster->setVisible(isMaster);
    BtnStart->setVisible(isMaster);
    BtnUpdate->setVisible(isMaster);
    leRoomName->setVisible(isMaster);
    lblRoomNameReadOnly->setVisible(!isMaster);
    pGameCFG->setMaster(isMaster);
    repaint();
}

void PageNetGame::setUser(const QString & nickname)
{
    chatWidget->setUser(nickname);
}

void PageNetGame::setSettings(QSettings *settings)
{
    m_gameSettings = settings;
}