Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
Rationale: The taunts Illgetyou, JustYouWait were fairly odd and almost always inapproriate to the situation as most voicepacks clearly assume these to be used for revenge only (e.g. “You'll gonna pay for that.” was played at turn start because of this.).
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "proto.h"
HWProto::HWProto()
{
}
QByteArray & HWProto::addByteArrayToBuffer(QByteArray & buf, const QByteArray & msg)
{
QByteArray bmsg = msg;
bmsg = bmsg.left(250);
quint8 sz = bmsg.size();
buf.append(QByteArray((char *)&sz, 1));
buf.append(bmsg);
return buf;
}
QByteArray & HWProto::addStringToBuffer(QByteArray & buf, const QString & string)
{
return addByteArrayToBuffer(buf, string.toUtf8());
}
QByteArray & HWProto::addStringListToBuffer(QByteArray & buf, const QStringList & strList)
{
for (int i = 0; i < strList.size(); i++)
addStringToBuffer(buf, strList[i]);
return buf;
}
QString HWProto::formatChatMsg(const QString & nick, const QString & msg)
{
if(msg.left(4) == "/me ")
return QString("\x02* %1 %2").arg(nick).arg(msg.mid(4));
else
return QString("\x01%1: %2").arg(nick).arg(msg);
}
QString HWProto::chatStringToAction(const QString & string)
{
if(string.left(4) == "/me ")
return string.mid(4);
else
return QString();
}