QTfrontend/model/HatModel.cpp
author Wuzzy <almikes@aol.com>
Sat, 15 Apr 2017 04:28:00 +0200
changeset 12258 8e9603088f99
parent 11046 47a8c19ecb60
child 12931 502d18361c7e
permissions -rw-r--r--
Make all hogs say Yessir taunt on their turn start (replaces revenge taunts) Rationale: The taunts Illgetyou, JustYouWait were fairly odd and almost always inapproriate to the situation as most voicepacks clearly assume these to be used for revenge only (e.g. “You'll gonna pay for that.” was played at turn start because of this.).

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

/**
 * @file
 * @brief HatModel class implementation
 */

#include "HatModel.h"

#include <QDir>
#include <QPixmap>
#include <QPainter>
#include <QList>
#include "hwform.h" // player hash

#include "DataManager.h"

HatModel::HatModel(QObject* parent) :
    QStandardItemModel(parent)
{}

void HatModel::loadHats()
{
    qDebug("HatModel::loadHats()");

    // this method resets the contents of this model (important to know for views).
    QStandardItemModel::beginResetModel();
    QStandardItemModel::clear();

    // New hats to add to model
    QList<QStandardItem *> hats;

    // we'll need the DataManager a few times, so let's get a reference to it
    DataManager & dataMgr = DataManager::instance();

    // Default hat icon
    QPixmap hhpix = QPixmap("physfs://Graphics/Hedgehog/Idle.png").copy(0, 0, 32, 32);

    // my reserved hats
    QStringList hatsList = dataMgr.entryList(
                               "Graphics/Hats/Reserved",
                               QDir::Files,
                               QStringList(playerHash+"*.png")
                           );
    int nReserved = hatsList.size();

    // regular hats
    hatsList.append(dataMgr.entryList(
                        "Graphics/Hats",
                        QDir::Files,
                        QStringList("*.png")
                    )
                   );
    int nHats = hatsList.size();

    // Add each hat
    for (int i = 0; i < nHats; i++)
    {
        bool isReserved = (i < nReserved);

        if (isReserved) continue; // For some reason, reserved hats were added in 9.19-dev, so this will hide them. Uncomment to show them.

        QString str = hatsList.at(i);
        str = str.remove(QRegExp("\\.png$"));
        QPixmap pix(
                "physfs://Graphics/Hats/" + QString(isReserved?"Reserved/":"") + str +
                ".png"
        );

        // rename properly
        if (isReserved)
            str = "Reserved "+str.remove(0,32);

        QPixmap tmppix(32, 37);
        tmppix.fill(QColor(Qt::transparent));

        QPainter painter(&tmppix);
        painter.drawPixmap(QPoint(0, 5), hhpix);
        painter.drawPixmap(QPoint(0, 0), pix.copy(0, 0, 32, 32));
        if(pix.width() > 32)
            painter.drawPixmap(QPoint(0, 0), pix.copy(32, 0, 32, 32));
        painter.end();

        if (str == "NoHat")
            hats.prepend(new QStandardItem(QIcon(tmppix), str));
        else
            hats.append(new QStandardItem(QIcon(tmppix), str));
    }

    QStandardItemModel::appendColumn(hats);
    QStandardItemModel::endResetModel();
}