GCI2012: Improve Game Configuration Widget
- Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn).
- Created theme selector dialog.
- Created seed view/edit dialog.
- Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png.
- Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer.
- Added "load drawing" button to mapcontainer widget.
- Map preview is no longer the randomize button; The randomize functionality is now in a button of its own.
- Map preview no longer grays out (isn't disabled) when in slave mode.
- Seed is now viewable and copyable when in slave mode -- but not editable.
- You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be.
- Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "binds.h"
const BindAction cbinds[BINDS_NUMBER] =
{
{"+up", "up", QT_TRANSLATE_NOOP("binds", "up"), QT_TRANSLATE_NOOP("binds (categories)", "Movement"), QT_TRANSLATE_NOOP("binds (descriptions)", "Hedgehog movement")},
{"+left", "left", QT_TRANSLATE_NOOP("binds", "left"), NULL, NULL},
{"+right", "right", QT_TRANSLATE_NOOP("binds", "right"), NULL, NULL},
{"+down", "down", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL},
{"+precise", "left_shift", QT_TRANSLATE_NOOP("binds", "precise aim"), NULL, NULL},
{"ljump", "return", QT_TRANSLATE_NOOP("binds", "long jump"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Traverse gaps and obstacles by jumping:")},
{"hjump", "backspace", QT_TRANSLATE_NOOP("binds", "high jump"), NULL, NULL},
{"switch", "tab", QT_TRANSLATE_NOOP("binds", "switch"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Switch your currently active hog (if possible):")},
{"ammomenu", "mouser", QT_TRANSLATE_NOOP("binds", "ammo menu"), QT_TRANSLATE_NOOP("binds (categories)", "Weapons"), QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or utility item:")},
{"slot 1", "f1", QT_TRANSLATE_NOOP("binds", "slot 1"), NULL, NULL},
{"slot 2", "f2", QT_TRANSLATE_NOOP("binds", "slot 2"), NULL, NULL},
{"slot 3", "f3", QT_TRANSLATE_NOOP("binds", "slot 3"), NULL, NULL},
{"slot 4", "f4", QT_TRANSLATE_NOOP("binds", "slot 4"), NULL, NULL},
{"slot 5", "f5", QT_TRANSLATE_NOOP("binds", "slot 5"), NULL, NULL},
{"slot 6", "f6", QT_TRANSLATE_NOOP("binds", "slot 6"), NULL, NULL},
{"slot 7", "f7", QT_TRANSLATE_NOOP("binds", "slot 7"), NULL, NULL},
{"slot 8", "f8", QT_TRANSLATE_NOOP("binds", "slot 8"), NULL, NULL},
{"slot 9", "f9", QT_TRANSLATE_NOOP("binds", "slot 9"), NULL, NULL},
{"slot :", "f10", QT_TRANSLATE_NOOP("binds", "slot 10"), NULL, NULL},
{"timer 1", "1", QT_TRANSLATE_NOOP("binds", "timer 1 sec"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Set the timer on bombs and timed weapons:")},
{"timer 2", "2", QT_TRANSLATE_NOOP("binds", "timer 2 sec"), NULL, NULL},
{"timer 3", "3", QT_TRANSLATE_NOOP("binds", "timer 3 sec"), NULL, NULL},
{"timer 4", "4", QT_TRANSLATE_NOOP("binds", "timer 4 sec"), NULL, NULL},
{"timer 5", "5", QT_TRANSLATE_NOOP("binds", "timer 5 sec"), NULL, NULL},
{"+attack", "space", QT_TRANSLATE_NOOP("binds", "attack"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Fire your selected weapon or trigger an utility item:")},
{"put", "mousel", QT_TRANSLATE_NOOP("binds", "put"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pick a weapon or a target location under the cursor:")},
{"findhh", "h", QT_TRANSLATE_NOOP("binds", "find hedgehog"), QT_TRANSLATE_NOOP("binds (categories)", "Camera"), QT_TRANSLATE_NOOP("binds (descriptions)", "Move the camera to the active hog:")},
{"+cur_u", "[8]", QT_TRANSLATE_NOOP("binds", "up"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Move the cursor or camera without using the mouse:")},
{"+cur_l", "[4]", QT_TRANSLATE_NOOP("binds", "left"), NULL, NULL},
{"+cur_r", "[6]", QT_TRANSLATE_NOOP("binds", "right"), NULL, NULL},
{"+cur_d", "[2]", QT_TRANSLATE_NOOP("binds", "down"), NULL, NULL},
// {"+cur_m", "", QT_TRANSLATE_NOOP("binds", "movement key modifier"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Specify a modifier key to move camera and cursor using your default hog movement keys:")},
{"zoomin", "wheelup", QT_TRANSLATE_NOOP("binds", "zoom in"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the camera's zoom level:")},
{"zoomout", "wheeldown", QT_TRANSLATE_NOOP("binds", "zoom out"), NULL, NULL},
{"zoomreset", "mousem", QT_TRANSLATE_NOOP("binds", "reset zoom"), NULL, NULL},
{"chat", "t", QT_TRANSLATE_NOOP("binds", "chat"), QT_TRANSLATE_NOOP("binds (categories)", "Miscellaneous"), QT_TRANSLATE_NOOP("binds (descriptions)", "Talk to your team or all participants:")},
{"history", "`", QT_TRANSLATE_NOOP("binds", "chat history"), NULL, NULL},
{"pause", "p", QT_TRANSLATE_NOOP("binds", "pause"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Pause, continue or leave your game:")},
{"quit", "escape", QT_TRANSLATE_NOOP("binds", "quit"), NULL, NULL},
{"confirm", "y", QT_TRANSLATE_NOOP("binds", "confirmation"), NULL, NULL},
{"+voldown", "9", QT_TRANSLATE_NOOP("binds", "volume down"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Modify the game's volume while playing:")},
{"+volup", "0", QT_TRANSLATE_NOOP("binds", "volume up"), NULL, NULL},
{"mute", "8", QT_TRANSLATE_NOOP("binds", "mute audio"), NULL, NULL},
{"fullscr", "f12", QT_TRANSLATE_NOOP("binds", "change mode"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle fullscreen mode:")},
{"capture", "c", QT_TRANSLATE_NOOP("binds", "capture"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Take a screenshot:")},
{"rotmask", "delete", QT_TRANSLATE_NOOP("binds", "hedgehog info"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Toggle labels above hedgehogs:")},
#ifdef VIDEOREC
{"record", "r", QT_TRANSLATE_NOOP("binds", "record"), NULL, QT_TRANSLATE_NOOP("binds (descriptions)", "Record video:")}
#endif
};