More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
; English locale
00:00=Grenade
00:01=Cluster Bomb
00:02=Bazooka
00:03=Homing Bee
00:04=Shotgun
00:05=Pick Hammer
00:06=Skip
00:07=Rope
00:08=Mine
00:09=Desert Eagle
00:10=Dynamite
00:11=Baseball Bat
00:12=Shoryuken
00:13=sec
00:14=Parachute
00:15=Air Attack
00:16=Mine Strike
00:17=Blow Torch
00:18=Construction
00:19=Teleportation
00:20=Switch Hedgehog
00:21=Mortar
00:22=Whip
00:23=Kamikaze
00:24=Cake
00:25=Seduction
00:26=Watermelon Bomb
00:27=Hellish hand-grenade
00:28=Drill Rocket
00:29=Ballgun
00:30=Napalm
00:31=RC Plane
00:32=Low Gravity
00:33=Extra Damage
00:34=Invulnerable
00:35=Extra Time
00:36=Laser Sight
00:37=Vampirism
00:38=Sniper Rifle
00:39=Flying Saucer
00:40=Molotov Cocktail
00:41=Birdy
00:42=Portable Portal Device
00:43=Piano Strike
00:44=Old Limburger
00:45=Sine Gun
00:46=Flamethrower
00:47=Sticky Mine
00:48=Hammer
00:49=Resurrector
00:50=Drill Strike
00:51=Mudball
00:52=No weapon selected
00:53=Time Box
; 00:54=Structure
00:54=Land Spray
00:55=Freezer
00:56=Cleaver
00:57=Rubber
00:58=Air Mine
01:00=Let's fight!
01:01=Round draw
01:02=%1 wins!
01:03=Volume %1%
01:04=Paused
01:05=Really quit? (Y/Esc) (Click to resume)
01:06=Sudden Death!
01:07=%1 remaining
01:08=Fuel
01:09=Synchronizing ...
01:10=Using this utility won't end your turn!
01:11=This weapon or utility is not yet available!
01:12=Last round till Sudden Death!
01:13=%1 rounds till Sudden Death!
01:14=Get ready, %1!
01:15=Slight
01:16=Low
01:17=Normal
01:18=High
01:19=Extreme
01:20=%1 Bounce
01:21=Audio Muted
01:22=AFK mode
01:23=Auto Camera Off
01:24=Auto Camera On
01:25=Press the target button to mark the target
; Event messages
; Normal hog (%1) died (0 health)
02:00=%1 has kicked the bucket!
02:00=%1 has seen the light!
02:00=%1 never saw that coming!
02:00=%1 waves goodbye!
02:00=%1 has gone to a better place!
02:00=%1 meets his maker!
02:00=%1 can hang on no longer!
02:00=%1 has done his duty!
02:00=%1 makes the ultimate sacrifice!
02:00=%1 departs this mortal coil!
02:00=%1 makes like a tree and leaves!
02:00=%1 has timed out!
02:00=%1 says peace out!
02:00=%1 will be fondly remembered!
02:00=%1 leaves behind a wife and child
02:00=%1 has launched his last bazooka
02:00=%1 has tossed his last grenade
02:00=%1 has baked his last cake
02:00=%1 has swung on his last rope
02:00=%1 has called his last airstrike
02:00=%1 has pumped his last shotgun
02:00=%1 has thrown his last melon
02:00=%1 has drawn his last deagle
02:00=%1 took one shot too many
02:00=%1 could really have used a health crate
02:00=%1 has gone to play a better game
02:00=%1 has ragequit life
02:00=%1 fails
02:00=Poor, poor %1 ...
02:00=%1 prefers WarMUX
02:00=%1 has been blocking shots with his face
02:00=%1 is a hero amongst me...err...hogs
02:00=%1 finds his place in Valhalla
02:00=%1 has left the building
02:00=%1 goes the way of the dinosaurs
02:00=%1 brings hedgehogs one step closer to extinction
02:00=%1 brings a tear to my eye
02:00=%1 is an ex-hog
02:00=%1 is pushing up the daisies
02:00=%1 has ceased to be
02:00=Say goodbye to %1
02:00=No hope left for %1
02:00=%1 faces the final curtain
02:00=Smoke 'em if you got 'em, %1
02:00=%1 suffers a Spontaneous Massive Existence Failure
02:00=%1 has passed on
02:00=%1 is stone dead
02:00=%1 is no more
02:00=%1 has expired
02:00=Bereft of life, %1 rests in peace
02:00=%1 joins the choir invisible
02:00=Farewell %1, we hardly knew ye!
02:00=%1 had a low tolerance for being shot
02:00=%1 could have used an extra life
02:00=Is there a doctor in the house?
02:00=%1 won't get up anymore
02:00=%1 didn't make it
02:00=%1 just pretends to be dead
02:00=%1 has seen better days
02:00=%1 sees dead hedgehogs
02:00=%1 is worm fodder
02:00=%1 has bit the dust
02:00=Game over, %1!
02:00=It's over for %1
02:00=%1 will return
02:00=%1 needs some rest
02:00=%1 wasn't hardcore enough
02:00=Good bye, %1!
02:00=%1 is dead
02:00=%1 goes to the Hedgehog Heaven
02:00=%1 meets the Great White Hedgehog in the sky
02:00=%1 has been eliminated
02:00=You will be avenged, %1!
02:00=%1 won't feel any pain
02:00=%1 was just cannon fodder
02:00=%1 waits for the resurrection
02:00=%1 has an after-death experience
02:00=%1 lost in the Game of Life
02:00=%1 has been destroyed
02:00=%1 goes into a very long hibernation
02:00=No! Why did %1 have to die?
02:00=Oh no, %1! You had your whole life ahead of you …
02:00=%1 doesn't need to be afraid of death
02:00=%1 has been freed from the horrors of war
02:00=%1 assumes room temperature
02:00=%1 comes to a sticky end
02:00=%1 is dead as a dodo
02:00=%1 is dead as a doornail
02:00=%1 dropped dead
02:00=%1 is six feet under
; Normal hog (%1) drowned
02:01=%1 plays submarine!
02:01=%1 mimics the Titanic!
02:01=%1 swims like a stone!
02:01=%1 floats like a brick!
02:01=%1 checks out the deep end
02:01=%1 goes glug glug glug
02:01=%1 goes splash
02:01=%1 forgot his armbands
02:01=%1 really should have taken swimming lessons
02:01=%1 left his surfboard at home
02:01=%1 is washed up
02:01=%1 is one soggy hog
02:01=%1 forgot to bring his life jacket
02:01=%1 goes splish splash splish
02:01=%1 is sleeping with the fishes
02:01=%1 thinks the water physics suck in this game
02:01=%1 looks thirsty
02:01=The sea claims %1
02:01=%1 is lost at sea
02:01=%1 should have brought his scuba gear
02:01=%1 gets a burial at sea
02:01=%1 has that sinking feeling
02:01=%1 is practicing his backstroke
02:01=%1 goes in search of the Titanic
02:01=%1 is not Jesus
02:01=%1 is finding Nemo
02:01=%1 springs a leak
02:01=You've gotta wonder how many hogs are down there
02:01=%1 makes the ocean slightly higher
02:01=%1 didn't enlist in the Navy
02:01=%1 is doing his impersonation of a dead fish
02:01=At least you didn't go down the toilet, %1
02:01=Sonic couldn't swim and neither can %1
02:01=%1 wants to play Ecco the dolphin
02:01=%1 has gone to visit Aquaria
02:01=%1 has found the lost city of Atlantis
02:01=Your doggy paddle could use a little work, %1
02:01=%1 should have brought a jet ski
02:01=%1 doesn't like watersports
02:01=%1 is forever blowing bubbles
02:01=%1 is short of a raft
02:01=%1 thinks salt water is good for the skin
02:01=%1 gets salt water in his wounds
02:01=%1 has walked the plank
02:01=%1 has a bath
02:01=%1 is wet wet wet
02:01=%1 gets his quills wet
02:01=It's Davy Jones' locker for %1
02:01=%1 explores the Sea
02:01=Hedgehogs have quills, not gills, %1!
; Round starts
02:02=Let's fight!
02:02=Armed and ready!
02:02=Let's get ready to rumble!
02:02=Let's get it on!
02:02=Let's get this party started
02:02=Last hog standing wins
02:02=Let's go!
02:02=Let's rock!
02:02=Let's jam!
02:02=It's beginning ...
02:02=This is the start of something big
02:02=Welcome to Hedgewars
02:02=Welcome to the front lines
02:02=Crush your enemies!
02:02=May the best hog win
02:02=Victory or death
02:02=To the victor goes the spoils
02:02=Losing is not an option
02:02=Cry havoc! Let loose the hogs of war!
02:02=Hedgewars, brought to you by Hedgewars.org
02:02=GL HF
02:02=Just count yourself lucky you're not up against Tiyuri
02:02=Just count yourself lucky you're not up against unC0Rr
02:02=Just count yourself lucky you're not up against Nemo
02:02=Just count yourself lucky you're not up against Smaxx
02:02=Just count yourself lucky you're not up against Jessor
02:02=Give it your all!
02:02=The losers do the cleaning up!
02:02=Let the fight of the millenium begin
02:02=Let the fight of the century begin
02:02=Let the fight of the decade begin
02:02=Let the fight of the year begin
02:02=Let the fight of the month begin
02:02=Let the fight of the week begin
02:02=Let the fight of the day begin
02:02=Let the fight of the hour begin
02:02=Do your best!
02:02=Destroy the enemy!
02:02=Good luck
02:02=Have fun
02:02=Fight the good fight
02:02=Fight dirty
02:02=Fight with honour
02:02=Don't give up
02:02=Never surrender
02:02=Rock 'em and sock 'em!
02:02=Let the fragfest begin!
02:02=I hope you're ready for a tussle!
02:02=Go Go Go!
02:02=Hedgehogs advance!
02:02=Bring it to them!
02:02=Have no fear!
02:02=Be brave and conquer
; Round ends (win; unused atm)
02:03=...
; Round ends (draw; unused atm)
02:04=...
; New health crate
02:05=Incoming aid!
02:05=Medic!
02:05=First aid from the skies!
02:05=A health pack for you
02:05=Good health ... in box form!
02:05=The doctor calls
02:05=Fresh band-aids!
02:05=This will make you feel better
02:05=A Hi-Potion! Whoops wrong game
02:05=A pick-me-up!
02:05=Grab it
02:05=A healthy snack
02:05=A remedy to pain
02:05=Correct dosage: as many as you can find!
02:05=Urgent delivery
02:05=Supplies!
02:05=A first aid kit!
02:05=Hope incoming!
02:05=Delivery from the fountain of youth
02:05=Life in boxes
02:05=Help in sight!
02:05=This makes you feel well again
02:05=Pitch up the sickbay!
02:05=Finally there is help!
02:05=Increase your life expectancy
02:05=First aid!
02:05=Health maker!
02:05=Crate of life
02:05=Increase your life energy
02:05=Did someone say “Achoo!”?
02:05=With this you will feel as fit as a fiddle
; New ammo crate
02:06=More weapons!
02:06=Reinforcements!
02:06=Lock and load!
02:06=I wonder what weapon is in there?
02:06=Supplies!
02:06=What could be inside?
02:06=Christmas comes early in Hedgewars
02:06=A present!
02:06=Special delivery!
02:06=It was a nightmare getting this through customs
02:06=Destructive toys from the heavens
02:06=Warning! Contents Volatile
02:06=Pick it up or blow it up, choice is yours
02:06=Goodies!
02:06=Mmmmm Ammo
02:06=A box of destructive power
02:06=Airmail!
02:06=Whatever's in that box, it ain't pizza
02:06=Get it!
02:06=Weapon drop incoming
02:06=Don't let the enemy grab that!
02:06=Shiny new toys!
02:06=A mysterious box!
02:06=The box of Pandora!
02:06=Who wants to play with me?
02:06=With this you'll give your enemies hell
02:06=Let's get the party started!
02:06=This looks like great fun
02:06=It's like a children's birthday
02:06=Guns, lots of guns
02:06=You'll never get enough of these
02:06=More weapons to make the game more exciting
02:06=Not for wimps
02:06=Warning: Higly explosive
02:06=For those gun nuts
02:06=This could be the match-winning weapon!
; New utility crate
02:07=Tooltime!
02:07=This could come in handy ...
02:07=Utilities!
02:07=Utilise this box
02:07=Watch out below
02:07=More utilities!
02:07=Tools for you!
02:07=This should be good!
02:07=Use this wisely
02:07=Ooo this box is heavy
02:07=You might need this
02:07=Is this something useful?
02:07=I wonder what's in there
02:07=More than just a crate
02:07=More tools
02:07=New toys, new toys!
02:07=This looks useful
02:07=Engineer's present
02:07=Strategists rejoice!
02:07=Increase your mobility
02:07=Nuts and bolts!
02:07=Delivery from Hedgecogs, Inc.
; Hog (%1) skips his turn
02:08=%1 is sooo boring ...
02:08=%1 couldn't be bothered
02:08=%1 is one lazy hog
02:08=%1 is thoughtless
02:08=%1 gave up
02:08=You snooze you lose, %1
02:08=%1 shamelessly skips
02:08=%1 is really lazy
02:08=%1 needs a little more motivation
02:08=%1 is a pacifist
02:08=%1 has a breather
02:08=%1 has a rest
02:08=%1 chills out
02:08=%1 has no faith in his own abilities
02:08=%1 decides to do nothing at all
02:08=%1 lets the enemy destroy itself
02:08=%1 would be terrible at parties
02:08=%1 hides out
02:08=%1 has decided to pass on this opportunity
02:08=%1 decides the best thing he can do is...nothing
02:08=%1 is a big wuss
02:08=Buck Buck Buck, %1 is a chicken
02:08=%1 is looking a little yellow
02:08=%1 is a coward!
02:08=%1 is waiting for sudden death
02:08=%1 is not the fighting type
02:08=%1 is reconsidering his purpose in life
02:08=%1 was never much of a good shot anyway
02:08=%1 didn't want to join the army in the first place
02:08=Stop wasting our time, %1
02:08=I'm dissapointed in you, %1
02:08=Come on, you can do better than that, %1
02:08=%1's will has broken
02:08=%1 apparently has better things to do
02:08=%1 is scared stiff
02:08=%1 has fallen asleep
02:08=%1 never wanted to be here
02:08=%1 is observing the situation
02:08=%1 is counting sheep
02:08=%1 enjoys the silence
02:08=%1 is tired
02:08=%1 is the least interesting hedgehog in the world
02:08=%1 looks at the beautiful landscape
; Hog (%1) hurts himself only
02:09=%1 should practice aiming!
02:09=%1 seems to hate himself
02:09=%1 is standing on the wrong side!
02:09=%1 makes like an emo
02:09=%1 was holding his weapon the wrong way around
02:09=%1 is a little sadistic
02:09=%1 is a masochist
02:09=%1 has no instinct of self-preservation
02:09=%1 messed up
02:09=%1 screwed up
02:09=That was a poor shot, %1
02:09=%1 is a little too careless with dangerous weapons
02:09=%1 should consider a change of career
02:09=Worst. Shot. Ever!
02:09=No no no %1, you shoot at the ENEMY!
02:09=%1 should only be destroying the enemy
02:09=%1 moves one step closer to suicide
02:09=%1 aids the enemy
02:09=That was stupid %1
02:09=%1 lives by the mantra of "no pain, no gain"
02:09=%1 is confused
02:09=%1 hurt itself in its confusion
02:09=%1 has a knack for embarrassing himself
02:09=%1 is a klutz!
02:09=%1 is clumsy
02:09=%1 shows the enemy what he's capable of
02:09=%1 can't be expected to be perfect all the time
02:09=Don't worry %1, pobody's nerfect
02:09=%1 totally did that on purpose
02:09=I won't tell anyone if you don't, %1
02:09=How embarrassing!
02:09=I'm sure nobody saw that, %1
02:09=%1 needs to review his field manual
02:09=%1's weapon clearly malfunctioned
02:09=%1 is still practicing
02:09=%1's shot backfired
02:09=Oops!
02:09=%1 likes boomerangs and yo-yos
02:09=%1 wants to win the Darwin Award
02:09=%1 is unable to learn from mistakes
02:09=%1 is a little weirdo
02:09=%1 won't get a promotion anytime soon
02:09=%1 commits self-mutilation
02:09=%1 got out of the wrong side of the bed
02:09=Ouch! That must have hurt
02:09=%1 likes the pain
02:09=%1 confuses the enemy
02:09=Something is wrong with %1
02:09=Better luck next time, %1!
02:09=%1 is his worst enemy
; Hog shot an home run (using the bat and another hog)
02:10=Home Run!
02:10=A bird, a plane, ...
02:10=That one is out!
02:10=Whee!
; Hog (%1) has to leave (team is gone)
02:11=%1 has to go to bed!
02:11=%1 seems too busy to play
02:11=Beam him up, Scotty!
02:11=%1 has to go
02:11=%1 teleports into a parallel universe
02:11=%1 vanishes into thin air
02:11=%1 is gone
02:11=%1 has better things to do
02:11=%1 is taking out the trash
02:11=%1 escapes
02:11=%1 needs vacation
02:11=%1 has to do some homework
02:11=%1 walks away from the trouble
; Hog (%1) was poisoned
02:12=%1 feels sick
; Hog (%1) was resurrected
02:13=%1 has been resurrected
; Hog (%1) explodes after an kamikaze attack
02:14=%1 dies in honor
; Hog (%1) returned from time-travel with the time box
02:15=%1 returns from time travel
; Hog (%1) runs out of turn time (not shown in infinite attack mode)
02:16=%1 was too slow
; King (%1) has died
02:17=%1 is dead! Long live %1!
; Weapon Categories
03:00=Timed grenade
03:01=Timed grenade
03:02=Ballistic weapon
03:03=Guided weapon
03:04=Gun (multiple shots)
03:05=Digging tool
03:06=Action
03:07=Transport utility
03:08=Proximity bomb
03:09=Gun (multiple shots)
03:10=BOOM!
03:11=Bonk!
03:12=Martial arts
03:13=UNUSED
03:14=Transport utility
03:15=Airborne attack
03:16=Airborne attack
03:17=Digging tool
03:18=Utility
03:19=Transport utility
03:20=Action
03:21=Ballistic weapon
03:22=Call me Indiana!
03:23=(Really) Martial Arts
03:24=The cake is NOT a lie!
03:25=Attractive weapon
03:26=Juicy grenade
03:27=Fiery grenade
03:28=Ballistic weapon
03:29=Ballistic weapon
03:30=Airborne attack
03:31=Remote-controlled bomb
03:32=Temporary effect
03:33=Temporary effect
03:34=Temporary effect
03:35=Temporary effect
03:36=Temporary effect
03:37=Temporary effect
03:38=Gun (multiple shots)
03:39=Transport utility
03:40=Incinerating grenade
03:41=Huge fan of Squawks
03:42=I'm making a note here ...
; the misspelled "Beethoven" is intentional (-> to beat)
03:43=Performing Beathoven's deadly sonata
03:44=Best before: 1923
03:45=The power of science
03:46=Hot, hot, hot!
03:47=Stick these somewhere useful!
03:48=It's Hammer Time!
03:49=Bring back the dead TO hell!
03:50=Moles fan
03:51=Found on the ground
03:52=UNUSED
03:53=Type 40
;03:54=Build something
03:54=Utility
03:55=It doesn't get cooler than this!
03:56=Please use or misuse
03:57=Utility
03:58=Floating proximity bomb
; Weapon Descriptions (use | as line breaks)
04:00=Attack your enemies using a simple grenade.|It will explode once its timer reaches zero.|1-5: Set grenade's timer|Precise + 1-5: Set bounce strength|Attack: Hold to throw with more power
04:01=Attack your enemies using a cluster bomb.|It will split into smaller bombs once its timer|reaches zero.|1-5: Set cluster bomb's timer|Precise + 1-5: Set bounce strength|Attack: Hold to throw with more power
04:02=Attack your enemies using a ballistic projectile|that might be influenced by wind.|Attack: Hold to shoot with more power
04:03=Launch an explosive bee that will lock on|the selected target. Don't shoot with full power|to improve its precision.|Cursor: Pick target|Attack: Hold to shoot with more power
04:04=Attack your enemy using a shotgun with two shots.|Thanks to its spread you don't need direct hits|to harm your opponents.|Attack: Shoot (multiple times)
04:05=Move underground! Use the pick hammer to drill|a hole into the ground and reach other areas.|Attack: Start or stop digging|Left/Right: Move while drilling
04:06=Bored? No way to attack? Save your ammo?|No problem! Just skip your turn, coward!|Attack: Skip your turn without fighting
04:07=Bridge huge distances using timed shots with the|rope. Use your momentum to slide into other hogs|or drop grenades and other weapons on them.|Attack: Shoot or release the rope|Up/Down: Retract/Extend rope|Long Jump: Drop grenades or similar weapons
04:08=Keep your enemies away by dropping a mine in|narrow passages or right below their feet. Be|sure to retreat before you trigger it yourself!|Attack: Drop mine next to your feet|Precise + 1-5: Set mine's bounce strength
04:09=Not sure about your aiming? Use the Desert|Eagle to attack using up to four shots.|Attack: Shoot (multiple times)
04:10=Brute force is always an option. Drop this classic|explosive next to your enemies and retreat.|Attack: Drop dynamite next to your feet
04:11=Get rid of enemy hogs by batting them over|the map borders or into water. Or how about|knocking some mines to your friends?|Attack: Bat everything in front of you
04:12=Get close and personal to unleash the power of|this almost deadly martial arts technique.|Attack: Perform the amazing Shoryuken.
04:13=UNUSED
04:14=Fear of heights? Better grab a parachute.|It will unfold automatically once|you fall too far and|save your hog from taking fall damage.|Attack: Unfold or deactivate the parachute manually|Left/Right/Up/Down: Control your flight|Long Jump: Drop grenades or similar weapons
04:15=Call in an airplane to attack your enemies|using a bombing run.|Left/Right: Determine attack direction|Cursor: Select target region
04:16=Call in an airplane to drop several mines|in the target area.|Left/Right: Determine attack direction|Cursor: Select target region
04:17=Need shelter? Use the blow torch to dig|a tunnel into solid ground granting you|cover.|Attack: Start or stop digging|Up/down: Change digging direction
04:18=Need additional protection or want to pass|unpassable ground? Place some girders as you|like.|Left/Right: Select girder to place|Cursor: Place girder in a valid position
04:19=Used at the right moment teleportation can|be more powerful than almost all weapons as|it allows you to save hogs from dangerous|situations within seconds.|Cursor: Select target region|Left/Right: Choose facing direction
04:20=Allows you to play the current turn with|a different hog.|Attack: Enable switching hogs|Switch: Select next hog|Precise + Switch: Select previous hog
04:21=Shoot a projectile that will release|multiple clusters upon impact. The|clusters are hurled backwards and are|more dangerous than the main projectile.|Attack: Shoot at full power
04:22=Not just for Indiana Jones! The whip is a|useful weapon in many situations. Especially|when you'd like to shove someone off a cliff.|Attack: Strike everything in front of you
04:23=If you have nothing to lose, this might be|quite handy. Sacrifice your hog by launching|it into a specific direction hurting everything|on his way and exploding at the end.|Attack: Launch the devastating and deadly attack
04:24=Happy Birthday! Launch this cake, let it walk right|next to your enemies and let them have an explosive|party. The cake is able to pass almost all terrain|but he might detonate earlier this way.|Attack: Start the cake or let it stop and explode
04:25=With this costume kit your hog becomes irresistibly|attractive and makes nearby hogs jump in blind love|towards it (and into some gap or hole). The seduction is|so heartwarming, it even breaks the ice of frozen hogs.|Attack: Use the irresistable seduction
04:26=Throw this juicy (and bouncy) watermelon at|your enemies. Once the timer expires, it will|split into several explosive pieces.|1-5: Set watermelon's timer|Attack: Hold to shoot with more power
04:27=Let hellfire rain onto your opponents by using|this fiendish explosive. Don't get too close to|the explosion as smaller fires might last longer.|Attack: Hold to shoot with more power
04:28=Short time after launching this rocket, it will|start drilling through solid ground and explode|once its fuse is triggered or it resurfaces again.|Attack: Hold to shoot with more power
04:29=This is nothing for small kids! The ball gun fires|tons of small colored balls filled with explosives.|Attack: Shoot at full power|Up/Down: Continue aiming
04:30=Call in an airplane to launch a powerful napalm|strike. With proper aiming this attack can eradicate|huge parts of landscape including unlucky hogs|sitting there.|Left/Right: Determine attack direction|Cursor: Select target region
04:31=The RC plane is the ideal weapon to collect crates or|attack far away hogs. Either steer it into enemies or|drop some bombs first.|Attack: Launch the plane or drop bombs|Long Jump: Let the valkyries ride into battle|Left/Right: Steer the plane
04:32=Low gravity is more effective than any diet! Jump|higher and over greater distances or let your enemies|fly even further.|Attack: Activate
04:33=Sometimes you just need that little extra boost to|deal some more damage. Activating this increases|the damage dealt by 50% for the rest of the turn.|Attack: Activate
04:34=Makes you immune to damage for the|rest of your turn. But don't be too|cocky, you could still drown.|Attack: Activate
04:35=Sometimes time's running too fast.|Grab 30 extra seconds to finish your attack.|Attack: Activate
04:36=Well, sometimes you're just too bad in aiming. Get|some assistance using modern day technology.|Attack: Activate
04:37=Don't fear the daylight. It will just last one turn|but will enable you to absorb 80% of the damage|dealt to other hogs.|Attack: Activate
04:38=The sniper rifle can be the most devastating weapon|in your whole arsenal, however it's very ineffective|at close quarters. The damage dealt increases with|the distance to its target. Aiming is difficult, so as long this|weapon is activated, you have to hold your position.|Attack: Activate built-in laser sight, then fire (twice)|Left/Right: Turn around (between shots)
04:39=Fly to other parts of the map using the flying|saucer. This hard to master utility can|take you to almost any position on the battlefield.|Attack: Activate/Deactivate|Up/Left/Right: Apply a short boost into one direction|Long Jump: Drop grenades or similar weapons|Precise + Long Jump: Launch weapon to crosshair|Precise + Up/Down: Adjust aim
04:40=Set some ground on fire using this bottle filled|with (soon to be) burning liquid.|Attack: Hold to shoot with more power
04:41=The evidence nature might even top the flying|saucer. Birdy can carry your hog around and|drop eggs on your enemies to poison them!|Be quick, as using Birdy eats into your turn|time!|Attack: Activate and drop eggs|Up/Left/Right: Flap in one direction
04:42=This portable portal device is capable|of instantly transporting you, your enemies,|or your weaponry between two points on the|terrain.|Use it wisely and your campaign will be a ...|HUGE SUCCESS!|Disclaimer. Does not work on rubber bands.|Attack: Shoot a portal|Switch: Change portal colour
04:43=Make your musical debut an explosive success!|Drop a mighty piano from the heavens,|stomping everything in its path, but beware:|Your hog must be sacrificed to play the piano.|Cursor: Select target region|F1-F9: Play the piano
04:44=This isn't just cheese, it's biological warfare!|It won't cause an huge amount of damage once|the timer reaches zero but it will definitely|poison anyone unlucky to touch the smell!|1-5: Set timer|Precise + 1-5: Set bounce strength|Attack: Hold to throw with more power
04:45=All those physics classes have finally paid off!|Launch a devastating sine wave which burns itself|through terrain.|Watch out, this weapon has a strong knockback.|Attack: Shoot
04:46=Cover your foes with sizzling liquid flame.|Heartwarming!|Attack: Activate|Up/Down: Continue aiming|Left/Right: Modify spitting power
04:47=Double the fun with two spiky, sneaky, sticky mines.|Set up a chain reaction or defend yourself (or both!)|Attack: Hold to shoot with more power (twice)
04:48=Why should the moles get all the abuse? Wacking|a hog (or mines, or barrels) can be just as fun!|A good blow from this hammer will shave off|one third of a hog's health (or one half with|Extra Damage) and plunge them underground.|Attack: Activate
04:49=Sacrifice your health to resurrect your friends!|But beware that this also resurrects your foes.|Attack: Keep attack pressed to resurrect slowly|Up: Accelerate resurrection
04:50=Is someone hiding underground?|Dig them out with a drill strike!|Timer controls how far it will dig.|Left/Right: Determine attack direction|1-5: Set timer|Cursor: Select target region
04:51=Get in a free shot by hurling a ball of mud.|Deals no damage, but knocks hogs and|objects back.|Attack: Hold to shoot with more power
04:52=UNUSED
04:53=Take a trip through time and space,|while leaving your comrades to fight on alone.|Be prepared to return at any time,|or for Sudden Death or if they are all defeated.|Disclaimer. Does not function in Sudden Death,|if you are alone, or if you are a King.|Attack: Activate
04:54=Spray a stream of sticky flakes.|Build bridges, bury enemies, seal off tunnels.|Be careful you don't get any on you!|Attack: Activate|Up/Down: Continue aiming|Left/Right: Modify spitting power
04:55=Bring back the ice-age!|Freeze hedgehogs, make the floor slippery or|save yourself from drowning by freezing the water.|Attack: Activate/Deactivate freezeray|Up/Down: Continue aiming
04:56=You can throw two cleavers at your enemy,|block passages and tunnels and even use them for climbing!|Be careful! Playing with knifes is dangerous.|Attack: Hold to shoot with more power (twice)
04:57=Build a VERY elastic rubber band, from which|hedgehogs and other things bounce off|without taking fall damage.|Left/Right: Change rubber band orientation|Cursor: Place rubber band in a valid position
04:58=This proximity bomb will float freely in the air and follow|hedgehogs careless enouogh to come too close to it.|Its explosion is weaker than that of the land mine, however.|Attack: Hold to shoot with more power
; Game goal strings
05:00=Game Modes
05:01=The following rules apply:
05:02=Place the King: Pick a protected starting point for your king
05:03=Low Gravity: Watch your step!
05:04=Invulnerability: Hogs are (almost) invulnerable
05:05=Vampirism: Hogs will be healed for 80% of the damage dealt
05:06=Karma: Hogs will be damaged for the damage dealt
05:07=Protect the King: Don't let your king die!
05:08=Place Hedgehogs: Place your hogs before the game starts
05:09=Artillery: Hogs can't walk
05:10=Indestructible Terrain: Most weapons won't destroy terrain
05:11=Shared Ammo: All teams of the same color share their ammunition
05:12=Mine Timers: Mines will detonate after %1 second(s)
05:13=Mine Timers: Mines will detonate instantly
05:14=Mine Timers: Mines will detonate after 0 - 5 seconds
05:15=Damage Modifier: (Almost) all weapons will deal %1% damage
05:16=Paramedics: Hogs are healed up to their initial health on end of turn
05:17=AI Revival: AI hogs respawn on death
05:18=Unlimited Attacks: Attacks don't end your turn
05:19=Constant Weaponry: Weapons are reset on end of turn
05:20=Per-hog Ammo: Weapons are not shared between hogs
05:21=Tag Team: Teams in a clan takes successive turns|Shared Time: Teams within a clan share turn time
05:22=Heavy Wind: Wind affects almost everything