Engine:
* Show active rules/modes while the game is syncing, paused or while the quit confirmation is shown
/*
* PascalImports.h
// fpciphonedel
//
// Created by Vittorio on 07/01/10.
// Copyright __MyCompanyName__ 2010. All rights reserved.
*
*/
#ifndef PASCALIMPORTS
#define PASCALIMPORTS
#ifdef __cplusplus
extern "C" {
#endif
/* add C declarations below for all exported Pascal functions/procedure
* that you want to use
*/
void Game(const char *args[]);
void HW_versionInfo(short int*, char**);
void HW_click(void);
void HW_zoomIn(void);
void HW_zoomOut(void);
void HW_zoomReset(void);
void HW_ammoMenu(void);
void HW_allKeysUp(void);
void HW_walkLeft(void);
void HW_walkRight(void);
void HW_aimUp(void);
void HW_aimDown(void);
void HW_shoot(void);
void HW_jump(void);
void HW_backjump(void);
void HW_chat(void);
void HW_tab(void);
void HW_pause(void);
void HW_terminate(BOOL);
#ifdef __cplusplus
}
#endif
#endif