Remove 2 unused number tags in Construction Mode GUI
These numbers are shown aside the power tag, but the numbers never change.
They don't serve any purpose and are just visual clutter and annoying, since
they partially overlap.
They are probably a leftover from copying code over from other scripts.
With this changeset, only the power and turn time are left visible, as it is
supposed to.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "hwconsts.h"
const uint32_t flib_teamcolors[] = HW_TEAMCOLOR_ARRAY;
const size_t flib_teamcolor_count = sizeof(flib_teamcolors)/sizeof(uint32_t)-1;
static const flib_metascheme_setting metaSchemeSettings[] = {
{ .name = "damagefactor", .times1000 = false, .engineCommand = "e$damagepct", .maxMeansInfinity = false, .min = 10, .max = 300, .def = 100 },
{ .name = "turntime", .times1000 = true, .engineCommand = "e$turntime", .maxMeansInfinity = true, .min = 1, .max = 9999, .def = 45 },
{ .name = "health", .times1000 = false, .engineCommand = NULL, .maxMeansInfinity = false, .min = 50, .max = 200, .def = 100 },
{ .name = "suddendeath", .times1000 = false, .engineCommand = "e$sd_turns", .maxMeansInfinity = true, .min = 0, .max = 50, .def = 15 },
{ .name = "caseprobability", .times1000 = false, .engineCommand = "e$casefreq", .maxMeansInfinity = false, .min = 0, .max = 9, .def = 5 },
{ .name = "minestime", .times1000 = true, .engineCommand = "e$minestime", .maxMeansInfinity = false, .min = -1, .max = 5, .def = 3 },
{ .name = "minesnum", .times1000 = false, .engineCommand = "e$minesnum", .maxMeansInfinity = false, .min = 0, .max = 80, .def = 4 },
{ .name = "minedudpct", .times1000 = false, .engineCommand = "e$minedudpct", .maxMeansInfinity = false, .min = 0, .max = 100, .def = 0 },
{ .name = "explosives", .times1000 = false, .engineCommand = "e$explosives", .maxMeansInfinity = false, .min = 0, .max = 40, .def = 2 },
{ .name = "healthprobability", .times1000 = false, .engineCommand = "e$healthprob", .maxMeansInfinity = false, .min = 0, .max = 100, .def = 35 },
{ .name = "healthcaseamount", .times1000 = false, .engineCommand = "e$hcaseamount", .maxMeansInfinity = false, .min = 0, .max = 200, .def = 25 },
{ .name = "waterrise", .times1000 = false, .engineCommand = "e$waterrise", .maxMeansInfinity = false, .min = 0, .max = 100, .def = 47 },
{ .name = "healthdecrease", .times1000 = false, .engineCommand = "e$healthdec", .maxMeansInfinity = false, .min = 0, .max = 100, .def = 5 },
{ .name = "ropepct", .times1000 = false, .engineCommand = "e$ropepct", .maxMeansInfinity = false, .min = 25, .max = 999, .def = 100 },
{ .name = "getawaytime", .times1000 = false, .engineCommand = "e$getawaytime", .maxMeansInfinity = false, .min = 0, .max = 999, .def = 100 }
};
static const flib_metascheme_mod metaSchemeMods[] = {
{ .name = "fortsmode", .bitmaskIndex = 12 },
{ .name = "divteams", .bitmaskIndex = 4 },
{ .name = "solidland", .bitmaskIndex = 2 },
{ .name = "border", .bitmaskIndex = 3 },
{ .name = "lowgrav", .bitmaskIndex = 5 },
{ .name = "laser", .bitmaskIndex = 6 },
{ .name = "invulnerability", .bitmaskIndex = 7 },
{ .name = "resethealth", .bitmaskIndex = 8 },
{ .name = "vampiric", .bitmaskIndex = 9 },
{ .name = "karma", .bitmaskIndex = 10 },
{ .name = "artillery", .bitmaskIndex = 11 },
{ .name = "randomorder", .bitmaskIndex = 13 },
{ .name = "king", .bitmaskIndex = 14 },
{ .name = "placehog", .bitmaskIndex = 15 },
{ .name = "sharedammo", .bitmaskIndex = 16 },
{ .name = "disablegirders", .bitmaskIndex = 17 },
{ .name = "disablelandobjects", .bitmaskIndex = 18 },
{ .name = "aisurvival", .bitmaskIndex = 19 },
{ .name = "infattack", .bitmaskIndex = 20 },
{ .name = "resetweps", .bitmaskIndex = 21 },
{ .name = "perhogammo", .bitmaskIndex = 22 },
{ .name = "disablewind", .bitmaskIndex = 23 },
{ .name = "morewind", .bitmaskIndex = 24 },
{ .name = "tagteam", .bitmaskIndex = 25 },
{ .name = "bottomborder", .bitmaskIndex = 26 }
};
const flib_metascheme flib_meta = {
.settingCount = sizeof(metaSchemeSettings)/sizeof(flib_metascheme_setting),
.modCount = sizeof(metaSchemeMods)/sizeof(flib_metascheme_mod),
.settings = metaSchemeSettings,
.mods = metaSchemeMods
};
uint32_t flib_get_teamcolor(int colorIndex) {
if(colorIndex>=0 && colorIndex < flib_teamcolor_count) {
return flib_teamcolors[colorIndex];
} else {
return 0;
}
}
int flib_get_teamcolor_count() {
return flib_teamcolor_count;
}
int flib_get_hedgehogs_per_team() {
return HEDGEHOGS_PER_TEAM;
}
int flib_get_weapons_count() {
return WEAPONS_COUNT;
}
const flib_metascheme *flib_get_metascheme() {
return &flib_meta;
}