Remove 2 unused number tags in Construction Mode GUI
These numbers are shown aside the power tag, but the numbers never change.
They don't serve any purpose and are just visual clutter and annoying, since
they partially overlap.
They are probably a leftover from copying code over from other scripts.
With this changeset, only the power and turn time are left visible, as it is
supposed to.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/*
* Public header file for the hedgewars frontent networking library.
*
* This is the only header you should need to include from frontend code.
*/
#ifndef FRONTLIB_H_
#define FRONTLIB_H_
#include "ipc/gameconn.h"
#include "ipc/mapconn.h"
#include "net/netconn.h"
#include "util/logging.h"
#include "model/schemelist.h"
/**
* Call this function before anything else in this library.
* Returns 0 on success, -1 on error.
*/
int flib_init();
/**
* Free resources associated with the library. Call this function once
* the library is no longer needed. You can re-initialize the library by calling
* flib_init again.
*/
void flib_quit();
#endif /* FRONTLIB_H_ */