misc/liblua/lparser.h
author Wuzzy <Wuzzy2@mail.ru>
Mon, 13 Nov 2017 22:14:45 +0100
changeset 12841 8610462e3d33
parent 10017 de822cd3df3a
permissions -rw-r--r--
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.

/*
** $Id: lparser.h,v 1.57.1.1 2007/12/27 13:02:25 roberto Exp $
** Lua Parser
** See Copyright Notice in lua.h
*/

#ifndef lparser_h
#define lparser_h

#include "llimits.h"
#include "lobject.h"
#include "lzio.h"


/*
** Expression descriptor
*/

typedef enum {
  VVOID,    /* no value */
  VNIL,
  VTRUE,
  VFALSE,
  VK,       /* info = index of constant in `k' */
  VKNUM,    /* nval = numerical value */
  VLOCAL,   /* info = local register */
  VUPVAL,       /* info = index of upvalue in `upvalues' */
  VGLOBAL,  /* info = index of table; aux = index of global name in `k' */
  VINDEXED, /* info = table register; aux = index register (or `k') */
  VJMP,     /* info = instruction pc */
  VRELOCABLE,   /* info = instruction pc */
  VNONRELOC,    /* info = result register */
  VCALL,    /* info = instruction pc */
  VVARARG   /* info = instruction pc */
} expkind;

typedef struct expdesc {
  expkind k;
  union {
    struct { int info, aux; } s;
    lua_Number nval;
  } u;
  int t;  /* patch list of `exit when true' */
  int f;  /* patch list of `exit when false' */
} expdesc;


typedef struct upvaldesc {
  lu_byte k;
  lu_byte info;
} upvaldesc;


struct BlockCnt;  /* defined in lparser.c */


/* state needed to generate code for a given function */
typedef struct FuncState {
  Proto *f;  /* current function header */
  Table *h;  /* table to find (and reuse) elements in `k' */
  struct FuncState *prev;  /* enclosing function */
  struct LexState *ls;  /* lexical state */
  struct lua_State *L;  /* copy of the Lua state */
  struct BlockCnt *bl;  /* chain of current blocks */
  int pc;  /* next position to code (equivalent to `ncode') */
  int lasttarget;   /* `pc' of last `jump target' */
  int jpc;  /* list of pending jumps to `pc' */
  int freereg;  /* first free register */
  int nk;  /* number of elements in `k' */
  int np;  /* number of elements in `p' */
  short nlocvars;  /* number of elements in `locvars' */
  lu_byte nactvar;  /* number of active local variables */
  upvaldesc upvalues[LUAI_MAXUPVALUES];  /* upvalues */
  unsigned short actvar[LUAI_MAXVARS];  /* declared-variable stack */
} FuncState;


LUAI_FUNC Proto *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff,
                                            const char *name);


#endif