gameServer2/src/server/actions.rs
author Wuzzy <Wuzzy2@mail.ru>
Mon, 13 Nov 2017 22:14:45 +0100
changeset 12841 8610462e3d33
parent 12153 8591375271b8
child 12857 bd35cb2302b3
permissions -rw-r--r--
Remove 2 unused number tags in Construction Mode GUI These numbers are shown aside the power tag, but the numbers never change. They don't serve any purpose and are just visual clutter and annoying, since they partially overlap. They are probably a leftover from copying code over from other scripts. With this changeset, only the power and turn time are left visible, as it is supposed to.

use mio;
use std::io::Write;
use std::io;

use super::server::HWServer;
use super::server::HWRoom;
use protocol::messages::HWProtocolMessage;
use protocol::messages::HWServerMessage::*;
use super::handlers;

pub enum Action {
    SendMe(String),
    SendAllButMe(String),
    RemoveClient,
    ByeClient(String),
    ReactProtocolMessage(HWProtocolMessage),
    CheckRegistered,
    JoinLobby,
    AddRoom(String, Option<String>),
    Warn(String),
}

use self::Action::*;

pub fn run_action(server: &mut HWServer, token: mio::Token, poll: &mio::Poll, action: Action) {
    match action {
        SendMe(msg) =>
            server.send(token, &msg),
        SendAllButMe(msg) => {
            for c in server.clients.iter_mut() {
                if c.id != token {
                    c.send_string(&msg)
                }
            }
        },
        ByeClient(msg) => {
            server.react(token, poll, vec![
                SendMe(Bye(&msg).to_raw_protocol()),
                RemoveClient,
                ]);
        },
        RemoveClient => {
            server.clients[token].deregister(poll);
            server.clients.remove(token);
        },
        ReactProtocolMessage(msg) =>
            handlers::handle(server, token, poll, msg),
        CheckRegistered =>
            if server.clients[token].protocol_number > 0 && server.clients[token].nick != "" {
                server.react(token, poll, vec![
                    JoinLobby,
                    ]);
            },
        JoinLobby => {
            server.clients[token].room_id = Some(server.lobby_id);

            let joined_msg;
            {
                let mut lobby_nicks: Vec<&str> = Vec::new();
                for c in server.clients.iter() {
                    if c.room_id.is_some() {
                        lobby_nicks.push(&c.nick);
                    }
                }
                joined_msg = LobbyJoined(&lobby_nicks).to_raw_protocol();
            }
            let everyone_msg = LobbyJoined(&[&server.clients[token].nick]).to_raw_protocol();
            server.react(token, poll, vec![
                SendAllButMe(everyone_msg),
                SendMe(joined_msg),
                ]);
        },
        AddRoom(name, password) => {
            let room_id = server.rooms.insert(HWRoom::new()).ok().expect("Cannot add room");
            {
                let r = &mut server.rooms[room_id];
                let c = &mut server.clients[token];
                r.name = name;
                r.password = password;
                r.id = room_id.clone();
                r.ready_players_number = 1;
                r.protocol_number = c.protocol_number;
                c.room_id = Some(room_id);
            }

        },
        Warn(msg) => {
            run_action(server, token, poll, SendMe(Warning(&msg).to_raw_protocol()));
        }
        //_ => unimplemented!(),
    }
}