Engine:
* Added LUA scripting support for trainings (and maybe soon) scenarios/missions
* Converted Shotgun and Bazooka Training to LUA
* New dependency: LUA 5.1
* New Mission Objectives window
* Extended default keybinds for non-iPhone builds
* NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental!
Frontend:
* Added support for new training maps/LUA scripts
/*
* OpenAL Bridge - a simple portable library for OpenAL interface
* Copyright (c) 2009 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _OALB_WRAPPERS_H
#define _OALB_WRAPPERS_H
#include "globals.h"
#ifdef __CPLUSPLUS
extern "C" {
#endif
void *Malloc (size_t nbytes);
void *Realloc (void *aptr, size_t nbytes);
FILE *Fopen (const char *fname, char *mode);
ALint AlGetError (const char *str);
ALint AlGetError2 (const char *str, int num);
void *helper_fadein (void *tmp);
void *helper_fadeout (void *tmp);
#ifdef __CPLUSPLUS
}
#endif
#endif /*_OALB_WRAPPERS_H*/