QTfrontend/netserverslist.h
author smxx
Wed, 10 Feb 2010 00:55:40 +0000
changeset 2786 85f6425a4d74
parent 1066 1f1b3686a2b0
child 2948 3f21a9dc93d0
permissions -rw-r--r--
Engine: * Added LUA scripting support for trainings (and maybe soon) scenarios/missions * Converted Shotgun and Bazooka Training to LUA * New dependency: LUA 5.1 * New Mission Objectives window * Extended default keybinds for non-iPhone builds * NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental! Frontend: * Added support for new training maps/LUA scripts

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2007, 2008 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _NET_SERVERSLIST_INCLUDED
#define _NET_SERVERSLIST_INCLUDED

#include <QAbstractTableModel>
#include <QStringList>

class HWNetServersModel : public QAbstractTableModel
{
	Q_OBJECT

public:
	HWNetServersModel(QObject *parent = 0);

	QVariant headerData(int section, Qt::Orientation orientation, int role) const;
	int rowCount(const QModelIndex & parent) const;
	int columnCount(const QModelIndex & parent) const;

public slots:
	virtual void updateList();

protected:
	QList<QStringList> games;
};

#endif // _NET_SERVERSLIST_INCLUDED