QTfrontend/gameuiconfig.h
author smxx
Wed, 10 Feb 2010 00:55:40 +0000
changeset 2786 85f6425a4d74
parent 2776 9572aae13d49
child 2898 c53636f556f8
permissions -rw-r--r--
Engine: * Added LUA scripting support for trainings (and maybe soon) scenarios/missions * Converted Shotgun and Bazooka Training to LUA * New dependency: LUA 5.1 * New Mission Objectives window * Extended default keybinds for non-iPhone builds * NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental! Frontend: * Added support for new training maps/LUA scripts

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef GAMECONFIG_H
#define GAMECONFIG_H

#include <QSettings>
#include <QStringList>
#include <QRect>

class HWForm;
class QSettings;

class GameUIConfig : public QSettings
{
	Q_OBJECT

public:
	GameUIConfig(HWForm * FormWidgets, const QString & fileName);
	QStringList GetTeamsList();
	QRect vid_Resolution();
	bool vid_Fullscreen();
	bool isSoundEnabled();
	bool isFrontendSoundEnabled();
#ifdef _WIN32
	bool isSoundHardware();
#endif
	bool isMusicEnabled();
	bool isFrontendMusicEnabled();
	bool isShowFPSEnabled();
	bool isAltDamageEnabled();
	bool appendDateTimeToRecordName();
	quint8 volume();
	quint8 timerInterval();
	quint8 bitDepth();
	QString netNick();
	bool isReducedQuality() const;
	bool isFrontendEffects() const;
	bool isFrontendFullscreen() const;
	bool isWeaponTooltip() const;
	void resizeToConfigValues();

#ifdef __APPLE__
#ifdef SPARKLE_ENABLED
	bool isAutoUpdateEnabled();
#endif
#endif

 signals:
	void frontendFullscreen(bool value);

public slots:
	void SaveOptions();

private:
	HWForm * Form;
	quint8 depth;
};

#endif