Can now change theme for static and mission maps.
Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions.
Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state.
Generated map is now the default map in the mapconfig widget.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2012 Richard Deurwaarder <xeli@xelification.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$INCLUDE "options.inc"}
unit uTouch;
interface
uses SysUtils, uConsole, uVariables, SDLh, uFloat, uConsts, uCommands, GLUnit, uTypes, uCaptions, uAmmos, uWorld;
procedure initModule;
procedure freeModule;
procedure ProcessTouch;
procedure NewTurnBeginning;
procedure onTouchDown(x,y: Longword; pointerId: TSDL_FingerId);
procedure onTouchMotion(x,y: Longword; dx,dy: LongInt; pointerId: TSDL_FingerId);
procedure onTouchUp(x,y: Longword; pointerId: TSDL_FingerId);
function convertToCursorX(x: LongInt): LongInt;
function convertToCursorY(y: LongInt): LongInt;
function convertToCursorDeltaX(x: LongInt): LongInt;
function convertToCursorDeltaY(y: LongInt): LongInt;
function addFinger(x,y: Longword; id: TSDL_FingerId): PTouch_Data;
function updateFinger(x,y,dx,dy: Longword; id: TSDL_FingerId): PTouch_Data;
procedure deleteFinger(id: TSDL_FingerId);
procedure onTouchClick(finger: TTouch_Data);
procedure onTouchDoubleClick(finger: TTouch_Data);
procedure onTouchLongClick(finger: TTouch_Data);
function findFinger(id: TSDL_FingerId): PTouch_Data;
procedure aim(finger: TTouch_Data);
function isOnCrosshair(finger: TTouch_Data): boolean;
function isOnCurrentHog(finger: TTouch_Data): boolean;
procedure convertToWorldCoord(var x,y: LongInt; finger: TTouch_Data);
procedure convertToFingerCoord(var x,y: LongInt; oldX, oldY: LongInt);
function fingerHasMoved(finger: TTouch_Data): boolean;
function calculateDelta(finger1, finger2: TTouch_Data): LongInt;
function getSecondFinger(finger: TTouch_Data): PTouch_Data;
function isOnRect(rect: TSDL_Rect; finger: TTouch_Data): boolean;
function isOnRect(x,y,w,h: LongInt; finger: TTouch_Data): boolean;
function isOnWidget(widget: TOnScreenWidget; finger: TTouch_Data): boolean;
procedure printFinger(finger: TTouch_Data);
implementation
const
clickTime = 200;
nilFingerId = High(TSDL_FingerId);
baseRectSize = 96;
var
rectSize, halfRectSize: LongInt;
pointerCount : Longword;
fingers: array of TTouch_Data;
moveCursor : boolean;
invertCursor : boolean;
xTouchClick,yTouchClick : LongInt;
timeSinceClick : Longword;
//Pinch to zoom
pinchSize : LongInt;
baseZoomValue: GLFloat;
//aiming
aimingCrosshair: boolean;
aimingUp, aimingDown: boolean;
targetAngle: LongInt;
buttonsDown: Longword;
targetting, targetted: boolean; //true when targetting an airstrike or the like
procedure onTouchDown(x,y: Longword; pointerId: TSDL_FingerId);
var
finger: PTouch_Data;
begin
{$IFDEF USE_TOUCH_INTERFACE}
finger := addFinger(x,y,pointerId);
inc(buttonsDown);//inc buttonsDown, if we don't see a button down we'll dec it
if isOnCrosshair(finger^) then
begin
aimingCrosshair:= true;
aim(finger^);
moveCursor:= false;
exit;
end;
if isOnWidget(fireButton, finger^) then
begin
ParseTeamCommand('+attack');
moveCursor:= false;
finger^.pressedWidget:= @fireButton;
exit;
end;
if isOnWidget(arrowLeft, finger^) then
begin
ParseTeamCommand('+left');
moveCursor:= false;
finger^.pressedWidget:= @arrowLeft;
exit;
end;
if isOnWidget(arrowRight, finger^) then
begin
ParseTeamCommand('+right');
moveCursor:= false;
finger^.pressedWidget:= @arrowRight;
exit;
end;
if isOnWidget(arrowUp, finger^) then
begin
ParseTeamCommand('+up');
aimingUp:= true;
moveCursor:= false;
finger^.pressedWidget:= @arrowUp;
exit;
end;
if isOnWidget(arrowDown, finger^) then
begin
ParseTeamCommand('+down');
aimingDown:= true;
moveCursor:= false;
finger^.pressedWidget:= @arrowDown;
exit;
end;
if isOnWidget(pauseButton, finger^) then
begin
isPaused:= not isPaused;
moveCursor:= false;
finger^.pressedWidget:= @pauseButton;
exit;
end;
if isOnWidget(utilityWidget, finger^) then
begin
finger^.pressedWidget:= @utilityWidget;
moveCursor:= false;
if(CurrentHedgehog <> nil) then
begin
if Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_Timerable <> 0 then
ParseTeamCommand('/timer ' + inttostr((GetCurAmmoEntry(CurrentHedgeHog^)^.Timer div 1000) mod 5 + 1));
end;
exit;
end;
dec(buttonsDown);//no buttonsDown, undo the inc() above
if buttonsDown = 0 then
begin
moveCursor:= true;
case pointerCount of
1:
targetting:= not(targetted) and (CurrentHedgehog <> nil) and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0);
2:
begin
moveCursor:= false;
pinchSize := calculateDelta(finger^, getSecondFinger(finger^)^);
baseZoomValue := ZoomValue
end;
end;
end;
{$ENDIF}
end;
procedure onTouchMotion(x,y: Longword;dx,dy: LongInt; pointerId: TSDL_FingerId);
var
finger, secondFinger: PTouch_Data;
currentPinchDelta, zoom : single;
begin
finger:= updateFinger(x,y,dx,dy,pointerId);
if moveCursor then
begin
if invertCursor then
begin
CursorPoint.X := CursorPoint.X - finger^.dx;
CursorPoint.Y := CursorPoint.Y + finger^.dy;
end
else
begin
CursorPoint.X := CursorPoint.X + finger^.dx;
CursorPoint.Y := CursorPoint.Y - finger^.dy;
end;
exit //todo change into switch rather than ugly ifs
end;
if aimingCrosshair then
begin
aim(finger^);
exit
end;
if (buttonsDown = 0) and (pointerCount = 2) then
begin
secondFinger := getSecondFinger(finger^);
currentPinchDelta := calculateDelta(finger^, secondFinger^) - pinchSize;
zoom := currentPinchDelta/cScreenWidth;
ZoomValue := baseZoomValue - (zoom * cMinMaxZoomLevelDelta);
if ZoomValue < cMaxZoomLevel then
ZoomValue := cMaxZoomLevel;
if ZoomValue > cMinZoomLevel then
ZoomValue := cMinZoomLevel;
end;
end;
procedure onTouchUp(x,y: Longword; pointerId: TSDL_FingerId);
var
finger: PTouch_Data;
widget: POnScreenWidget;
begin
{$IFDEF USE_TOUCH_INTERFACE}
x := x;
y := y;
finger:= updateFinger(x,y,0,0,pointerId);
//Check for onTouchClick event
if not(fingerHasMoved(finger^)) then
begin
if (RealTicks - finger^.timeSinceDown) < clickTime then
onTouchClick(finger^)
else
onTouchLongClick(finger^);
end;
if aimingCrosshair then
begin
aimingCrosshair:= false;
ParseTeamCommand('-up');
ParseTeamCommand('-down');
dec(buttonsDown);
end;
widget:= finger^.pressedWidget;
if (buttonsDown > 0) and (widget <> nil) then
begin
dec(buttonsDown);
if widget = @arrowLeft then
ParseTeamCommand('-left');
if widget = @arrowRight then
ParseTeamCommand('-right');
if widget = @arrowUp then
ParseTeamCommand('-up');
if widget = @arrowDown then
ParseTeamCommand('-down');
if widget = @fireButton then
ParseTeamCommand('-attack');
if widget = @utilityWidget then
if (CurrentHedgehog <> nil)then
if(Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0)then
begin
ParseTeamCommand('put');
targetted:= true;
end
else if (CurAmmoGear <> nil) and (CurAmmoGear^.AmmoType = amSwitch) then
ParseTeamCommand('switch')
else WriteLnToConsole(inttostr(ord(Ammoz[CurrentHedgehog^.CurAmmoType].NameId)) + ' ' + inttostr(ord(sidSwitch)));
end;
if targetting then
AddCaption('Press the target button to mark the target', cWhiteColor, capgrpAmmoInfo);
deleteFinger(pointerId);
{$ENDIF}
end;
procedure onTouchDoubleClick(finger: TTouch_Data);
begin
finger := finger;//avoid compiler hint
end;
procedure onTouchLongClick(finger: TTouch_Data);
begin
{$IFDEF USE_TOUCH_INTERFACE}
if isOnWidget(jumpWidget, finger) then
begin
ParseTeamCommand('ljump');
exit;
end;
{$ENDIF}
end;
procedure onTouchClick(finger: TTouch_Data);
begin
//if (RealTicks - timeSinceClick < 300) and (sqrt(sqr(finger.X-xTouchClick) + sqr(finger.Y-yTouchClick)) < 30) then
// begin
// onTouchDoubleClick(finger);
// timeSinceClick:= 0;//we make an assumption there won't be an 'click' in the first 300 ticks(milliseconds)
// exit;
// end;
xTouchClick:= finger.x;
yTouchClick:= finger.y;
timeSinceClick:= RealTicks;
if bShowAmmoMenu then
begin
if isOnRect(AmmoRect, finger) then
begin
CursorPoint.X:= finger.x;
CursorPoint.Y:= finger.y;
ParseTeamCommand('put');
end
else
bShowAmmoMenu:= false;
exit;
end;
{$IFDEF USE_TOUCH_INTERFACE}
if isOnCurrentHog(finger) or isOnWidget(AMWidget, finger) then
begin
bShowAmmoMenu := true;
exit;
end;
if isOnWidget(jumpWidget, finger) then
begin
ParseTeamCommand('hjump');
exit;
end;
{$ENDIF}
end;
function addFinger(x,y: Longword; id: TSDL_FingerId): PTouch_Data;
var
xCursor, yCursor, index : LongInt;
begin
//Check array sizes
if length(fingers) < Integer(pointerCount) then
begin
setLength(fingers, length(fingers)*2);
for index := length(fingers) div 2 to length(fingers) do
fingers[index].id := nilFingerId;
end;
xCursor := convertToCursorX(x);
yCursor := convertToCursorY(y);
//on removing fingers, all fingers are moved to the left
//with dynamic arrays being zero based, the new position of the finger is the old pointerCount
fingers[pointerCount].id := id;
fingers[pointerCount].historicalX := xCursor;
fingers[pointerCount].historicalY := yCursor;
fingers[pointerCount].x := xCursor;
fingers[pointerCount].y := yCursor;
fingers[pointerCount].dx := 0;
fingers[pointerCount].dy := 0;
fingers[pointerCount].timeSinceDown:= RealTicks;
fingers[pointerCount].pressedWidget:= nil;
addFinger:= @fingers[pointerCount];
inc(pointerCount);
end;
function updateFinger(x,y,dx,dy: Longword; id: TSDL_FingerId): PTouch_Data;
begin
updateFinger:= findFinger(id);
updateFinger^.x:= convertToCursorX(x);
updateFinger^.y:= convertToCursorY(y);
updateFinger^.dx:= convertToCursorDeltaX(dx);
updateFinger^.dy:= convertToCursorDeltaY(dy);
end;
procedure deleteFinger(id: TSDL_FingerId);
var
index : Longword;
begin
dec(pointerCount);
for index := 0 to pointerCount do
begin
if fingers[index].id = id then
begin
//put the last finger into the spot of the finger to be removed,
//so that all fingers are packed to the far left
if pointerCount <> index then
begin
fingers[index].id := fingers[pointerCount].id;
fingers[index].x := fingers[pointerCount].x;
fingers[index].y := fingers[pointerCount].y;
fingers[index].historicalX := fingers[pointerCount].historicalX;
fingers[index].historicalY := fingers[pointerCount].historicalY;
fingers[index].timeSinceDown := fingers[pointerCount].timeSinceDown;
fingers[pointerCount].id := nilFingerId;
end
else fingers[index].id := nilFingerId;
break;
end;
end;
end;
procedure NewTurnBeginning;
begin
targetted:= false;
targetting:= false;
SetUtilityWidgetState(amNothing);
end;
procedure ProcessTouch;
var
deltaAngle: LongInt;
begin
invertCursor := not(bShowAmmoMenu or targetting);
if aimingCrosshair then
if CurrentHedgehog^.Gear <> nil then
begin
deltaAngle:= CurrentHedgehog^.Gear^.Angle - targetAngle;
if (deltaAngle > -5) and (deltaAngle < 5) then
begin
if(aimingUp)then
begin
aimingUp:= false;
ParseTeamCommand('-up');
end;
if(aimingDown)then
begin
aimingDown:= false;
ParseTeamCommand('-down');
end
end
else
begin
if (deltaAngle < 0) then
begin
if aimingUp then
begin
aimingUp:= false;
ParseTeamCommand('-up');
end;
if(aimingDown)then
begin
aimingDown:= true;
ParseTeamCommand('-down');
end
end
else
begin
if aimingDown then
begin
ParseTeamCommand('-down');
aimingDown:= false;
end;
if aimingUp then
begin
aimingUp:= true;
ParseTeamCommand('+up');
end;
end;
end;
end
else
begin
if aimingUp then
begin
ParseTeamCommand('-up');
aimingUp:= false;
end;
if aimingDown then
begin
ParseTeamCommand('-down');
aimingDown:= false;
end;
end;
end;
function findFinger(id: TSDL_FingerId): PTouch_Data;
var
index: LongWord;
begin
for index := 0 to High(fingers) do
if fingers[index].id = id then
begin
findFinger := @fingers[index];
break;
end;
end;
procedure aim(finger: TTouch_Data);
var
hogX, hogY, touchX, touchY, deltaX, deltaY: LongInt;
begin
if CurrentHedgehog^.Gear <> nil then
begin
touchX := 0;//avoid compiler hint
touchY := 0;
hogX := hwRound(CurrentHedgehog^.Gear^.X);
hogY := hwRound(CurrentHedgehog^.Gear^.Y);
convertToWorldCoord(touchX, touchY, finger);
deltaX := abs(TouchX-HogX);
deltaY := TouchY-HogY;
targetAngle:= (Round(DeltaY / sqrt(sqr(deltaX) + sqr(deltaY)) * 2048) + 2048) div 2;
end; //if CurrentHedgehog^.Gear <> nil
end;
// These 4 convertToCursor functions convert xy coords from the SDL coordinate system to our CursorPoint coor system:
// - the SDL coordinate system goes from 0 to 32768 on the x axis and 0 to 32768 on the y axis, (0,0) being top left;
// - the CursorPoint coordinate system goes from -cScreenWidth/2 to cScreenWidth/2 on the x axis
// and 0 to cScreenHeight on the x axis, (-cScreenWidth, cScreenHeight) being top left.
function convertToCursorX(x: LongInt): LongInt;
begin
convertToCursorX := round((x/32768)*cScreenWidth) - (cScreenWidth shr 1);
end;
function convertToCursorY(y: LongInt): LongInt;
begin
convertToCursorY := cScreenHeight - round((y/32768)*cScreenHeight)
end;
function convertToCursorDeltaX(x: LongInt): LongInt;
begin
convertToCursorDeltaX := round(x/32768*cScreenWidth)
end;
function convertToCursorDeltaY(y: LongInt): LongInt;
begin
convertToCursorDeltaY := round(y/32768*cScreenHeight)
end;
function isOnCrosshair(finger: TTouch_Data): boolean;
var
x,y : LongInt;
begin
x := 0;//avoid compiler hint
y := 0;
convertToFingerCoord(x, y, CrosshairX, CrosshairY);
isOnCrosshair:= isOnRect((x-HalfRectSize), (y-HalfRectSize), RectSize, RectSize, finger);
printFinger(finger);
WriteLnToConsole(inttostr(finger.x) + ' ' + inttostr(x));
WriteLnToConsole(inttostr(x) + ' ' + inttostr(y) + ' ' + inttostr(round(mobileRecord.getScreenDPI() * 10)));
end;
function isOnCurrentHog(finger: TTouch_Data): boolean;
var
x,y : LongInt;
begin
x := 0;
y := 0;
convertToFingerCoord(x,y, hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y));
isOnCurrentHog:= isOnRect((x-HalfRectSize), (y-HalfRectSize), RectSize, RectSize, finger);
end;
procedure convertToFingerCoord(var x,y : LongInt; oldX, oldY: LongInt);
begin
x := oldX + WorldDx;
y := cScreenHeight - (oldY + WorldDy);
end;
procedure convertToWorldCoord(var x,y: LongInt; finger: TTouch_Data);
begin
//if x <> nil then
x := finger.x-WorldDx;
//if y <> nil then
y := (cScreenHeight - finger.y)-WorldDy;
end;
//Method to calculate the distance this finger has moved since the downEvent
function fingerHasMoved(finger: TTouch_Data): boolean;
begin
fingerHasMoved := trunc(sqrt(sqr(finger.X-finger.historicalX) + sqr(finger.y-finger.historicalY))) > 30;
end;
function calculateDelta(finger1, finger2: TTouch_Data): LongInt; inline;
begin
calculateDelta := Round(sqrt(sqr(finger2.x-finger1.x) + sqr(finger2.y-finger1.y)));
end;
// Under the premise that all pointer ids in pointerIds:TSDL_FingerId are packed to the far left.
// If the pointer to be ignored is not pointerIds[0] the second must be there
function getSecondFinger(finger: TTouch_Data): PTouch_Data;
begin
if fingers[0].id = finger.id then
getSecondFinger := @fingers[1]
else
getSecondFinger := @fingers[0];
end;
function isOnRect(rect: TSDL_Rect; finger: TTouch_Data): boolean;
begin
isOnRect:= isOnRect(rect.x, rect.y, rect.w, rect.h, finger);
end;
function isOnRect(x,y,w,h: LongInt; finger: TTouch_Data): boolean;
begin
isOnRect:= (finger.x > x) and
(finger.x < x + w) and
(cScreenHeight - finger.y > y) and
(cScreenHeight - finger.y < y + h);
end;
function isOnWidget(widget: TOnScreenWidget; finger: TTouch_Data): boolean;
begin
isOnWidget:= widget.show and isOnRect(widget.active, finger);
end;
procedure printFinger(finger: TTouch_Data);
begin
WriteToConsole(Format('id:%d, (%d,%d), (%d,%d), time: %d', [finger.id, finger.x, finger.y, finger.historicalX, finger.historicalY, finger.timeSinceDown]));
end;
procedure initModule;
var
index: Longword;
//uRenderCoordScaleX, uRenderCoordScaleY: Longword;
begin
buttonsDown:= 0;
setLength(fingers, 4);
for index := 0 to High(fingers) do
fingers[index].id := nilFingerId;
rectSize:= round(baseRectSize * mobileRecord.getScreenDPI());
halfRectSize:= rectSize shl 1;
end;
procedure freeModule;
begin
end;
begin
end.