Racer: Fix weird water splashes after waypoint placement
Does not affect official racer, as only waypoint placement is touched.
The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*)
{$INCLUDE "options.inc"}
unit uDebug;
interface
procedure OutError(Msg: shortstring; isFatalError: boolean);
//procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean); inline;
function checkFails(Assert: boolean; Msg: shortstring; isFatal: boolean): boolean;
function SDLCheck(Assert: boolean; Msg: shortstring; isFatal: boolean): boolean;
var
allOK: boolean;
implementation
uses SDLh, uConsole, uCommands, uConsts;
procedure OutError(Msg: shortstring; isFatalError: boolean);
begin
WriteLnToConsole(Msg);
if isFatalError then
begin
ParseCommand('fatal ' + lastConsoleline, true);
// hint for the 'coverity' source analyzer
// this halt is never actually reached because ParseCommands will halt first
halt(HaltFatalError);
end;
end;
procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean);
begin
if not Assert then
OutError(Msg, isFatal)
end;
function checkFails(Assert: boolean; Msg: shortstring; isFatal: boolean): boolean;
begin
if not Assert then
begin
lastConsoleLine:= Msg;
OutError(Msg, isFatal);
end;
allOK:= allOK and (Assert or (not isFatal));
checkFails:= (not Assert) and isFatal
end;
function SDLCheck(Assert: boolean; Msg: shortstring; isFatal: boolean): boolean;
var s: shortstring;
begin
if not Assert then
begin
s:= SDL_GetError();
OutError(Msg + ': ' + s, isFatal)
end;
allOK:= allOK and (Assert or (not isFatal));
SDLCheck:= (not Assert) and isFatal
end;
end.