Engine:
* Identify gears in Lua using their unique id instead of their pointer address - this should keep training from crashing on x64 platforms
* Removed obsolete script call to "onTeamSetup" even before any script is loaded
/*
* M3Panel.h
*
*
* Created by Vittorio on 28/09/09.
* Copyright 2009 __MyCompanyName__. All rights reserved.
*
*/
#ifndef M3PANEL_H
#define M3PANEL_H
#include "InstallController.h"
class M3Panel : public InstallController
{
public:
M3Panel(void);
~M3Panel();
void showInstallController();
private:
class Private;
Private* c;
};
#endif