- Many AI improvements
- New 'spray objects' on generated land
- Many small fixes
(*
* Hedgewars, a worms-like game
* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*)
unit uLandObjects;
interface
uses SDLh;
{$include options.inc}
procedure AddObjects(InSurface, Surface: PSDL_Surface);
procedure BlitImageAndGenerateCollisionInfo(cpX, cpY: Longword; Image, Surface: PSDL_Surface);
implementation
uses uLand, uStore, uConsts, uMisc, uConsole, uRandom;
const MaxRects = 256;
MAXOBJECTRECTS = 16;
MAXTHEMEOBJECTS = 32;
type PRectArray = ^TRectsArray;
TRectsArray = array[0..MaxRects] of TSDL_Rect;
TThemeObject = record
Surf: PSDL_Surface;
inland: TSDL_Rect;
outland: array[0..Pred(MAXOBJECTRECTS)] of TSDL_Rect;
rectcnt: Longword;
Width, Height: Longword;
Maxcnt: Longword;
end;
TThemeObjects = record
Count: integer;
objs: array[0..Pred(MAXTHEMEOBJECTS)] of TThemeObject;
end;
TSprayObject = record
Surf: PSDL_Surface;
Width, Height: Longword;
Maxcnt: Longword;
end;
TSprayObjects = record
Count: integer;
objs: array[0..Pred(MAXTHEMEOBJECTS)] of TSprayObject
end;
var Rects: PRectArray;
RectCount: Longword;
procedure BlitImageAndGenerateCollisionInfo(cpX, cpY: Longword; Image, Surface: PSDL_Surface);
var i, p: LongWord;
x, y: Longword;
bpp: integer;
r: TSDL_Rect;
begin
r.x:= cpX;
r.y:= cpY;
SDL_UpperBlit(Image, nil, Surface, @r);
WriteToConsole('Generating collision info... ');
if SDL_MustLock(Image) then
SDLTry(SDL_LockSurface(Image) >= 0, true);
bpp:= Image.format.BytesPerPixel;
WriteToConsole('('+inttostr(bpp)+') ');
p:= LongWord(Image.pixels);
case bpp of
1: OutError('We don''t work with 8 bit surfaces', true);
2: for y:= 0 to Pred(Image.h) do
begin
i:= Longword(@Land[cpY + y, cpX]);
for x:= 0 to Pred(Image.w) do
if PWord(p + x * 2)^ <> 0 then PLongWord(i + x * 4)^:= COLOR_LAND;
inc(p, Image.pitch);
end;
3: for y:= 0 to Pred(Image.h) do
begin
i:= Longword(@Land[cpY + y, cpX]);
for x:= 0 to Pred(Image.w) do
if (PByte(p + x * 3 + 0)^ <> 0)
or (PByte(p + x * 3 + 1)^ <> 0)
or (PByte(p + x * 3 + 2)^ <> 0) then PLongWord(i + x * 4)^:= COLOR_LAND;
inc(p, Image.pitch);
end;
4: for y:= 0 to Pred(Image.h) do
begin
i:= Longword(@Land[cpY + y, cpX]);
for x:= 0 to Pred(Image.w) do
if PLongword(p + x * 4)^ <> 0 then PLongWord(i + x * 4)^:= COLOR_LAND;
inc(p, Image.pitch);
end;
end;
if SDL_MustLock(Image) then
SDL_UnlockSurface(Image);
WriteLnToConsole(msgOK)
end;
procedure AddRect(x1, y1, w1, h1: integer);
begin
with Rects[RectCount] do
begin
x:= x1;
y:= y1;
w:= w1;
h:= h1
end;
inc(RectCount);
TryDo(RectCount < MaxRects, 'AddRect: overflow', true)
end;
procedure InitRects;
begin
RectCount:= 0;
New(Rects)
end;
procedure FreeRects;
begin
Dispose(rects)
end;
function CheckIntersect(x1, y1, w1, h1: integer): boolean;
var i: Longword;
begin
Result:= false;
i:= 0;
if RectCount > 0 then
repeat
with Rects[i] do
Result:= (x < x1 + w1) and (x1 < x + w) and
(y < y1 + h1) and (y1 < y + h);
inc(i)
until (i = RectCount) or (Result)
end;
function AddGirder(gX: integer; Surface: PSDL_Surface): boolean;
var tmpsurf: PSDL_Surface;
x1, x2, y, k, i: integer;
r, rr: TSDL_Rect;
function CountNonZeroz(x, y: integer): Longword;
var i: integer;
begin
Result:= 0;
for i:= y to y + 15 do
if Land[i, x] <> 0 then inc(Result)
end;
begin
y:= 150;
repeat
inc(y, 24);
x1:= gX;
x2:= gX;
while (x1 > 100) and (CountNonZeroz(x1, y) = 0) do dec(x1, 2);
i:= x1 - 12;
repeat
k:= CountNonZeroz(x1, y);
dec(x1, 2)
until (x1 < 100) or (k = 0) or (k = 16) or (x1 < i);
inc(x1, 2);
if k = 16 then
begin
while (x2 < 1900) and (CountNonZeroz(x2, y) = 0) do inc(x2, 2);
i:= x2 + 12;
repeat
k:= CountNonZeroz(x2, y);
inc(x2, 2)
until (x2 > 1900) or (k = 0) or (k = 16) or (x2 > i);
if (x2 < 1900) and (k = 16) and (x2 - x1 > 250)
and not CheckIntersect(x1 - 32, y - 64, x2 - x1 + 64, 144) then break;
end;
x1:= 0;
until y > 900;
if x1 > 0 then
begin
Result:= true;
tmpsurf:= LoadImage(Pathz[ptGraphics] + '/Girder.png', false);
rr.x:= x1;
rr.y:= y;
while rr.x + 100 < x2 do
begin
SDL_UpperBlit(tmpsurf, nil, Surface, @rr);
inc(rr.x, 100);
end;
r.x:= 0;
r.y:= 0;
r.w:= x2 - rr.x;
r.h:= 16;
SDL_UpperBlit(tmpsurf, @r, Surface, @rr);
SDL_FreeSurface(tmpsurf);
AddRect(x1 - 8, y - 32, x2 - x1 + 16, 80);
for k:= y to y + 15 do
for i:= x1 to x2 do Land[k, i]:= $FFFFFF
end else Result:= false
end;
function CheckLand(rect: TSDL_Rect; dX, dY, Color: Longword): boolean;
var i: Longword;
begin
Result:= true;
inc(rect.x, dX);
inc(rect.y, dY);
i:= 0;
{$WARNINGS OFF}
while (i <= rect.w) and Result do
begin
Result:= (Land[rect.y, rect.x + i] = Color) and (Land[rect.y + rect.h, rect.x + i] = Color);
inc(i)
end;
i:= 0;
while (i <= rect.h) and Result do
begin
Result:= (Land[rect.y + i, rect.x] = Color) and (Land[rect.y + i, rect.x + rect.w] = Color);
inc(i)
end;
{$WARNINGS ON}
end;
function CheckCanPlace(x, y: Longword; var Obj: TThemeObject): boolean;
var i: Longword;
begin
with Obj do
if CheckLand(inland, x, y, $FFFFFF) then
begin
Result:= true;
i:= 1;
while Result and (i <= rectcnt) do
begin
Result:= CheckLand(outland[i], x, y, 0);
inc(i)
end;
if Result then
Result:= not CheckIntersect(x, y, Width, Height)
end else
Result:= false
end;
function TryPut(var Obj: TThemeObject; Surface: PSDL_Surface): boolean; overload;
const MaxPointsIndex = 2047;
var x, y: Longword;
ar: array[0..MaxPointsIndex] of TPoint;
cnt, i: Longword;
begin
cnt:= 0;
with Obj do
begin
if Maxcnt = 0 then
begin
Result:= false;
exit
end;
x:= 0;
repeat
y:= 0;
repeat
if CheckCanPlace(x, y, Obj) then
begin
ar[cnt].x:= x;
ar[cnt].y:= y;
inc(cnt);
if cnt > MaxPointsIndex then // buffer is full, do not check the rest land
begin
y:= 5000;
x:= 5000;
end
end;
inc(y, 3);
until y > 1023 - Height;
inc(x, getrandom(6) + 3)
until x > 2047 - Width;
Result:= cnt <> 0;
if Result then
begin
i:= getrandom(cnt);
BlitImageAndGenerateCollisionInfo(ar[i].x, ar[i].y, Obj.Surf, Surface);
AddRect(ar[i].x, ar[i].y, Width, Height);
dec(Maxcnt)
end else Maxcnt:= 0
end
end;
function TryPut(var Obj: TSprayObject; Surface: PSDL_Surface): boolean; overload;
const MaxPointsIndex = 8095;
var x, y: Longword;
ar: array[0..MaxPointsIndex] of TPoint;
cnt, i: Longword;
r: TSDL_Rect;
begin
cnt:= 0;
with Obj do
begin
if Maxcnt = 0 then
begin
Result:= false;
exit
end;
x:= 0;
r.x:= 0;
r.y:= 0;
r.w:= Width;
r.h:= Height + 16;
repeat
y:= 8;
repeat
if CheckLand(r, x, y - 8, $FFFFFF)
and not CheckIntersect(x, y, Width, Height) then
begin
ar[cnt].x:= x;
ar[cnt].y:= y;
inc(cnt);
if cnt > MaxPointsIndex then // buffer is full, do not check the rest land
begin
y:= 5000;
x:= 5000;
end
end;
inc(y, 12);
until y > 1023 - Height - 8;
inc(x, getrandom(12) + 12)
until x > 2047 - Width;
Result:= cnt <> 0;
if Result then
begin
i:= getrandom(cnt);
r.x:= ar[i].X;
r.y:= ar[i].Y;
r.w:= Width;
r.h:= Height;
SDL_UpperBlit(Obj.Surf, nil, Surface, @r);
AddRect(ar[i].x - 32, ar[i].y - 32, Width + 64, Height + 64);
dec(Maxcnt)
end else Maxcnt:= 0
end
end;
procedure ReadThemeInfo(var ThemeObjects: TThemeObjects; var SprayObjects: TSprayObjects);
var s: string;
f: textfile;
i, ii: integer;
begin
s:= Pathz[ptThemeCurrent] + '/' + cThemeCFGFilename;
WriteLnToConsole('Reading objects info...');
AssignFile(f, s);
{$I-}
Reset(f);
Readln(f, s); // skip color
Readln(f, ThemeObjects.Count);
for i:= 0 to Pred(ThemeObjects.Count) do
begin
Readln(f, s); // filename
with ThemeObjects.objs[i] do
begin
Surf:= LoadImage(Pathz[ptThemeCurrent] + '/' + s + '.png', false);
Read(f, Width, Height);
with inland do Read(f, x, y, w, h);
Read(f, rectcnt);
for ii:= 1 to rectcnt do
with outland[ii] do Read(f, x, y, w, h);
Maxcnt:= 3;
ReadLn(f)
end;
end;
Readln(f, SprayObjects.Count);
for i:= 0 to Pred(SprayObjects.Count) do
begin
Readln(f, s); // filename
with SprayObjects.objs[i] do
begin
Surf:= LoadImage(Pathz[ptThemeCurrent] + '/' + s + '.png', false);
Width:= Surf.w;
Height:= Surf.h;
ReadLn(f, Maxcnt)
end;
end;
Closefile(f);
{$I+}
TryDo(IOResult = 0, 'Bad data or cannot access file ' + cThemeCFGFilename, true)
end;
procedure AddThemeObjects(Surface: PSDL_Surface; var ThemeObjects: TThemeObjects; MaxCount: integer);
var i, ii, t: integer;
b: boolean;
begin
if ThemeObjects.Count = 0 then exit;
WriteLnToConsole('Adding theme objects...');
i:= 1;
repeat
t:= getrandom(ThemeObjects.Count);
ii:= t;
repeat
inc(ii);
if ii = ThemeObjects.Count then ii:= 0;
b:= TryPut(ThemeObjects.objs[ii], Surface)
until b or (ii = t);
inc(i)
until (i > MaxCount) or not b;
end;
procedure AddSprayObjects(Surface: PSDL_Surface; var SprayObjects: TSprayObjects; MaxCount: Longword);
var i: Longword;
ii, t: integer;
b: boolean;
begin
if SprayObjects.Count = 0 then exit;
WriteLnToConsole('Adding spray objects...');
i:= 1;
repeat
t:= getrandom(SprayObjects.Count);
ii:= t;
repeat
inc(ii);
if ii = SprayObjects.Count then ii:= 0;
b:= TryPut(SprayObjects.objs[ii], Surface)
until b or (ii = t);
inc(i)
until (i > MaxCount) or not b;
end;
procedure AddObjects(InSurface, Surface: PSDL_Surface);
var ThemeObjects: TThemeObjects;
SprayObjects: TSprayObjects;
begin
InitRects;
AddGirder(256, Surface);
AddGirder(512, Surface);
AddGirder(768, Surface);
AddGirder(1024, Surface);
AddGirder(1280, Surface);
AddGirder(1536, Surface);
AddGirder(1792, Surface);
ReadThemeInfo(ThemeObjects, SprayObjects);
AddThemeObjects(Surface, ThemeObjects, 8);
AddProgress;
SDL_UpperBlit(InSurface, nil, Surface, nil);
AddSprayObjects(Surface, SprayObjects, 10);
FreeRects
end;
end.