Randomized teams now can have any random hats (not just from types.ini)
The predefined hat sets still work, however. There are now 3 types of hat selections:
1) Use hats from types.ini
2) Randomly select one hat for all hedgehogs
3) Randomly select hat for each hedgehog (rare)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QGridLayout>
#include <QVBoxLayout>
#include <QLabel>
#include <QListWidget>
#include <QListWidgetItem>
#include <QPushButton>
#include <QFile>
#include <QLocale>
#include <QSettings>
#include "hwconsts.h"
#include "DataManager.h"
#include "pagetraining.h"
QLayout * PageTraining::bodyLayoutDefinition()
{
QGridLayout * pageLayout = new QGridLayout();
// left column
// declare start button, caption and description
btnPreview = formattedButton(":/res/Trainings.png", true);
// make both rows equal height
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(1, 1);
// add start button, caption and description to 3 different rows
pageLayout->addWidget(btnPreview, 0, 0);
// center preview
pageLayout->setAlignment(btnPreview, Qt::AlignRight | Qt::AlignVCenter);
// right column
// info area (caption on top, description below)
QVBoxLayout * infoLayout = new QVBoxLayout();
lblCaption = new QLabel();
lblCaption->setMinimumWidth(360);
lblCaption->setAlignment(Qt::AlignHCenter | Qt::AlignBottom);
lblCaption->setWordWrap(true);
lblDescription = new QLabel();
lblDescription->setMinimumWidth(360);
lblDescription->setAlignment(Qt::AlignHCenter | Qt::AlignTop);
lblDescription->setWordWrap(true);
infoLayout->addWidget(lblCaption);
infoLayout->addWidget(lblDescription);
pageLayout->addLayout(infoLayout, 0, 1);
pageLayout->setAlignment(infoLayout, Qt::AlignLeft);
// tab widget containing all lists
tbw = new QTabWidget(this);
pageLayout->addWidget(tbw, 1, 0, 1, 2); // span 2 columns
// let's not make the tab widget use more space than needed
tbw->setFixedWidth(400);
pageLayout->setAlignment(tbw, Qt::AlignHCenter);
tbw->setStyleSheet("QListWidget { border-style: none; padding-top: 6px; }");
// training/challenge/scenario lists
lstTrainings = new QListWidget(this);
lstTrainings ->setWhatsThis(tr("Pick the training to play"));
lstChallenges = new QListWidget(this);
lstChallenges ->setWhatsThis(tr("Pick the challenge to play"));
lstScenarios= new QListWidget(this);
lstScenarios->setWhatsThis(tr("Pick the scenario to play"));
tbw->addTab(lstTrainings, tr("Trainings"));
tbw->addTab(lstChallenges, tr("Challenges"));
tbw->addTab(lstScenarios, tr("Scenarios"));
tbw->setCurrentWidget(lstTrainings);
return pageLayout;
}
QLayout * PageTraining::footerLayoutDefinition()
{
QBoxLayout * bottomLayout = new QVBoxLayout();
const QIcon& lp = QIcon(":/res/Start.png");
QSize sz = lp.actualSize(QSize(65535, 65535));
btnStart = new QPushButton();
btnStart->setStyleSheet("padding: 5px 10px");
btnStart->setText(QPushButton::tr("Start"));
btnStart->setWhatsThis(tr("Start fighting"));
btnStart->setMinimumWidth(sz.width() + 60);
btnStart->setIcon(lp);
btnStart->setFixedHeight(50);
btnStart->setIconSize(sz);
btnStart->setFlat(true);
btnStart->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
bottomLayout->addWidget(btnStart);
bottomLayout->setAlignment(btnStart, Qt::AlignRight | Qt::AlignVCenter);
return bottomLayout;
}
void PageTraining::connectSignals()
{
connect(lstTrainings, SIGNAL(currentItemChanged(QListWidgetItem*, QListWidgetItem*)), this, SLOT(updateInfo()));
connect(lstTrainings, SIGNAL(itemClicked(QListWidgetItem*)), this, SLOT(updateInfo()));
connect(lstTrainings, SIGNAL(itemDoubleClicked(QListWidgetItem*)), this, SLOT(startSelected()));
connect(lstChallenges, SIGNAL(currentItemChanged(QListWidgetItem*, QListWidgetItem*)), this, SLOT(updateInfo()));
connect(lstChallenges, SIGNAL(itemClicked(QListWidgetItem*)), this, SLOT(updateInfo()));
connect(lstChallenges, SIGNAL(itemDoubleClicked(QListWidgetItem*)), this, SLOT(startSelected()));
connect(lstScenarios, SIGNAL(currentItemChanged(QListWidgetItem*, QListWidgetItem*)), this, SLOT(updateInfo()));
connect(lstScenarios, SIGNAL(itemClicked(QListWidgetItem*)), this, SLOT(updateInfo()));
connect(lstScenarios, SIGNAL(itemDoubleClicked(QListWidgetItem*)), this, SLOT(startSelected()));
connect(tbw, SIGNAL(currentChanged(int)), this, SLOT(updateInfo()));
connect(btnPreview, SIGNAL(clicked()), this, SLOT(startSelected()));
connect(btnStart, SIGNAL(clicked()), this, SLOT(startSelected()));
}
PageTraining::PageTraining(QWidget* parent) : AbstractPage(parent)
{
initPage();
DataManager & dataMgr = DataManager::instance();
// get locale
QSettings settings(dataMgr.settingsFileName(),
QSettings::IniFormat);
QString loc = settings.value("misc/locale", "").toString();
if (loc.isEmpty())
loc = QLocale::system().name();
QString infoFile = QString("physfs://Locale/missions_" + loc + ".txt");
// if file is non-existant try with language only
if (!QFile::exists(infoFile))
infoFile = QString("physfs://Locale/missions_" + loc.remove(QRegExp("_.*$")) + ".txt");
// fallback if file for current locale is non-existant
if (!QFile::exists(infoFile))
infoFile = QString("physfs://Locale/missions_en.txt");
// preload mission info for current locale
m_info = new QSettings(infoFile, QSettings::IniFormat, this);
m_info->setIniCodec("UTF-8");
QStringList m_list;
QListWidget * m_widget;
QString subFolder;
for(int i=1; i<=3; i++) {
switch(i) {
case 1:
subFolder = "Training";
m_widget = lstTrainings;
break;
case 2:
subFolder = "Challenge";
m_widget = lstChallenges;
break;
case 3:
subFolder = "Scenario";
m_widget = lstScenarios;
break;
}
m_list = dataMgr.entryList(
"Missions/" + subFolder,
QDir::Files, QStringList("*.lua")).
replaceInStrings(QRegExp("\\.lua$"), "");
// scripts to load - TODO: model?
foreach (const QString & m_id, m_list)
{
QListWidgetItem * item = new QListWidgetItem(m_id);
// fallback name: replace underscores in mission name with spaces
QString name = item->text().replace("_", " ");
// see if we can get a prettier/translated name
name = m_info->value(m_id + ".name", name).toString();
item->setText(name);
// store original name in data
item->setData(Qt::UserRole, m_id);
m_widget->addItem(item);
}
}
updateInfo();
// pre-select first mission
if (lstTrainings->count() > 0)
lstTrainings->setCurrentRow(0);
if (lstChallenges->count() > 0)
lstChallenges->setCurrentRow(0);
if (lstScenarios->count() > 0)
lstScenarios->setCurrentRow(0);
}
QString PageTraining::getSubFolderOfSelected()
{
QString subFolder;
if (tbw->currentWidget() == lstTrainings) {
subFolder = "Training";
} else if (tbw->currentWidget() == lstChallenges) {
subFolder = "Challenge";
} else if (tbw->currentWidget() == lstScenarios) {
subFolder = "Scenario";
} else {
subFolder = "Training";
}
return subFolder;
}
void PageTraining::startSelected()
{
QListWidget *list;
list = (QListWidget*) tbw->currentWidget();
QListWidgetItem * curItem = list->currentItem();
if (curItem != NULL)
emit startMission(curItem->data(Qt::UserRole).toString(), getSubFolderOfSelected());
}
void PageTraining::updateInfo()
{
if (tbw->currentWidget())
{
QString subFolder;
QListWidget *list;
subFolder = getSubFolderOfSelected();
list = (QListWidget*) tbw->currentWidget();
if (list->currentItem())
{
// TODO also use .pngs in userdata folder
QString thumbFile = "physfs://Graphics/Missions/" +
subFolder + "/" +
list->currentItem()->data(Qt::UserRole).toString() +
"@2x.png";
if (QFile::exists(thumbFile))
btnPreview->setIcon(QIcon(thumbFile));
else
btnPreview->setIcon(QIcon(":/res/Trainings.png"));
btnPreview->setWhatsThis(tr("Start fighting"));
QString realName = list->currentItem()->data(
Qt::UserRole).toString();
QString caption = m_info->value(realName + ".name",
list->currentItem()->text()).toString();
QString description = m_info->value(realName + ".desc",
tr("No description available")).toString();
lblCaption->setText("<h2>" + caption +"</h2>");
lblDescription->setText(description);
}
else
{
btnPreview->setIcon(QIcon(":/res/Trainings.png"));
lblCaption->setText(tr("Select a mission!"));
// TODO better text and tr()
lblDescription->setText("");
}
}
}