revert 4388 - was there already, I didn't notice. still no idea what the problem is
{$INCLUDE "options.inc"}
unit uCommands;
interface
var isDeveloperMode: boolean;
type TVariableType = (vtCommand, vtLongInt, vthwFloat, vtBoolean);
TCommandHandler = procedure (var params: shortstring);
procedure initModule;
procedure freeModule;
procedure RegisterVariable(Name: shortstring; VType: TVariableType; p: pointer; Trusted: boolean);
procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
procedure StopMessages(Message: Longword);
procedure doPut(putX, putY: LongInt; fromAI: boolean);
implementation
uses Types, uConsts, uIO, uMobile,
uRandom, SDLh, uScript, uTypes,
uVariables, uConsole, uUtils, uDebug;
type PVariable = ^TVariable;
TVariable = record
Next: PVariable;
Name: string[15];
VType: TVariableType;
Handler: pointer;
Trusted: boolean;
end;
var
Variables: PVariable;
procedure RegisterVariable(Name: shortstring; VType: TVariableType; p: pointer; Trusted: boolean);
var value: PVariable;
begin
New(value);
TryDo(value <> nil, 'RegisterVariable: value = nil', true);
FillChar(value^, sizeof(TVariable), 0);
value^.Name:= Name;
value^.VType:= VType;
value^.Handler:= p;
value^.Trusted:= Trusted;
if Variables = nil then Variables:= value
else begin
value^.Next:= Variables;
Variables:= value
end;
end;
procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
var ii: LongInt;
s: shortstring;
t: PVariable;
c: char;
begin
//WriteLnToConsole(CmdStr);
if CmdStr[0]=#0 then exit;
{$IFDEF DEBUGFILE}AddFileLog('ParseCommand "' + CmdStr + '"');{$ENDIF}
c:= CmdStr[1];
if c in ['/', '$'] then Delete(CmdStr, 1, 1) else c:= '/';
s:= '';
SplitBySpace(CmdStr, s);
t:= Variables;
while t <> nil do
begin
if t^.Name = CmdStr then
begin
if TrustedSource or t^.Trusted then
case t^.VType of
vtCommand: if c='/' then
begin
TCommandHandler(t^.Handler)(s);
end;
vtLongInt: if c='$' then
if s[0]=#0 then
begin
str(PLongInt(t^.Handler)^, s);
WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
end else val(s, PLongInt(t^.Handler)^);
vthwFloat: if c='$' then
if s[0]=#0 then
begin
//str(PhwFloat(t^.Handler)^:4:6, s);
WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
end else; //val(s, PhwFloat(t^.Handler)^, i);
vtBoolean: if c='$' then
if s[0]=#0 then
begin
str(ord(boolean(t^.Handler^)), s);
WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
end else
begin
val(s, ii);
boolean(t^.Handler^):= not (ii = 0)
end;
end;
exit
end else t:= t^.Next
end;
case c of
'$': WriteLnToConsole(errmsgUnknownVariable + ': "$' + CmdStr + '"')
else WriteLnToConsole(errmsgUnknownCommand + ': "/' + CmdStr + '"') end
end;
procedure StopMessages(Message: Longword);
begin
if (Message and gmLeft) <> 0 then ParseCommand('/-left', true) else
if (Message and gmRight) <> 0 then ParseCommand('/-right', true) else
if (Message and gmUp) <> 0 then ParseCommand('/-up', true) else
if (Message and gmDown) <> 0 then ParseCommand('/-down', true) else
if (Message and gmAttack) <> 0 then ParseCommand('/-attack', true)
end;
{$INCLUDE "CCHandlers.inc"}
procedure initModule;
begin
Variables:= nil;
isDeveloperMode:= true;
// NOTE: please, keep most frequently used commands on bottom
RegisterVariable('flag' , vtCommand, @chFlag , false);
RegisterVariable('script' , vtCommand, @chScript , false);
RegisterVariable('proto' , vtCommand, @chCheckProto , true );
RegisterVariable('spectate', vtBoolean, @fastUntilLag , false);
RegisterVariable('capture' , vtCommand, @chCapture , true );
RegisterVariable('rotmask' , vtCommand, @chRotateMask , true );
RegisterVariable('rdriven' , vtCommand, @chTeamLocal , false);
RegisterVariable('map' , vtCommand, @chSetMap , false);
RegisterVariable('theme' , vtCommand, @chSetTheme , false);
RegisterVariable('seed' , vtCommand, @chSetSeed , false);
RegisterVariable('template_filter', vtLongInt, @cTemplateFilter, false);
RegisterVariable('mapgen' , vtLongInt, @cMapGen , false);
RegisterVariable('maze_size',vtLongInt, @cMazeSize , false);
RegisterVariable('delay' , vtLongInt, @cInactDelay , false);
RegisterVariable('ready' , vtLongInt, @cReadyDelay , false);
RegisterVariable('casefreq', vtLongInt, @cCaseFactor , false);
RegisterVariable('healthprob', vtLongInt, @cHealthCaseProb, false);
RegisterVariable('hcaseamount', vtLongInt, @cHealthCaseAmount, false);
RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns , false);
RegisterVariable('waterrise', vtLongInt, @cWaterRise , false);
RegisterVariable('healthdec', vtLongInt, @cHealthDecrease, false);
RegisterVariable('damagepct',vtLongInt, @cDamagePercent , false);
RegisterVariable('ropepct' , vtLongInt, @cRopePercent , false);
RegisterVariable('minedudpct',vtLongInt,@cMineDudPercent, false);
RegisterVariable('minesnum', vtLongInt, @cLandMines , false);
RegisterVariable('explosives',vtLongInt,@cExplosives , false);
RegisterVariable('gmflags' , vtLongInt, @GameFlags , false);
RegisterVariable('trflags' , vtLongInt, @TrainingFlags , false);
RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false);
RegisterVariable('minestime',vtLongInt, @cMinesTime , false);
RegisterVariable('fort' , vtCommand, @chFort , false);
RegisterVariable('grave' , vtCommand, @chGrave , false);
RegisterVariable('hat' , vtCommand, @chSetHat , false);
RegisterVariable('quit' , vtCommand, @chQuit , true );
RegisterVariable('confirm' , vtCommand, @chConfirm , true );
RegisterVariable('+speedup', vtCommand, @chSpeedup_p , true );
RegisterVariable('-speedup', vtCommand, @chSpeedup_m , true );
RegisterVariable('zoomin' , vtCommand, @chZoomIn , true );
RegisterVariable('zoomout' , vtCommand, @chZoomOut , true );
RegisterVariable('zoomreset',vtCommand, @chZoomReset , true );
RegisterVariable('ammomenu', vtCommand, @chAmmoMenu , true);
RegisterVariable('+precise', vtCommand, @chPrecise_p , false);
RegisterVariable('-precise', vtCommand, @chPrecise_m , false);
RegisterVariable('+left' , vtCommand, @chLeft_p , false);
RegisterVariable('-left' , vtCommand, @chLeft_m , false);
RegisterVariable('+right' , vtCommand, @chRight_p , false);
RegisterVariable('-right' , vtCommand, @chRight_m , false);
RegisterVariable('+up' , vtCommand, @chUp_p , false);
RegisterVariable('-up' , vtCommand, @chUp_m , false);
RegisterVariable('+down' , vtCommand, @chDown_p , false);
RegisterVariable('-down' , vtCommand, @chDown_m , false);
RegisterVariable('+attack' , vtCommand, @chAttack_p , false);
RegisterVariable('-attack' , vtCommand, @chAttack_m , false);
RegisterVariable('switch' , vtCommand, @chSwitch , false);
RegisterVariable('nextturn', vtCommand, @chNextTurn , false);
RegisterVariable('timer' , vtCommand, @chTimer , false);
RegisterVariable('taunt' , vtCommand, @chTaunt , false);
RegisterVariable('setweap' , vtCommand, @chSetWeapon , false);
RegisterVariable('slot' , vtCommand, @chSlot , false);
RegisterVariable('put' , vtCommand, @chPut , false);
RegisterVariable('ljump' , vtCommand, @chLJump , false);
RegisterVariable('hjump' , vtCommand, @chHJump , false);
RegisterVariable('+volup' , vtCommand, @chVol_p , true );
RegisterVariable('-volup' , vtCommand, @chVol_m , true );
RegisterVariable('+voldown', vtCommand, @chVol_m , true );
RegisterVariable('-voldown', vtCommand, @chVol_p , true );
RegisterVariable('findhh' , vtCommand, @chFindhh , true );
RegisterVariable('pause' , vtCommand, @chPause , true );
RegisterVariable('+cur_u' , vtCommand, @chCurU_p , true );
RegisterVariable('-cur_u' , vtCommand, @chCurU_m , true );
RegisterVariable('+cur_d' , vtCommand, @chCurD_p , true );
RegisterVariable('-cur_d' , vtCommand, @chCurD_m , true );
RegisterVariable('+cur_l' , vtCommand, @chCurL_p , true );
RegisterVariable('-cur_l' , vtCommand, @chCurL_m , true );
RegisterVariable('+cur_r' , vtCommand, @chCurR_p , true );
RegisterVariable('-cur_r' , vtCommand, @chCurR_m , true );
end;
procedure freeModule;
var t, tt: PVariable;
begin
tt:= Variables;
Variables:= nil;
while tt <> nil do
begin
t:= tt;
tt:= tt^.Next;
Dispose(t)
end;
end;
end.