(*
* Hedgewars, a worms-like game
* Copyright (c) 2004, 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
*
* Distributed under the terms of the BSD-modified licence:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* with the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*)
unit uTeams;
interface
uses SDLh, uConsts, uKeys, uGears, uRandom;
{$INCLUDE options.inc}
type PHedgehog = ^THedgehog;
PTeam = ^TTeam;
PHHAmmo = ^THHAmmo;
THedgehog = record
Name: string[MAXNAMELEN];
Gear: PGear;
NameTag, HealthTag: PSDL_Surface;
Ammo: PHHAmmo;
CurSlot, CurAmmo: LongWord;
AltSlot, AltAmmo: LongWord;
Team: PTeam;
AttacksNum: Longword;
visStepPos: LongWord;
BotLevel : LongWord; // 0 - Human player
end;
THHAmmo = array[0..cMaxSlotIndex, 0..cMaxSlotAmmoIndex] of TAmmo;
TTeam = record
Next: PTeam;
Color: Cardinal;
TeamName: string[MAXNAMELEN];
ExtDriven: boolean;
Binds: TBinds;
Hedgehogs: array[0..cMaxHHIndex] of THedgehog;
Ammos: array[0..cMaxHHIndex] of THHAmmo;
CurrHedgehog: integer;
NameTag: PSDL_Surface;
CrossHairRect,
GraveRect, HealthRect: TSDL_Rect;
GraveName: string;
FortName: string;
TeamHealth: integer;
TeamHealthBarWidth: integer;
DrawHealthY: integer;
AttackBar: LongWord;
end;
var CurrentTeam: PTeam = nil;
TeamsList: PTeam = nil;
function AddTeam: PTeam;
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
procedure SwitchHedgehog;
procedure InitTeams;
procedure OnUsedAmmo(Ammo: PHHAmmo);
function HHHasAmmo(Hedgehog: PHedgehog; Ammo: TAmmoType): boolean;
function TeamSize(p: PTeam): Longword;
procedure RecountTeamHealth(team: PTeam);
procedure RestoreTeamsFromSave;
function CheckForWin: boolean;
procedure SetWeapon(weap: TAmmoType);
implementation
uses uMisc, uStore, uWorld, uIO, uAI, uLocale, uConsole;
const MaxTeamHealth: integer = 0;
procedure FreeTeamsList; forward;
function CheckForWin: boolean;
var team, AliveTeam: PTeam;
AliveCount: Longword;
begin
Result:= false;
AliveCount:= 0;
AliveTeam:= nil;
team:= TeamsList;
while team <> nil do
begin
if team.TeamHealth > 0 then
begin
inc(AliveCount);
AliveTeam:= team
end;
team:= team.Next
end;
if AliveCount >= 2 then exit;
Result:= true;
TurnTimeLeft:= 0;
if AliveCount = 0 then
begin // draw
AddCaption(trmsg[sidDraw], $FFFFFF, capgrpGameState);
AddGear(0, 0, gtATFinishGame, 0, 0, 0, 2000)
end else // win
begin
AddCaption(Format(trmsg[sidWinner], AliveTeam.TeamName), $FFFFFF, capgrpGameState);
AddGear(0, 0, gtATFinishGame, 0, 0, 0, 2000)
end;
end;
procedure SwitchHedgehog;
var tteam: PTeam;
th: integer;
begin
FreeActionsList;
TargetPoint.X:= NoPointX;
TryDo(CurrentTeam <> nil, 'nil Team', true);
tteam:= CurrentTeam;
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
if Gear <> nil then Gear.Message:= 0;
repeat
CurrentTeam:= CurrentTeam.Next;
if CurrentTeam = nil then CurrentTeam:= TeamsList;
th:= CurrentTeam.CurrHedgehog;
repeat
CurrentTeam.CurrHedgehog:= Succ(CurrentTeam.CurrHedgehog) mod (cMaxHHIndex + 1);
until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam.CurrHedgehog = th)
until (CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog].Gear <> nil) or (CurrentTeam = tteam);
TryDo(CurrentTeam <> tteam, 'Switch hedgehog: only one team?!', true);
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
begin
AttacksNum:= 0;
with Gear^ do
begin
State:= gstHHDriven;
Active:= true
end;
FollowGear:= Gear
end;
ResetKbd;
cWindSpeed:= (GetRandom * 2 - 1) * cMaxWindSpeed;
AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1).Tag:= round(72 * cWindSpeed / cMaxWindSpeed);
{$IFDEF DEBUGFILE}AddFileLog('Wind = '+FloatToStr(cWindSpeed));{$ENDIF}
ApplyAmmoChanges(CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog]);
if CurrentTeam.ExtDriven then SetDefaultBinds
else SetBinds(CurrentTeam.Binds);
TurnTimeLeft:= cHedgehogTurnTime
end;
function AddTeam: PTeam;
begin
New(Result);
TryDo(Result <> nil, 'AddTeam: Result = nil', true);
FillChar(Result^, sizeof(TTeam), 0);
Result.AttackBar:= 2;
Result.CurrHedgehog:= cMaxHHIndex;
if TeamsList = nil then TeamsList:= Result
else begin
Result.Next:= TeamsList;
TeamsList:= Result
end;
CurrentTeam:= Result
end;
procedure FreeTeamsList;
var t, tt: PTeam;
begin
tt:= TeamsList;
TeamsList:= nil;
while tt<>nil do
begin
t:= tt;
tt:= tt.Next;
Dispose(t)
end;
end;
procedure FillAmmoGroup(Ammo: PHHAmmo);
var mi: array[0..cMaxSlotIndex] of byte;
a: TAmmoType;
begin
FillChar(mi, sizeof(mi), 0);
for a:= Low(TAmmoType) to High(TAmmoType) do
begin
TryDo(mi[Ammoz[a].Slot] <= cMaxSlotAmmoIndex, 'Ammo slot overflow', true);
Ammo^[Ammoz[a].Slot, mi[Ammoz[a].Slot]]:= Ammoz[a].Ammo;
inc(mi[Ammoz[a].Slot])
end;
end;
procedure RecountAllTeamsHealth;
var p: PTeam;
begin
p:= TeamsList;
while p <> nil do
begin
RecountTeamHealth(p);
p:= p.Next
end
end;
procedure InitTeams;
var p: PTeam;
i: integer;
th: integer;
begin
p:= TeamsList;
while p <> nil do
begin
th:= 0;
FillAmmoGroup(@p.Ammos[0]);
for i:= 0 to cMaxHHIndex do
if p.Hedgehogs[i].Gear <> nil then
begin
p.Hedgehogs[i].Gear.Health:= 100;
inc(th, 100);
p.Hedgehogs[i].Ammo:= @p.Ammos[0] // 0 means all hedgehogs
// will have common set of ammo
end;
if th > MaxTeamHealth then MaxTeamHealth:= th;
p:= p.Next
end;
RecountAllTeamsHealth
end;
procedure ApplyAmmoChanges(var Hedgehog: THedgehog);
var s: shortstring;
begin
TargetPoint.X:= NoPointX;
with Hedgehog do
begin
if Ammo[CurSlot, CurAmmo].Count = 0 then
begin
CurAmmo:= 0;
while (CurAmmo <= cMaxSlotAmmoIndex) and (Ammo[CurSlot, CurAmmo].Count = 0) do inc(CurAmmo)
end;
with Ammo[CurSlot, CurAmmo] do
begin
s:= trammo[Ammoz[AmmoType].NameId];
if Count <> AMMO_INFINITE then
s:= s + ' (' + IntToStr(Count) + ')';
if (Propz and ammoprop_Timerable) <> 0 then
s:= s + ', ' + inttostr(Timer div 1000) + ' ' + trammo[sidSeconds];
AddCaption(s, Team.Color, capgrpAmmoinfo);
if (Propz and ammoprop_NeedTarget) <> 0
then begin
Gear.State:= Gear.State or gstHHChooseTarget;
isCursorVisible:= true
end else begin
Gear.State:= Gear.State and not gstHHChooseTarget;
isCursorVisible:= false
end;
ShowCrosshair:= (Propz and ammoprop_NoCrosshair) = 0
end
end
end;
procedure PackAmmo(Ammo: PHHAmmo; Slot: integer);
var ami: integer;
b: boolean;
begin
repeat
b:= false;
ami:= 0;
while (not b) and (ami < cMaxSlotAmmoIndex) do
if (Ammo[Slot, ami].Count = 0)
and (Ammo[Slot, ami + 1].Count > 0) then b:= true
else inc(ami);
if b then // there's a free item in ammo stack
Ammo[Slot, ami]:= Ammo[Slot, ami + 1]
until not b;
end;
procedure OnUsedAmmo(Ammo: PHHAmmo);
var s, a: Longword;
begin
with CurrentTeam.Hedgehogs[CurrentTeam.CurrHedgehog] do
begin
if CurAmmoGear = nil then begin s:= CurSlot; a:= CurAmmo end
else begin s:= AltSlot; a:= AltAmmo end;
with Ammo[s, a] do
if Count <> AMMO_INFINITE then
begin
dec(Count);
if Count = 0 then PackAmmo(Ammo, CurSlot)
end
end
end;
function HHHasAmmo(Hedgehog: PHedgehog; Ammo: TAmmoType): boolean;
var slot, ami: integer;
begin
Slot:= Ammoz[Ammo].Slot;
ami:= 0;
Result:= false;
while (not Result) and (ami <= cMaxSlotAmmoIndex) do
begin
with Hedgehog.Ammo[Slot, ami] do
if (AmmoType = Ammo) and (Count > 0) then Result:= true;
inc(ami)
end
end;
function TeamSize(p: PTeam): Longword;
var i: Longword;
begin
Result:= 0;
for i:= 0 to cMaxHHIndex do
if p.Hedgehogs[i].Gear <> nil then inc(Result)
end;
procedure RecountTeamHealth(team: PTeam);
var i: integer;
begin
with team^ do
begin
TeamHealthBarWidth:= 0;
for i:= 0 to cMaxHHIndex do
if Hedgehogs[i].Gear <> nil then
inc(TeamHealthBarWidth, Hedgehogs[i].Gear.Health);
TeamHealth:= TeamHealthBarWidth;
if TeamHealthBarWidth > MaxTeamHealth then
begin
MaxTeamHealth:= TeamHealthBarWidth;
RecountAllTeamsHealth;
end else TeamHealthBarWidth:= (TeamHealthBarWidth * cTeamHealthWidth) div MaxTeamHealth
end;
// FIXME: at the game init, gtTeamHealthSorters are created for each team, and they work simultaneously
AddGear(0, 0, gtTeamHealthSorter, 0)
end;
procedure RestoreTeamsFromSave;
var p: PTeam;
begin
p:= TeamsList;
while p <> nil do
begin
p.ExtDriven:= false;
p:= p.Next
end;
end;
procedure SetWeapon(weap: TAmmoType);
begin
with CurrentTeam^ do
with Hedgehogs[CurrHedgehog] do
while Ammo[CurSlot, CurAmmo].AmmoType <> weap do
ParseCommand('/slot ' + chr(49 + Ammoz[TAmmoType(weap)].Slot));
end;
initialization
finalization
FreeTeamsList
end.