Allow speech bubble/small damage tags in "reduced quality"
First is needed for game context, 2nd has little impact on framerate
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSignatures #-}
module Main where
import Network.Socket
import qualified Network
import Control.Concurrent.STM
import Control.Concurrent.Chan
import Control.Exception
import System.Log.Logger
-----------------------------------
import Opts
import CoreTypes
import OfficialServer.DBInteraction
import ServerCore
import Utils
#if !defined(mingw32_HOST_OS)
import System.Posix
#endif
setupLoggers =
updateGlobalLogger "Clients"
(setLevel INFO)
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
installHandler sigPIPE Ignore Nothing;
#endif
setupLoggers
stats <- atomically $ newTMVar (StatisticsInfo 0 0)
dbQueriesChan <- newChan
coreChan <- newChan
serverInfo' <- getOpts $ newServerInfo stats coreChan dbQueriesChan
#if defined(OFFICIAL_SERVER)
dbHost' <- askFromConsole "DB host: "
dbLogin' <- askFromConsole "login: "
dbPassword' <- askFromConsole "password: "
let serverInfo = serverInfo'{dbHost = dbHost', dbLogin = dbLogin', dbPassword = dbPassword'}
#else
let serverInfo = serverInfo'
#endif
bracket
(Network.listenOn $ Network.PortNumber $ listenPort serverInfo)
(sClose)
(startServer serverInfo)