Workaround for
bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
* *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
* *
********************************************************************
function: window functions
********************************************************************/
#include <stdlib.h>
#include <math.h>
#include "misc.h"
#include "window.h"
#include "window_lookup.h"
const void *_vorbis_window(int type, int left){
switch(type){
case 0:
switch(left){
case 32:
return vwin64;
case 64:
return vwin128;
case 128:
return vwin256;
case 256:
return vwin512;
case 512:
return vwin1024;
case 1024:
return vwin2048;
case 2048:
return vwin4096;
case 4096:
return vwin8192;
default:
return(0);
}
break;
default:
return(0);
}
}
void _vorbis_apply_window(ogg_int32_t *d,const void *window_p[2],
long *blocksizes,
int lW,int W,int nW){
LOOKUP_T *window[2]={window_p[0],window_p[1]};
long n=blocksizes[W];
long ln=blocksizes[lW];
long rn=blocksizes[nW];
long leftbegin=n/4-ln/4;
long leftend=leftbegin+ln/2;
long rightbegin=n/2+n/4-rn/4;
long rightend=rightbegin+rn/2;
int i,p;
for(i=0;i<leftbegin;i++)
d[i]=0;
for(p=0;i<leftend;i++,p++)
d[i]=MULT31(d[i],window[lW][p]);
for(i=rightbegin,p=rn/2-1;i<rightend;i++,p--)
d[i]=MULT31(d[i],window[nW][p]);
for(;i<n;i++)
d[i]=0;
}