Workaround for
bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
/***************************************************************************/
/* */
/* ftraster.h */
/* */
/* The FreeType glyph rasterizer (specification). */
/* */
/* Copyright 1996-2001 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used */
/* modified and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTRASTER_H__
#define __FTRASTER_H__
#include <ft2build.h>
#include FT_CONFIG_CONFIG_H
#include FT_IMAGE_H
FT_BEGIN_HEADER
/*************************************************************************/
/* */
/* Uncomment the following line if you are using ftraster.c as a */
/* standalone module, fully independent of FreeType. */
/* */
/* #define _STANDALONE_ */
FT_EXPORT_VAR( const FT_Raster_Funcs ) ft_standard_raster;
FT_END_HEADER
#endif /* __FTRASTER_H__ */
/* END */