Workaround for
bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
/***************************************************************************/
/* */
/* afloader.h */
/* */
/* Auto-fitter glyph loading routines (specification). */
/* */
/* Copyright 2003-2005, 2011 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __AFLOADER_H__
#define __AFLOADER_H__
#include "afhints.h"
#include "afglobal.h"
FT_BEGIN_HEADER
typedef struct AF_LoaderRec_
{
FT_Face face; /* current face */
AF_FaceGlobals globals; /* current face globals */
FT_GlyphLoader gloader; /* glyph loader */
AF_GlyphHintsRec hints;
AF_ScriptMetrics metrics;
FT_Bool transformed;
FT_Matrix trans_matrix;
FT_Vector trans_delta;
FT_Vector pp1;
FT_Vector pp2;
/* we don't handle vertical phantom points */
} AF_LoaderRec, *AF_Loader;
FT_LOCAL( FT_Error )
af_loader_init( AF_Loader loader,
FT_Memory memory );
FT_LOCAL( FT_Error )
af_loader_reset( AF_Loader loader,
FT_Face face );
FT_LOCAL( void )
af_loader_done( AF_Loader loader );
FT_LOCAL( FT_Error )
af_loader_load_glyph( AF_Loader loader,
FT_Face face,
FT_UInt gindex,
FT_UInt32 load_flags );
/* */
FT_END_HEADER
#endif /* __AFLOADER_H__ */
/* END */