Workaround for
bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
/***************************************************************************/
/* */
/* afdummy.c */
/* */
/* Auto-fitter dummy routines to be used if no hinting should be */
/* performed (body). */
/* */
/* Copyright 2003-2005, 2011 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#include "afdummy.h"
#include "afhints.h"
#include "aferrors.h"
static FT_Error
af_dummy_hints_init( AF_GlyphHints hints,
AF_ScriptMetrics metrics )
{
af_glyph_hints_rescale( hints,
metrics );
return AF_Err_Ok;
}
static FT_Error
af_dummy_hints_apply( AF_GlyphHints hints,
FT_Outline* outline )
{
FT_UNUSED( hints );
FT_UNUSED( outline );
return AF_Err_Ok;
}
AF_DEFINE_SCRIPT_CLASS( af_dummy_script_class,
AF_SCRIPT_NONE,
NULL,
sizeof( AF_ScriptMetricsRec ),
(AF_Script_InitMetricsFunc) NULL,
(AF_Script_ScaleMetricsFunc)NULL,
(AF_Script_DoneMetricsFunc) NULL,
(AF_Script_InitHintsFunc) af_dummy_hints_init,
(AF_Script_ApplyHintsFunc) af_dummy_hints_apply
)
/* END */