Workaround for
bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
/***************************************************************************/
/* */
/* ft2build.h */
/* */
/* FreeType 2 build and setup macros. */
/* (Generic version) */
/* */
/* Copyright 1996-2001, 2006 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
/*************************************************************************/
/* */
/* This file corresponds to the default `ft2build.h' file for */
/* FreeType 2. It uses the `freetype' include root. */
/* */
/* Note that specific platforms might use a different configuration. */
/* See builds/unix/ft2unix.h for an example. */
/* */
/*************************************************************************/
#ifndef __FT2_BUILD_GENERIC_H__
#define __FT2_BUILD_GENERIC_H__
#include <freetype/config/ftheader.h>
#endif /* __FT2_BUILD_GENERIC_H__ */
/* END */