Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
Also try to weight cost of switches based on how many switches were available.
#include <QFileDialog>
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "drawmapscene.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
scene = new DrawMapScene(this);
//ui->graphicsView->setScene(scene);
ui->drawMapWidget->setScene(scene);
connect(ui->pbUndo, SIGNAL(clicked()), scene, SLOT(undo()));
connect(scene, SIGNAL(pathChanged()), this, SLOT(scene_pathChanged()));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::changeEvent(QEvent *e)
{
QMainWindow::changeEvent(e);
switch (e->type()) {
case QEvent::LanguageChange:
ui->retranslateUi(this);
break;
default:
break;
}
}
void MainWindow::scene_pathChanged()
{
QString str = scene->encode().toBase64();
ui->plainTextEdit->setPlainText(str);
ui->sbBytes->setValue(str.size());
}
void MainWindow::on_pbSave_clicked()
{
QString fileName = QFileDialog::getSaveFileName(this, tr("Save map"), ".");
if(!fileName.isEmpty())
{
QFile f(fileName);
f.open(QIODevice::WriteOnly);
f.write(scene->encode());
}
}
void MainWindow::on_pbLoad_clicked()
{
QString fileName = QFileDialog::getOpenFileName(this, tr("Open map file"), ".");
if(!fileName.isEmpty())
{
QFile f(fileName);
f.open(QIODevice::ReadOnly);
QByteArray data = f.readAll();
scene->decode(data);
}
}